forked from Misaki/GhostEngine
Refactor project structure and improve performance
Changed the `ProjectRepository` class to be static for easier usage. Changed `ProjectService` constants to public properties for accessibility. Changed `App.xaml` to consolidate theme resources into `Override.xaml`. Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management. Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure. Changed `ProjectPage` to use the `ExplorerItem` model for asset display. Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface. Changed the `Logger` class to introduce structured logging functionality. Changed the system architecture to support dependency management for better organization. Changed the `QueryEnumerable` class to allow for more flexible entity queries. Changed the `TypeHandle` class to improve efficiency in retrieving type handles. Changed the `World` class to support robust world management and multiple worlds. Updated the `Test` class to demonstrate the new entity and component management system.
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21
Ghost.Engine/Components/LocalToWorld.cs
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21
Ghost.Engine/Components/LocalToWorld.cs
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using Ghost.Engine.Helpers;
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using Ghost.Entities.Components;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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namespace Ghost.Engine.Components;
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[SkipLocalsInit]
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public struct LocalToWorld : IComponentData
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{
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public Matrix4x4 matrix;
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public static LocalToWorld Identity
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => new()
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{
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matrix = MatrixHelpers.CreateTRS(Vector3.Zero, Quaternion.Identity, Vector3.One)
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};
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}
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}
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