forked from Misaki/GhostEngine
Refactor project structure and improve performance
Changed the `ProjectRepository` class to be static for easier usage. Changed `ProjectService` constants to public properties for accessibility. Changed `App.xaml` to consolidate theme resources into `Override.xaml`. Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management. Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure. Changed `ProjectPage` to use the `ExplorerItem` model for asset display. Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface. Changed the `Logger` class to introduce structured logging functionality. Changed the system architecture to support dependency management for better organization. Changed the `QueryEnumerable` class to allow for more flexible entity queries. Changed the `TypeHandle` class to improve efficiency in retrieving type handles. Changed the `World` class to support robust world management and multiple worlds. Updated the `Test` class to demonstrate the new entity and component management system.
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@@ -1,6 +1,28 @@
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namespace Ghost.Entities.Utilities;
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using System.Runtime.CompilerServices;
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internal static class TypeHandle<T>
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namespace Ghost.Entities.Utilities;
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internal static class TypeHandle
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{
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public static nint Value => typeof(T).TypeHandle.Value;
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/// <summary>
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/// Gets the type handle for the specified type.
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/// </summary>
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/// <typeparam name="T">The type to get the handle for.</typeparam>
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/// <returns>The type handle as a nint.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static nint Get<T>()
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{
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return typeof(T).TypeHandle.Value;
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}
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/// <summary>
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/// Gets the type handle for the specified type.
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/// </summary>
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/// <param name="type">The type to get the handle for.</param>
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/// <returns>The type handle as a nint.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static nint Get(Type type)
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{
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return type.TypeHandle.Value;
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}
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}
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