forked from Misaki/GhostEngine
Added Ufbx
This commit is contained in:
33
src/ThridParty/Ghost.Ufbx/Ghost.Ufbx.csproj
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33
src/ThridParty/Ghost.Ufbx/Ghost.Ufbx.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<IsAotCompatible>True</IsAotCompatible>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<IsAotCompatible>True</IsAotCompatible>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Misaki.HighPerformance.Mathematics" Version="1.3.1" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Warper\" />
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<Folder Include="runtimes\win-x64\native\" />
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</ItemGroup>
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<ItemGroup>
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<None Update="runtimes\win-x64\native\ufbx.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</Project>
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