forked from Misaki/GhostEngine
refactor IRenderer
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@@ -3,6 +3,8 @@ using Ghost.Graphics.Core;
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namespace Ghost.Graphics.RHI;
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// TODO: Add ICommandAllocator support for thread local command buffers. We often use one allocator for multiple command buffers in a single frame.
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/// <summary>
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/// D3D12-style command buffer interface for recording rendering commands
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/// </summary>
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