forked from Misaki/GhostEngine
Refactor and enhance codebase for maintainability
Refactored and reorganized the codebase to improve readability, performance, and maintainability. Introduced new interfaces and structs for better resource management, updated project configuration files, and refactored shader and graphics pipeline management. Improved error handling, code formatting, and removed unused code and namespaces. Updated DLL references and method signatures for consistency and maintainability.
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@@ -63,6 +63,8 @@ internal static class D3D12_BLEND_DESC_Extensions
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public static D3D12_BLEND_DESC OPAQUE => Create(D3D12_BLEND_ONE, D3D12_BLEND_ZERO);
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public static D3D12_BLEND_DESC ALPHA_BLEND => Create(D3D12_BLEND_SRC_ALPHA, D3D12_BLEND_INV_SRC_ALPHA);
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public static D3D12_BLEND_DESC ADDITIVE => Create(D3D12_BLEND_SRC_ALPHA, D3D12_BLEND_ONE);
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public static D3D12_BLEND_DESC MULTIPLY => Create(D3D12_BLEND_DEST_COLOR, D3D12_BLEND_ZERO);
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public static D3D12_BLEND_DESC PREMULTIPLIED => Create(D3D12_BLEND_ONE, D3D12_BLEND_INV_SRC_ALPHA);
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public static D3D12_BLEND_DESC NON_PREMULTIPLIED => Create(D3D12_BLEND_SRC_ALPHA, D3D12_BLEND_INV_SRC_ALPHA);
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public static D3D12_BLEND_DESC Create(D3D12_BLEND srcBlend, D3D12_BLEND destBlend)
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@@ -148,16 +150,4 @@ internal static class D3D12_DEPTH_STENCILOP_DESC_Extensions
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};
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}
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}
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}
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internal unsafe static class D3D12MA_Allocation_Extensions
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{
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extension(ref readonly D3D12MA_Allocation allocation)
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{
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public bool IsNull => allocation.GetResource() == null
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&& allocation.GetHeap() == null
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&& allocation.GetSize() == 0;
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public bool IsNotNull => !allocation.IsNull;
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}
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}
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