Refactor shader system: arrays, keywords, property syntax

Major refactor of shader compiler and related systems:
- Switch ShaderDescriptor/PassDescriptor to arrays; remove IPassDescriptor
- Rewrite keywords block parser/semantic analysis for flexible syntax
- Change property initializers to brace syntax `{ ... }`
- Simplify TokenStream API (remove ref index params)
- Make GetBindlessIndex return uint (~0u for not found)
- Update shader compilation and variant logic for new descriptors
- Update test shader syntax to match new property/keyword formats
- Add AGENTS.md agent development guide
- Add Antlr4 dependency to Ghost.DSL
- Miscellaneous code style and error handling improvements
This commit is contained in:
2026-01-10 18:36:18 +09:00
parent 6a041f75ba
commit d71bdb3fc9
18 changed files with 548 additions and 246 deletions

View File

@@ -11,7 +11,7 @@ internal struct PropertyDeclaration
public Token scope;
public Token type;
public Token name;
public FunctionCallDeclaration? propertyConstructor;
public List<Token>? propertyInitializer;
}
internal struct ValueDeclaration
@@ -44,7 +44,7 @@ internal class PassSyntax
public HlslDeclaration? hlsl;
public List<Token>? defines;
public List<Token>? includes;
public List<FunctionCallDeclaration>? keywords;
public List<List<Token>>? keywords;
public List<FunctionCallDeclaration>? functionCalls;
}