forked from Misaki/GhostEngine
Refactor folder structure
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9
src/Runtime/Ghost.Engine/Components/SceneID.cs
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9
src/Runtime/Ghost.Engine/Components/SceneID.cs
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using Ghost.Engine.Core;
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using Ghost.Entities;
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namespace Ghost.Engine.Components;
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public struct SceneID : IComponent // TODO: ISharedComponent
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{
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public Scene scene;
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}
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