Refactor folder structure

This commit is contained in:
2026-02-18 00:50:46 +09:00
parent 426786397c
commit db8ca971a8
413 changed files with 2885 additions and 3634 deletions

View File

@@ -0,0 +1,176 @@
#if false
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
using Misaki.HighPerformance.LowLevel.Utilities;
namespace Ghost.Entities;
public interface ISharedComponent
{
}
internal unsafe sealed class SharedComponentStore : IDisposable
{
private struct EntryInfo
{
public int RefCount;
public int HashCode;
public int Version;
public int NextFree; // free-list linkage (index)
}
private struct TypeStore : IDisposable
{
public int TypeSize;
public UnsafeList<byte> Data; // raw bytes, stride = TypeSize
public UnsafeList<EntryInfo> Infos; // parallel to Data entries (Entry 0 reserved)
public UnsafeHashMap<long, int> HashLookup; // (hashKey) -> entryIndex
public int FreeListHead; // head index, 0 means none (we'll use Infos[0].NextFree too if you prefer)
public int VersionCounter;
public void Dispose()
{
Data.Dispose();
Infos.Dispose();
HashLookup.Dispose();
}
}
private readonly UnsafeHashMap<int, TypeStore> _perType; // componentTypeId -> TypeStore
public SharedComponentStore(int initialCapacity = 16)
{
_perType = new UnsafeHashMap<int, TypeStore>(initialCapacity, Allocator.Persistent);
}
public void Dispose()
{
foreach (var kvp in _perType)
{
kvp.Value.Dispose();
}
_perType.Dispose();
}
public int InsertOrGet(int componentTypeId, int typeSize, void* data, int hashCode)
{
// Reserve index 0 for "default"
if (data == null)
{
return 0;
}
ref var store = ref GetOrCreateTypeStore(componentTypeId, typeSize);
// Combine (typeId, hash) into a single key; collisions handled by memcmp below.
var key = ((long)componentTypeId << 32) ^ (uint)hashCode;
if (store.HashLookup.TryGetValue(key, out var existingIndex))
{
var existingPtr = (byte*)store.Data.GetUnsafePtr() + (existingIndex * store.TypeSize);
if (new Span<byte>(existingPtr, store.TypeSize).SequenceEqual(new Span<byte>(data, store.TypeSize)))
{
((EntryInfo*)store.Infos.GetUnsafePtr())[existingIndex].RefCount++;
return existingIndex;
}
// If collision: fall through to insert (you may want a secondary structure).
}
int index = AllocateEntry(ref store);
var dst = (byte*)store.Data.GetUnsafePtr() + (index * store.TypeSize);
MemoryUtility.MemCpy(dst, data, (nuint)store.TypeSize);
store.Infos[index] = new EntryInfo
{
RefCount = 1,
HashCode = hashCode,
Version = ++store.VersionCounter,
NextFree = -1
};
store.HashLookup[key] = index;
return index;
}
public void AddRef(int componentTypeId, int index)
{
if (index == 0) return;
ref var store = ref _perType[componentTypeId];
store.Infos[index].RefCount++;
}
public void Release(int componentTypeId, int index)
{
if (index == 0) return;
ref var store = ref _perType.GetValueByKey(componentTypeId);
ref var info = ref store.Infos.Ptr[index];
info.RefCount--;
if (info.RefCount > 0) return;
// Remove from hash lookup (best-effort; collisions require more robust handling)
long key = ((long)componentTypeId << 32) ^ (uint)info.HashCode;
store.HashLookup.Remove(key);
// Push to free-list
info.NextFree = store.FreeListHead;
store.FreeListHead = index;
}
public void* GetDataPtr(int componentTypeId, int index)
{
if (index == 0) return null;
ref var store = ref _perType.GetValueByKey(componentTypeId);
return (byte*)store.Data.Ptr + (index * store.TypeSize);
}
private ref TypeStore GetOrCreateTypeStore(int componentTypeId, int typeSize)
{
if (_perType.TryGetValue(componentTypeId, out var existing))
{
// UnsafeHashMap returns by value in some implementations; you may need a different pattern here.
// Adjust to your container API (e.g., TryGetValueRef).
}
var store = new TypeStore
{
TypeSize = typeSize,
Data = new UnsafeList<byte>(typeSize * 16, Allocator.Persistent),
Infos = new UnsafeList<EntryInfo>(16, Allocator.Persistent),
HashLookup = new UnsafeHashMap<long, int>(16, Allocator.Persistent),
FreeListHead = 0,
VersionCounter = 0
};
// Create reserved default entry at index 0
store.Data.Resize(typeSize); // one element worth of bytes
store.Infos.Add(new EntryInfo { RefCount = int.MaxValue, HashCode = 0, Version = 0, NextFree = -1 });
_perType.Add(componentTypeId, store);
// NOTE: returning a ref requires a "get ref" API; adjust to your UnsafeHashMap capabilities.
return ref _perType.GetValueByKey(componentTypeId);
}
private static int AllocateEntry(ref TypeStore store)
{
if (store.FreeListHead != 0)
{
int idx = store.FreeListHead;
store.FreeListHead = store.Infos[idx].NextFree;
store.Infos[idx].NextFree = -1;
return idx;
}
int newIndex = store.Infos.Count;
store.Infos.Add(default);
int newByteCount = (newIndex + 1) * store.TypeSize;
store.Data.Resize(newByteCount);
return newIndex;
}
}
#endif