forked from Misaki/GhostEngine
Refactor folder structure
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@@ -0,0 +1,15 @@
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using Ghost.Zeux.MeshOptimizer;
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namespace Ghost.MeshOptimizer
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{
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public partial struct meshopt_OverdrawStatistics
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{
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[NativeTypeName("unsigned int")]
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public uint pixels_covered;
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[NativeTypeName("unsigned int")]
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public uint pixels_shaded;
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public float overdraw;
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}
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}
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