forked from Misaki/GhostEngine
Refactor folder structure
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using Ghost.Zeux.MeshOptimizer;
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namespace Ghost.MeshOptimizer
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{
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public partial struct meshopt_VertexCacheStatistics
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{
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[NativeTypeName("unsigned int")]
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public uint vertices_transformed;
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[NativeTypeName("unsigned int")]
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public uint warps_executed;
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public float acmr;
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public float atvr;
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}
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}
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