forked from Misaki/GhostEngine
Refactor core systems and improve resource management
- Updated dependencies, including `Misaki.HighPerformance` and `TerraFX.Interop`. - Refactored `Result` struct for better error handling and chaining. - Removed `Ptr<T>` struct as it was no longer necessary. - Enhanced `Win32Utility` with `Attach` and `Dispose` methods. - Improved `ProjectService` and `AppStateMachine` with `Result` integration. - Refactored `IShaderCompiler` to support SPIR-V cross-compilation and pass-level compilation. - Standardized Direct3D12 resource management with `UniquePtr` and added `D3D12Object` base class. - Improved shader reflection validation and pipeline creation in `D3D12PipelineLibrary`. - Updated `SDLCompiler` for better error handling during shader generation. - Enhanced logging, debugging, and code readability across the codebase. - Performed general code cleanup, including unused namespace removal and naming consistency.
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@@ -20,10 +20,10 @@
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<ItemGroup>
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<PackageReference Include="Misaki.HighPerformance" Version="1.0.0" />
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<PackageReference Include="Misaki.HighPerformance.Jobs" Version="1.1.0" />
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<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.1.2" />
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<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.2.0" />
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<PackageReference Include="Misaki.HighPerformance.Mathematics" Version="1.2.6" />
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<PackageReference Include="System.IO.Hashing" Version="9.0.10" />
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<PackageReference Include="TerraFX.Interop.Windows" Version="10.0.26100.2" />
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<PackageReference Include="System.IO.Hashing" Version="10.0.0" />
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<PackageReference Include="TerraFX.Interop.Windows" Version="10.0.26100.5" />
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</ItemGroup>
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</Project>
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