Refactor core systems and improve resource management

- Updated dependencies, including `Misaki.HighPerformance` and `TerraFX.Interop`.
- Refactored `Result` struct for better error handling and chaining.
- Removed `Ptr<T>` struct as it was no longer necessary.
- Enhanced `Win32Utility` with `Attach` and `Dispose` methods.
- Improved `ProjectService` and `AppStateMachine` with `Result` integration.
- Refactored `IShaderCompiler` to support SPIR-V cross-compilation and pass-level compilation.
- Standardized Direct3D12 resource management with `UniquePtr` and added `D3D12Object` base class.
- Improved shader reflection validation and pipeline creation in `D3D12PipelineLibrary`.
- Updated `SDLCompiler` for better error handling during shader generation.
- Enhanced logging, debugging, and code readability across the codebase.
- Performed general code cleanup, including unused namespace removal and naming consistency.
This commit is contained in:
2025-11-23 15:02:37 +09:00
parent 5c4e1a3350
commit dfe786a2aa
46 changed files with 1193 additions and 733 deletions

View File

@@ -1,8 +1,9 @@
using Ghost.Graphics.Contracts;
using Ghost.Graphics.RHI;
using Ghost.Graphics.Utilities;
using System.Collections.Immutable;
using System.Runtime.CompilerServices;
using Ghost.Graphics.RHI;
namespace Ghost.Graphics.D3D12;
internal unsafe class D3D12GraphicsEngine : IGraphicsEngine
@@ -12,6 +13,7 @@ internal unsafe class D3D12GraphicsEngine : IGraphicsEngine
#endif
private readonly D3D12RenderDevice _device;
private readonly DxcShaderCompiler _shaderCompiler;
private readonly D3D12DescriptorAllocator _descriptorAllocator;
private readonly D3D12ResourceDatabase _resourceDatabase;
private readonly D3D12PipelineLibrary _pipelineLibrary;
@@ -23,6 +25,7 @@ internal unsafe class D3D12GraphicsEngine : IGraphicsEngine
private bool _disposed;
public IRenderDevice Device => _device;
public IShaderCompiler ShaderCompiler => _shaderCompiler;
public IPipelineLibrary PipelineLibrary => _pipelineLibrary;
public IResourceDatabase ResourceDatabase => _resourceDatabase;
public IResourceAllocator ResourceAllocator => _resourceAllocator;
@@ -34,6 +37,7 @@ internal unsafe class D3D12GraphicsEngine : IGraphicsEngine
_debugLayer = new();
#endif
_device = new();
_shaderCompiler = new();
_descriptorAllocator = new(_device);
_resourceDatabase = new(_descriptorAllocator);