Refactor core systems and improve resource management

- Updated dependencies, including `Misaki.HighPerformance` and `TerraFX.Interop`.
- Refactored `Result` struct for better error handling and chaining.
- Removed `Ptr<T>` struct as it was no longer necessary.
- Enhanced `Win32Utility` with `Attach` and `Dispose` methods.
- Improved `ProjectService` and `AppStateMachine` with `Result` integration.
- Refactored `IShaderCompiler` to support SPIR-V cross-compilation and pass-level compilation.
- Standardized Direct3D12 resource management with `UniquePtr` and added `D3D12Object` base class.
- Improved shader reflection validation and pipeline creation in `D3D12PipelineLibrary`.
- Updated `SDLCompiler` for better error handling during shader generation.
- Enhanced logging, debugging, and code readability across the codebase.
- Performed general code cleanup, including unused namespace removal and naming consistency.
This commit is contained in:
2025-11-23 15:02:37 +09:00
parent 5c4e1a3350
commit dfe786a2aa
46 changed files with 1193 additions and 733 deletions

View File

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using Ghost.Core.Utilities;
using Ghost.Graphics.D3D12.Utilities;
using Ghost.Graphics.RHI;
using Misaki.HighPerformance.LowLevel;
using System.Runtime.CompilerServices;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
namespace Ghost.Graphics.D3D12;
internal abstract class D3D12RHIObject : IRHIObject
{
public string Name
{
get; set;
} = string.Empty;
}
internal abstract unsafe class D3D12Object<T> : IRHIObject, IDisposable
where T : unmanaged, ID3D12Object.Interface
{
private bool _disposed;
private string _name = string.Empty;
protected UniquePtr<T> nativeObject;
protected bool Disposed => _disposed;
public string Name
{
get => _name;
set
{
if (_name == value)
{
return;
}
_name = value;
if (nativeObject.Get() != null)
{
nativeObject.Get()->SetName(value);
}
}
}
~D3D12Object()
{
Dispose(false);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected void ThrowIfDisposed()
{
ObjectDisposedException.ThrowIf(_disposed, this);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (_disposed)
{
return;
}
nativeObject.Dispose();
_disposed = true;
}
}
internal abstract class IUnknownObject<T> : IRHIObject, IDisposable
where T : unmanaged, IUnknown.Interface
{
private bool _disposed;
private string _name = string.Empty;
protected UniquePtr<T> nativeObject;
protected bool Disposed => _disposed;
public string Name
{
get => _name;
set
{
if (_name == value)
{
return;
}
_name = value;
}
}
~IUnknownObject()
{
Dispose(false);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected void ThrowIfDisposed()
{
ObjectDisposedException.ThrowIf(_disposed, this);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (_disposed)
{
return;
}
nativeObject.Dispose();
_disposed = true;
}
}