forked from Misaki/GhostEngine
Updated D3D12Renderer for testing.
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@@ -26,6 +26,7 @@ internal unsafe class D3D12GraphicsEngine : IGraphicsEngine
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public IPipelineLibrary PipelineLibrary => _pipelineLibrary;
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public IResourceDatabase ResourceDatabase => _resourceDatabase;
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public IResourceAllocator ResourceAllocator => _resourceAllocator;
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public ICommandBuffer CopyCommandBuffer => _copyCommandBuffer;
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public D3D12GraphicsEngine(IRenderSystem renderSystem)
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{
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