forked from Misaki/GhostEngine
Refactor project from Ghost.App to Ghost.Editor
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout. Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`. Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`. Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality. Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor. Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management. Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references. Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`. Updated unit tests to align with the new namespaces and project structure.
This commit is contained in:
131
Ghost.App/Core/Serializer/WorldNodeSerializer.cs
Normal file
131
Ghost.App/Core/Serializer/WorldNodeSerializer.cs
Normal file
@@ -0,0 +1,131 @@
|
||||
using Ghost.Editor.Core.SceneGraph;
|
||||
using Ghost.Engine.Utilities;
|
||||
using Ghost.Entities;
|
||||
using Ghost.Entities.Components;
|
||||
using Ghost.Entities.Utilities;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ghost.Editor.Core.Serializer;
|
||||
|
||||
internal class WorldNodeSerializer : JsonConverter<WorldNode>
|
||||
{
|
||||
private static class Property
|
||||
{
|
||||
public const string NAME = "Name";
|
||||
public const string ENTITIES = "Entities";
|
||||
public const string ID = "ID";
|
||||
public const string ENTITY_ID = "EntityID";
|
||||
public const string COMPONENTS = "Components";
|
||||
public const string DATA = "Data";
|
||||
public const string SYSTEMS = "Systems";
|
||||
}
|
||||
|
||||
public override bool CanConvert(Type typeToConvert)
|
||||
{
|
||||
return typeToConvert == typeof(WorldNode) || typeToConvert.IsSubclassOf(typeof(WorldNode));
|
||||
}
|
||||
|
||||
public override WorldNode? Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
||||
{
|
||||
var element = JsonDocument.ParseValue(ref reader).RootElement;
|
||||
var name = element.GetProperty(Property.NAME).GetString() ?? "New World";
|
||||
|
||||
var world = World.Create();
|
||||
var result = new WorldNode(world, name);
|
||||
|
||||
foreach (var entityElement in element.GetProperty(Property.ENTITIES).EnumerateArray())
|
||||
{
|
||||
var entityName = entityElement.GetProperty(Property.NAME).GetString() ?? "New Entity";
|
||||
var entityID = entityElement.GetProperty(Property.ID).GetInt32();
|
||||
var entity = new Entity(entityID, 0);
|
||||
var node = new EntityNode(entity, entityName);
|
||||
|
||||
world.EntityManager.AddEntityInternal(entity);
|
||||
result.EntityNodeLookup[entity] = node;
|
||||
}
|
||||
|
||||
foreach (var componentElement in element.GetProperty(Property.COMPONENTS).EnumerateObject())
|
||||
{
|
||||
var typeName = componentElement.Name;
|
||||
var type = Type.GetType(typeName) ?? throw new Exception($"Type {typeName} not found.");
|
||||
|
||||
foreach (var dataElement in componentElement.Value.EnumerateArray())
|
||||
{
|
||||
var entityID = dataElement.GetProperty(Property.ENTITY_ID).GetInt32();
|
||||
var entity = new Entity(entityID, 0);
|
||||
|
||||
var dataProperty = dataElement.GetProperty(Property.DATA);
|
||||
var component = JsonSerializer.Deserialize(dataProperty.GetRawText(), type, options);
|
||||
if (component is IComponentData data)
|
||||
{
|
||||
world.EntityManager.AddComponent(entity, data, type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var systemElement in element.GetProperty(Property.SYSTEMS).EnumerateArray())
|
||||
{
|
||||
var typeString = systemElement.GetString();
|
||||
if (string.IsNullOrEmpty(typeString))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var systemType = Type.GetType(typeString);
|
||||
if (systemType == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
world.SystemStorage.AddSystem(systemType);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public override void Write(Utf8JsonWriter writer, WorldNode value, JsonSerializerOptions options)
|
||||
{
|
||||
writer.WriteObject(() =>
|
||||
{
|
||||
writer.WriteString(Property.NAME, value.Name);
|
||||
writer.WriteArray(Property.ENTITIES, value.World.EntityManager.Entities, entity =>
|
||||
{
|
||||
if (!entity.IsValid)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
writer.WriteObject(() =>
|
||||
{
|
||||
writer.WriteString(Property.NAME, value.EntityNodeLookup[entity].Name);
|
||||
writer.WriteNumber(Property.ID, entity.ID);
|
||||
});
|
||||
});
|
||||
|
||||
writer.WriteObject(Property.COMPONENTS, () =>
|
||||
{
|
||||
foreach (var kvp in value.World.ComponentStorage.ComponentPools)
|
||||
{
|
||||
var type = TypeHandle.ToType(kvp.Key) ?? throw new Exception($"Type {kvp.Key} not found.");
|
||||
var typeName = type.AssemblyQualifiedName ?? type.Name;
|
||||
|
||||
writer.WriteArray(typeName, kvp.Value.Enumerate(), data =>
|
||||
{
|
||||
writer.WriteObject(() =>
|
||||
{
|
||||
writer.WriteNumber(Property.ENTITY_ID, data.entity.ID);
|
||||
writer.WritePropertyName(Property.DATA);
|
||||
JsonSerializer.Serialize(writer, data.component, type, options);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
writer.WriteArray(Property.SYSTEMS, value.World.SystemStorage.Systems, systemType =>
|
||||
{
|
||||
writer.WriteStringValue(systemType.AssemblyQualifiedName ?? systemType.Name);
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user