Refactor project from Ghost.App to Ghost.Editor

Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout.

Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`.

Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`.

Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality.

Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor.

Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management.

Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references.

Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`.

Updated unit tests to align with the new namespaces and project structure.
This commit is contained in:
2025-06-17 19:37:30 +09:00
parent ff14c0f49a
commit fc44c73ca8
80 changed files with 1244 additions and 309 deletions

View File

@@ -0,0 +1,18 @@
using Microsoft.UI.Xaml.Controls;
namespace Ghost.Editor.Resources;
public static class EditorIconSource
{
public static readonly IconSource scene_24 = new FontIconSource
{
Glyph = "\uF159",
FontSize = 24
};
public static readonly IconSource entity_24 = new FontIconSource
{
Glyph = "\uF158",
FontSize = 24
};
}

View File

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namespace Ghost.Editor.Resources;
internal static class FileExtensions
{
public const string PROJECT_FILE_EXTENSION = ".ghostproj";
public const string TEMPLATE_FILE_EXTENSION = ".ghosttemplate";
public const string SCENE_FILE_EXTENSION = ".ghostscene";
public const string ASSET_FILE_EXTENSION = ".ghostasset";
public const string SHADER_FILE_EXTENSION = ".ghostshader";
public const string MATERIAL_FILE_EXTENSION = ".ghostmaterial";
}