forked from Misaki/GhostEngine
Refactor project from Ghost.App to Ghost.Editor
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout. Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`. Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`. Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality. Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor. Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management. Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references. Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`. Updated unit tests to align with the new namespaces and project structure.
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18
Ghost.App/Resources/EditorIconSource.cs
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18
Ghost.App/Resources/EditorIconSource.cs
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using Microsoft.UI.Xaml.Controls;
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namespace Ghost.Editor.Resources;
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public static class EditorIconSource
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{
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public static readonly IconSource scene_24 = new FontIconSource
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{
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Glyph = "\uF159",
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FontSize = 24
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};
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public static readonly IconSource entity_24 = new FontIconSource
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{
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Glyph = "\uF158",
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FontSize = 24
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};
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}
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11
Ghost.App/Resources/FileExtensions.cs
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11
Ghost.App/Resources/FileExtensions.cs
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namespace Ghost.Editor.Resources;
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internal static class FileExtensions
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{
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public const string PROJECT_FILE_EXTENSION = ".ghostproj";
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public const string TEMPLATE_FILE_EXTENSION = ".ghosttemplate";
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public const string SCENE_FILE_EXTENSION = ".ghostscene";
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public const string ASSET_FILE_EXTENSION = ".ghostasset";
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public const string SHADER_FILE_EXTENSION = ".ghostshader";
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public const string MATERIAL_FILE_EXTENSION = ".ghostmaterial";
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}
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