forked from Misaki/GhostEngine
Refactor project from Ghost.App to Ghost.Editor
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout. Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`. Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`. Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality. Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor. Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management. Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references. Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`. Updated unit tests to align with the new namespaces and project structure.
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@@ -1,6 +1,6 @@
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using Ghost.App.Services;
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using Ghost.App.View.Pages.Landing;
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using Ghost.Editor.View.Pages.Landing;
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using Ghost.Data.Resources;
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using Ghost.Editor.Services;
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using Ghost.Editor.Services.Contracts;
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using Ghost.Engine.Resources;
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using Microsoft.Extensions.DependencyInjection;
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@@ -8,7 +8,7 @@ using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Media.Animation;
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using WinUIEx;
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namespace Ghost.App.View.Windows;
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namespace Ghost.Editor.View.Windows;
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internal sealed partial class LandingWindow : WindowEx
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{
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@@ -20,7 +20,7 @@ internal sealed partial class LandingWindow : WindowEx
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public LandingWindow()
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{
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_notificationService = (NotificationService)GhostApplication.GetService<INotificationService>();
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_notificationService = (NotificationService)EditorApplication.GetService<INotificationService>();
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AppWindow.SetIcon(AssetsPath.s_appIconPath);
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Title = EngineData.ENGINE_NAME;
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@@ -36,7 +36,7 @@ internal sealed partial class LandingWindow : WindowEx
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private void WindowEx_Activated(object sender, Microsoft.UI.Xaml.WindowActivatedEventArgs args)
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{
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_landingScope?.Dispose();
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_landingScope = GhostApplication.CreateScope();
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_landingScope = EditorApplication.CreateScope();
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_notificationService.SetReference(InfoBar, NotificationQueue);
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}
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