Refactor project from Ghost.App to Ghost.Editor

Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout.

Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`.

Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`.

Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality.

Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor.

Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management.

Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references.

Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`.

Updated unit tests to align with the new namespaces and project structure.
This commit is contained in:
2025-06-17 19:37:30 +09:00
parent ff14c0f49a
commit fc44c73ca8
80 changed files with 1244 additions and 309 deletions

View File

@@ -1,6 +1,6 @@
using Ghost.App.Services;
using Ghost.App.View.Pages.Landing;
using Ghost.Editor.View.Pages.Landing;
using Ghost.Data.Resources;
using Ghost.Editor.Services;
using Ghost.Editor.Services.Contracts;
using Ghost.Engine.Resources;
using Microsoft.Extensions.DependencyInjection;
@@ -8,7 +8,7 @@ using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Media.Animation;
using WinUIEx;
namespace Ghost.App.View.Windows;
namespace Ghost.Editor.View.Windows;
internal sealed partial class LandingWindow : WindowEx
{
@@ -20,7 +20,7 @@ internal sealed partial class LandingWindow : WindowEx
public LandingWindow()
{
_notificationService = (NotificationService)GhostApplication.GetService<INotificationService>();
_notificationService = (NotificationService)EditorApplication.GetService<INotificationService>();
AppWindow.SetIcon(AssetsPath.s_appIconPath);
Title = EngineData.ENGINE_NAME;
@@ -36,7 +36,7 @@ internal sealed partial class LandingWindow : WindowEx
private void WindowEx_Activated(object sender, Microsoft.UI.Xaml.WindowActivatedEventArgs args)
{
_landingScope?.Dispose();
_landingScope = GhostApplication.CreateScope();
_landingScope = EditorApplication.CreateScope();
_notificationService.SetReference(InfoBar, NotificationQueue);
}