forked from Misaki/GhostEngine
Refactor project from Ghost.App to Ghost.Editor
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout. Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`. Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`. Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality. Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor. Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management. Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references. Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`. Updated unit tests to align with the new namespaces and project structure.
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24
Ghost.Editor/AssetHandle/Asset.cs
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24
Ghost.Editor/AssetHandle/Asset.cs
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namespace Ghost.Editor.AssetHandle;
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public abstract class Asset
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{
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/// <summary>
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/// Get the Guid of the asset.
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/// </summary>
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public Guid GUID
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{
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get;
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} = Guid.NewGuid();
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/// <summary>
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/// True if the asset is a folder, false if it is a file.
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/// </summary>
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public bool IsFolder
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{
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get;
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}
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internal void GenerateMetadata()
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{
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}
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}
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