Refactor project from Ghost.App to Ghost.Editor

Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout.

Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`.

Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`.

Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality.

Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor.

Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management.

Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references.

Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`.

Updated unit tests to align with the new namespaces and project structure.
This commit is contained in:
2025-06-17 19:37:30 +09:00
parent ff14c0f49a
commit fc44c73ca8
80 changed files with 1244 additions and 309 deletions

17
Test/Test.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows10.0.19041.0</TargetFramework>
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
<RootNamespace>Test</RootNamespace>
<RuntimeIdentifiers>win-x86;win-x64;win-arm64</RuntimeIdentifiers>
<UseWinUI>true</UseWinUI>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.4188" />
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.7.250606001" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ghost.Editor\Ghost.Editor.csproj" />
</ItemGroup>
</Project>