forked from Misaki/GhostEngine
Refactor application structure and add unit tests
Added: - New `ProgressService` class for managing progress indicators. - New `AssetDatabase`, `AssetOpenHandlerAttribute`, and `AsyncAssetOpenHandlerAttribute` classes for asset handling. - `Ghost.UnitTest` project for unit testing with associated files and configurations. Changed: - `ActivationHandler` class to ensure correct handling of `LaunchActivatedEventArgs`. - `App.xaml.cs` to register `INotificationService` and `IProgressService`, replacing `StackedNotificationService`. - `OnLaunched` method in `App.xaml.cs` to correctly call `ActivationHandler.Handle(args)` and start the host. - `INavigationAware` interface from internal to public for broader access. - `EditorState.cs` to activate `EditorApplication` with the current service provider. - Property names in `AssetItem` and `ExplorerItem` structs to `Name` and `FullName`. - `NotificationService` class to implement `INotificationService` and refactor notification handling. - `AssetPathToGlyphConverter` to handle file extensions consistently. - Bindings in `ProjectPage.xaml` and `ProjectPage.xaml.cs` to use `FullName` instead of `Path`. - `EngineEditorWindow` and `LandingWindow` classes to utilize new notification and progress services. - `Logger` class to include a new method for logging errors with exceptions. Updated: - Manifest files and project files to reflect new structure and dependencies. - Solution file `GhostEngine.sln` to include the new unit test project. - Added several new test classes and methods in `UnitTests.cs`.
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66
Ghost.App/View/Windows/LandingWindow.xaml.cs
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66
Ghost.App/View/Windows/LandingWindow.xaml.cs
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using Ghost.App.Services;
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using Ghost.App.View.Pages.Landing;
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using Ghost.Data.Resources;
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using Ghost.Editor.Services.Contracts;
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using Ghost.Engine.Resources;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Media.Animation;
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using WinUIEx;
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namespace Ghost.App.View.Windows;
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internal sealed partial class LandingWindow : WindowEx
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{
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private IServiceScope? _landingScope;
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private readonly NotificationService _notificationService;
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private int _previousSelectedIndex;
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public LandingWindow()
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{
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_notificationService = (NotificationService)GhostApplication.GetService<INotificationService>();
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AppWindow.SetIcon(AssetsPath.s_appIconPath);
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Title = EngineData.ENGINE_NAME;
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InitializeComponent();
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this.SetWindowSize(1000, 750);
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this.CenterOnScreen();
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ExtendsContentIntoTitleBar = true;
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}
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private void WindowEx_Activated(object sender, Microsoft.UI.Xaml.WindowActivatedEventArgs args)
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{
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_landingScope?.Dispose();
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_landingScope = GhostApplication.CreateScope();
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_notificationService.SetReference(InfoBar, NotificationQueue);
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}
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private void WindowEx_Closed(object sender, Microsoft.UI.Xaml.WindowEventArgs args)
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{
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_landingScope?.Dispose();
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_notificationService.ClearReference();
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}
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private void SelectorBar_SelectionChanged(SelectorBar sender, SelectorBarSelectionChangedEventArgs e)
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{
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var selectedItem = sender.SelectedItem;
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var currentSelectedIndex = sender.Items.IndexOf(selectedItem);
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var pageType = currentSelectedIndex switch
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{
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1 => typeof(CreateProjectPage),
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_ => typeof(OpenProjectPage),
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};
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var slideNavigationTransitionEffect = currentSelectedIndex - _previousSelectedIndex > 0 ?
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SlideNavigationTransitionEffect.FromRight : SlideNavigationTransitionEffect.FromLeft;
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ContentFrame.Navigate(pageType, _landingScope, new SlideNavigationTransitionInfo() { Effect = slideNavigationTransitionEffect });
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_previousSelectedIndex = currentSelectedIndex;
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}
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}
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