forked from Misaki/GhostEngine
Refactor application structure and add unit tests
Added: - New `ProgressService` class for managing progress indicators. - New `AssetDatabase`, `AssetOpenHandlerAttribute`, and `AsyncAssetOpenHandlerAttribute` classes for asset handling. - `Ghost.UnitTest` project for unit testing with associated files and configurations. Changed: - `ActivationHandler` class to ensure correct handling of `LaunchActivatedEventArgs`. - `App.xaml.cs` to register `INotificationService` and `IProgressService`, replacing `StackedNotificationService`. - `OnLaunched` method in `App.xaml.cs` to correctly call `ActivationHandler.Handle(args)` and start the host. - `INavigationAware` interface from internal to public for broader access. - `EditorState.cs` to activate `EditorApplication` with the current service provider. - Property names in `AssetItem` and `ExplorerItem` structs to `Name` and `FullName`. - `NotificationService` class to implement `INotificationService` and refactor notification handling. - `AssetPathToGlyphConverter` to handle file extensions consistently. - Bindings in `ProjectPage.xaml` and `ProjectPage.xaml.cs` to use `FullName` instead of `Path`. - `EngineEditorWindow` and `LandingWindow` classes to utilize new notification and progress services. - `Logger` class to include a new method for logging errors with exceptions. Updated: - Manifest files and project files to reflect new structure and dependencies. - Solution file `GhostEngine.sln` to include the new unit test project. - Added several new test classes and methods in `UnitTests.cs`.
This commit is contained in:
92
Ghost.App/ViewModels/Pages/EngineEditor/ConsoleViewModel.cs
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92
Ghost.App/ViewModels/Pages/EngineEditor/ConsoleViewModel.cs
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using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.Input;
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using Ghost.Engine.Models;
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using Ghost.Engine.Services;
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using System.Collections.ObjectModel;
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namespace Ghost.Editor.ViewModels.Pages.EngineEditor;
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internal partial class ConsoleViewModel : ObservableObject
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{
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[ObservableProperty]
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public partial ObservableCollection<LogMessage> Logs
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{
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get; set;
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} = new();
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[ObservableProperty]
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public partial bool ShowInfo
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{
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get; set;
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} = true;
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[ObservableProperty]
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public partial bool ShowWarning
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{
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get; set;
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} = true;
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[ObservableProperty]
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public partial bool ShowError
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{
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get; set;
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} = true;
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[ObservableProperty]
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public partial bool ShowStackTrace
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{
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get; set;
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} = false;
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[ObservableProperty]
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public partial LogMessage? SelectedLog
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{
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get; set;
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}
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public ConsoleViewModel()
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{
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foreach (var log in Logger.Logs)
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{
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Logs.Add(log);
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}
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Logger.OnLogsUpdate += UpdateLogs;
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}
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~ConsoleViewModel()
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{
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Logger.OnLogsUpdate -= UpdateLogs;
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}
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private void UpdateLogs(LogChangeType updateType)
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{
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switch (updateType)
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{
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case LogChangeType.LogAdded:
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Logs.Add(Logger.Logs[^1]);
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break;
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case LogChangeType.LogRemoved:
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if (Logs.Count > 0)
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{
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Logs.RemoveAt(0);
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}
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break;
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case LogChangeType.LogsCleared:
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Logs.Clear();
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break;
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}
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}
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partial void OnShowStackTraceChanged(bool value)
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{
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Logger.HasStackTrace = value;
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Logger.LogInfo($"Stack trace visibility set to {value}.");
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}
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[RelayCommand]
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private void ClearLogs()
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{
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Logger.Clear();
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}
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}
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