Commit Graph

3 Commits

Author SHA1 Message Date
99c1a1980e Improve the usability of Result<T, E> and add new job schedule method to EntityQuery.
Added implicate conversion to Result<T, E> and RefResult<T, E>;
Added new ScheduleChunkParallel in EntityQuery;
Remove Ghost.SparseEntity from solution file. It's now completlty replaced by Ghost.Entities;
2025-12-09 21:43:12 +09:00
5e276b289d Removed Ghost.ArcEntities project, it's replaced by Ghost.Entities
Added Playback to EntityCommandBuffer
Added JobSchedular to world
Added ISystem and SystemGroup
Updated packages
2025-12-08 20:44:56 +09:00
224b2b2dd5 Refactor ECS framework and improve performance
Refactored `ArcEntityTest` to use updated `Transform` and `Mesh` components, improving query logic with `GetChunkIterator` and introducing `ForEach` methods for better modularity.

Enhanced `Chunk` and `Archetype` structs with `readonly` properties and memory optimizations. Fixed bugs in memory copy logic and entity relocation.

Improved `EntityManager` with proper disposal handling, added a destructor, and fixed pointer usage in `AddComponent` and `SetComponentData`.

Refactored `EntityQuery` to use `ChunkIterator` and `ChunkView` for better abstraction. Simplified `EntityQueryMask` logic for performance.

Introduced templated `ForEach` methods and `ForEachWithEntity` methods, dynamically generated using T4 templates for scalability.

Added disposal logic for archetypes and queries in `World`. Updated `Program.cs` to include memory debugging setup.

Integrated T4 templates for dynamic code generation and added helper functions for template generation. Updated project file to include templates and generated outputs.

General improvements include enforcing immutability, optimizing memory management, and adding debugging/logging for better traceability.
2025-12-05 00:29:12 +09:00