Commit Graph

7 Commits

Author SHA1 Message Date
21e85e0c02 Add managed entity and script component.
Added ManagedEntity and related methods in EntityManager;
Added ScriptComponent to write game play logic in oop;
2025-12-10 16:12:56 +09:00
99c1a1980e Improve the usability of Result<T, E> and add new job schedule method to EntityQuery.
Added implicate conversion to Result<T, E> and RefResult<T, E>;
Added new ScheduleChunkParallel in EntityQuery;
Remove Ghost.SparseEntity from solution file. It's now completlty replaced by Ghost.Entities;
2025-12-09 21:43:12 +09:00
97d1118caa Remove old project and continue improving ecs.
Updated packages version;
Removed Ghost.SparseEntities;
Added new EntityQuery.EntityComponentIterator;
Added new thread local command buffer in World;
Changed commands in EntityCommandBuffer from UnsafeList<Command> to UnsafeList<byte> for better performance;
Changed the name of IJobEntityParallel to IJobEntity;
2025-12-09 15:10:10 +09:00
93bc8e55a3 Changed project name 2025-12-04 16:55:26 +09:00
2612e19d35 Re-encoding all files with utf-8; 2025-11-04 13:31:21 +09:00
6d1b510ac1 Improve ecs query performance; 2025-10-12 19:49:05 +09:00
682200cbf1 Refactor and enhance graphics and audio systems
Updated target frameworks to .NET 10.0 across multiple projects for compatibility with the latest features. Refactored namespaces and introduced new classes for shader descriptors, FMOD integration, and DirectX 12 utilities using TerraFX. Replaced `Win32` bindings with TerraFX equivalents for DirectX 12. Added a C# wrapper for FMOD Studio API, including DSP and error handling. Enhanced entity queries, component storage, and query filters for better performance and type safety. Introduced new test projects and updated the solution structure. Added `meshoptimizer` bindings and integrated `meshoptimizer_native.dll`. Improved code readability, maintainability, and performance.
2025-10-09 05:16:28 +09:00