Changed Vector3Field.cs to derive from ValueControl<Vector3> and use NumberBox controls for better UI handling.
Changed EditorControls.xaml to update resource paths for new controls.
Changed InternalControls.xaml to simplify the resource dictionary by removing unnecessary references.
Changed IComponentEditor.cs to reflect updates in the component editor's lifecycle methods.
Changed project files for Ghost.Editor and Ghost.Core to include new dependencies and project references.
Changed FileExtensions.cs and IInspectorService.cs to align with the new namespace structure.
Changed Result.cs to enhance error handling and success checking methods.
Changed TypeHandle.cs to improve type handling compatibility.
Changed AssemblyInfo.cs files to include new assembly visibility attributes for better encapsulation.
Added new graphics-related classes and interfaces in the Ghost.Engine project, including IGraphicsDevice and DX12GraphicsDevice.
Added a new Mesh class to handle 3D mesh data and provide methods for creating geometric shapes.
Added GraphicsPipeline.cs to manage the graphics rendering loop and device initialization.
Added ScenePage.xaml and ScenePage.xaml.cs to create a new page for rendering scenes.
Updated HierarchyPage.xaml.cs and InspectorPage.xaml.cs to use the new service locator pattern for service retrieval.
Updated LandingWindow.xaml.cs and EngineEditorWindow.xaml.cs to utilize the new service locator pattern for better service access.
Updated Logger.cs to enhance logging capabilities with optional stack traces and assertion logging.
Updated QueryFilter.cs and QueryEnumerable.cs to use the new TypeHandle structure for improved efficiency.
Updated WorldNode.cs and WorldNodeSerializer.cs to enhance serialization and management of world nodes.
Updated AssetDatabase and related classes to improve asset management and metadata generation.
Updated Ghost.UnitTest.csproj to include new project references and package dependencies for unit tests.
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files.
Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`.
Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path.
Changed the `ProjectService` class to utilize the new asynchronous project loading methods.
Changed the `SceneGraph` classes to improve node management and serialization.
Changed the `EntityManager` class to enhance entity management with new component handling methods.
Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems.
Added the `Ghost.App` project file to establish a modular project structure.
Added the `Ghost.Generator` project for automated component serialization code generation.
Updated UI components to reflect the new namespace for proper functionality.
Changed connection string format in ProjectRepository.cs and updated application data path retrieval.
Added project reference to Ghost.Engine in Ghost.Database.csproj.
Added new property Packages in TemplateInfo.cs.
Changed XamlControlsResources source in App.xaml for clarity.
Changed App.xaml.cs to include new Host property and updated OnLaunched method.
Removed unused image files related to branding.
Updated Ghost.Editor.csproj to change target framework and organize content files.
Changed display name in Package.appxmanifest from "Ghost.Editor" to "GhostEngine".
Enhanced UI layout and data binding in CreateProjectPage.xaml and its code-behind.
Changed LandingWindow to use WindowEx for improved functionality.
Updated CreateProjectViewModel to implement INavigationAware for better navigation handling.
Updated AssemblyInfo.cs for internal visibility to Ghost.Database.
Added new files for activation handling and game object management in Ghost.Core and Ghost.Engine.
Introduced SystemUtilities for folder picker dialog functionality.
Created PropertyField control with corresponding XAML for UI consistency.
Added TemplateInfoWarper for managing template information.
Introduced HostHelper class to set up application services.
Overall, these changes reflect a significant restructuring of the project, enhancing architecture, improving UI components, and establishing clearer separation of concerns.