Changed Vector3Field.cs to derive from ValueControl<Vector3> and use NumberBox controls for better UI handling.
Changed EditorControls.xaml to update resource paths for new controls.
Changed InternalControls.xaml to simplify the resource dictionary by removing unnecessary references.
Changed IComponentEditor.cs to reflect updates in the component editor's lifecycle methods.
Changed project files for Ghost.Editor and Ghost.Core to include new dependencies and project references.
Changed FileExtensions.cs and IInspectorService.cs to align with the new namespace structure.
Changed Result.cs to enhance error handling and success checking methods.
Changed TypeHandle.cs to improve type handling compatibility.
Changed AssemblyInfo.cs files to include new assembly visibility attributes for better encapsulation.
Added new graphics-related classes and interfaces in the Ghost.Engine project, including IGraphicsDevice and DX12GraphicsDevice.
Added a new Mesh class to handle 3D mesh data and provide methods for creating geometric shapes.
Added GraphicsPipeline.cs to manage the graphics rendering loop and device initialization.
Added ScenePage.xaml and ScenePage.xaml.cs to create a new page for rendering scenes.
Updated HierarchyPage.xaml.cs and InspectorPage.xaml.cs to use the new service locator pattern for service retrieval.
Updated LandingWindow.xaml.cs and EngineEditorWindow.xaml.cs to utilize the new service locator pattern for better service access.
Updated Logger.cs to enhance logging capabilities with optional stack traces and assertion logging.
Updated QueryFilter.cs and QueryEnumerable.cs to use the new TypeHandle structure for improved efficiency.
Updated WorldNode.cs and WorldNodeSerializer.cs to enhance serialization and management of world nodes.
Updated AssetDatabase and related classes to improve asset management and metadata generation.
Updated Ghost.UnitTest.csproj to include new project references and package dependencies for unit tests.
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout.
Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`.
Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`.
Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality.
Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor.
Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management.
Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references.
Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`.
Updated unit tests to align with the new namespaces and project structure.
Added:
- New `ProgressService` class for managing progress indicators.
- New `AssetDatabase`, `AssetOpenHandlerAttribute`, and `AsyncAssetOpenHandlerAttribute` classes for asset handling.
- `Ghost.UnitTest` project for unit testing with associated files and configurations.
Changed:
- `ActivationHandler` class to ensure correct handling of `LaunchActivatedEventArgs`.
- `App.xaml.cs` to register `INotificationService` and `IProgressService`, replacing `StackedNotificationService`.
- `OnLaunched` method in `App.xaml.cs` to correctly call `ActivationHandler.Handle(args)` and start the host.
- `INavigationAware` interface from internal to public for broader access.
- `EditorState.cs` to activate `EditorApplication` with the current service provider.
- Property names in `AssetItem` and `ExplorerItem` structs to `Name` and `FullName`.
- `NotificationService` class to implement `INotificationService` and refactor notification handling.
- `AssetPathToGlyphConverter` to handle file extensions consistently.
- Bindings in `ProjectPage.xaml` and `ProjectPage.xaml.cs` to use `FullName` instead of `Path`.
- `EngineEditorWindow` and `LandingWindow` classes to utilize new notification and progress services.
- `Logger` class to include a new method for logging errors with exceptions.
Updated:
- Manifest files and project files to reflect new structure and dependencies.
- Solution file `GhostEngine.sln` to include the new unit test project.
- Added several new test classes and methods in `UnitTests.cs`.
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files.
Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`.
Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path.
Changed the `ProjectService` class to utilize the new asynchronous project loading methods.
Changed the `SceneGraph` classes to improve node management and serialization.
Changed the `EntityManager` class to enhance entity management with new component handling methods.
Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems.
Added the `Ghost.App` project file to establish a modular project structure.
Added the `Ghost.Generator` project for automated component serialization code generation.
Updated UI components to reflect the new namespace for proper functionality.
Added `Archetype` struct with chunk management and disposal.
Added `BitSet` class for managing collections of bits.
Added `Class1.cs` as a placeholder for graphics functionality.
Added `ComponentData` struct and `ComponentPool` class for component management.
Added `ComponentRegistry` for efficient component registration.
Added `EntityChangeQueue` as a placeholder for future changes.
Added `Helpers.ttinclude` and `QueryRefComponent.tt` for code generation.
Added `Signature` struct for managing component signatures.
Added `World` struct to manage the game world and entities.
Added `QueryRefComponent` delegates for querying entities.
Changed `Archetype.cs` to implement `IDisposable`.
Changed `AssemblyInfo.cs` to update global using directives.
Changed `Chunk.cs` to introduce `ChunkCollection` for chunk management.
Changed `Component.cs` to refine component management methods.
Changed `Entity.cs` to improve properties and methods.
Changed `Ghost.Entities.csproj` to update project properties.
Changed `Program.cs` to demonstrate entity creation and querying.
Changed `World.Query.cs` to facilitate querying with components.
Added new `ActivationHandler` class for folder initialization.
Added `ProjectService` class for project-related operations.
Added `Ghost.Entities` project with entity management classes.
Added `EngineEditorWindow` for enhanced user interface.
Changed project files to restructure dependencies and remove unused references.
Changed `ProjectRepository` to use asynchronous methods for improved performance.
Changed data binding in `CreateProjectPage.xaml` and `OpenProjectPage.xaml` to use new data models.
Changed `App.xaml.cs` to utilize the new `ActivationHandler` and include additional services.
Removed `IActivationHandler` interface and integrated its functionality into `ActivationHandler`.
Removed `EditorActivationHandler` as its functionality was merged into `ActivationHandler`.
Updated `AssemblyInfo.cs` to include global using directives for entity types.
Updated image assets to reflect visual resource changes.
Changed App.xaml.cs to implement dependency injection with Microsoft.Extensions.Hosting, initializing services for LandingWindow and LandingViewModel.
Removed MainWindow.xaml and MainWindow.xaml.cs, shifting to a new landing window structure.
Added Ghost.Database project with necessary database functionality and created ProjectRepository for project management.
Added ProjectInfo and TemplateInfo data models for project attributes.
Added CreateProjectViewModel and LandingViewModel for managing view models using Community Toolkit for MVVM.
Created new XAML pages for project creation, opening projects, and the landing window, along with their corresponding code-behind files.
Added AssemblyInfo.cs for internal visibility to facilitate testing.