Commit Graph

15 Commits

Author SHA1 Message Date
99c1a1980e Improve the usability of Result<T, E> and add new job schedule method to EntityQuery.
Added implicate conversion to Result<T, E> and RefResult<T, E>;
Added new ScheduleChunkParallel in EntityQuery;
Remove Ghost.SparseEntity from solution file. It's now completlty replaced by Ghost.Entities;
2025-12-09 21:43:12 +09:00
97d1118caa Remove old project and continue improving ecs.
Updated packages version;
Removed Ghost.SparseEntities;
Added new EntityQuery.EntityComponentIterator;
Added new thread local command buffer in World;
Changed commands in EntityCommandBuffer from UnsafeList<Command> to UnsafeList<byte> for better performance;
Changed the name of IJobEntityParallel to IJobEntity;
2025-12-09 15:10:10 +09:00
5e276b289d Removed Ghost.ArcEntities project, it's replaced by Ghost.Entities
Added Playback to EntityCommandBuffer
Added JobSchedular to world
Added ISystem and SystemGroup
Updated packages
2025-12-08 20:44:56 +09:00
f44208b502 change document formatting
merge conflits
2025-12-07 11:51:08 +09:00
02084c1e47 Added ScheduleEntityParallel and IJobEntityParallel for parallel querying 2025-12-07 11:45:25 +09:00
30c1d99959 Support enableable components and query enhancements
- Upgraded `Misaki.HighPerformance.LowLevel` to v1.2.8.
- Added `IEquatable` to `Handle<T>` and `Identifier<T>`.
- Improved `Result` extensions with `[CallerArgumentExpression]`.
- Introduced `SetEnabled` in `EntityManager` to toggle components.
- Refactored `Chunk` and `Archetype` for enableable components.
- Added `EntityQueryMask` for filtering enabled/disabled components.
- Enhanced `QueryBuilder` with new filtering methods (`WithAll`, etc.).
- Improved `EntityQuery.ForEach` with entity validation.
2025-12-05 22:38:11 +09:00
224b2b2dd5 Refactor ECS framework and improve performance
Refactored `ArcEntityTest` to use updated `Transform` and `Mesh` components, improving query logic with `GetChunkIterator` and introducing `ForEach` methods for better modularity.

Enhanced `Chunk` and `Archetype` structs with `readonly` properties and memory optimizations. Fixed bugs in memory copy logic and entity relocation.

Improved `EntityManager` with proper disposal handling, added a destructor, and fixed pointer usage in `AddComponent` and `SetComponentData`.

Refactored `EntityQuery` to use `ChunkIterator` and `ChunkView` for better abstraction. Simplified `EntityQueryMask` logic for performance.

Introduced templated `ForEach` methods and `ForEachWithEntity` methods, dynamically generated using T4 templates for scalability.

Added disposal logic for archetypes and queries in `World`. Updated `Program.cs` to include memory debugging setup.

Integrated T4 templates for dynamic code generation and added helper functions for template generation. Updated project file to include templates and generated outputs.

General improvements include enforcing immutability, optimizing memory management, and adding debugging/logging for better traceability.
2025-12-05 00:29:12 +09:00
f9db047a5f Updated entity query 2025-12-04 20:37:52 +09:00
93bc8e55a3 Changed project name 2025-12-04 16:55:26 +09:00
3bbf485fce Update EntityManager and Archetype 2025-12-04 15:03:01 +09:00
6cf2e35a9b Updated solution to .Net 10 2025-11-12 10:15:58 +09:00
4dc98d6ed8 Change .net version from 10 to 9; 2025-11-04 14:20:22 +09:00
2612e19d35 Re-encoding all files with utf-8; 2025-11-04 13:31:21 +09:00
6d1b510ac1 Improve ecs query performance; 2025-10-12 19:49:05 +09:00
682200cbf1 Refactor and enhance graphics and audio systems
Updated target frameworks to .NET 10.0 across multiple projects for compatibility with the latest features. Refactored namespaces and introduced new classes for shader descriptors, FMOD integration, and DirectX 12 utilities using TerraFX. Replaced `Win32` bindings with TerraFX equivalents for DirectX 12. Added a C# wrapper for FMOD Studio API, including DSP and error handling. Enhanced entity queries, component storage, and query filters for better performance and type safety. Introduced new test projects and updated the solution structure. Added `meshoptimizer` bindings and integrated `meshoptimizer_native.dll`. Improved code readability, maintainability, and performance.
2025-10-09 05:16:28 +09:00