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1
.gitattributes
vendored
Normal file
@@ -0,0 +1 @@
|
||||
*.dll filter=lfs diff=lfs merge=lfs -text
|
||||
5
.gitignore
vendored
@@ -10,6 +10,11 @@
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
AGENTS.md
|
||||
ref/
|
||||
docfx/
|
||||
NUL
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
|
||||
297
AGENTS.md
@@ -1,297 +0,0 @@
|
||||
# GhostEngine - Agent Development Guide
|
||||
|
||||
This guide provides essential information for AI coding agents working on the GhostEngine codebase.
|
||||
|
||||
## Project Overview
|
||||
|
||||
- **Type**: Game Engine
|
||||
- **Language**: C#
|
||||
- **Target Framework**: .NET 10.0
|
||||
- **Special Features**: ECS architecture, D3D12 rendering, AOT compilation, WinUI 3 editor
|
||||
- **Platform**: Windows (net10.0-windows10.0.22621.0 for editor projects)
|
||||
|
||||
## Build Commands
|
||||
|
||||
### Build Entire Solution
|
||||
```bash
|
||||
dotnet build GhostEngine.slnx
|
||||
```
|
||||
|
||||
### Build Specific Project
|
||||
```bash
|
||||
dotnet build Ghost.Entities/Ghost.Entities.csproj
|
||||
dotnet build Ghost.Editor/Ghost.Editor.csproj
|
||||
```
|
||||
|
||||
### Build with Configuration
|
||||
```bash
|
||||
dotnet build GhostEngine.slnx -c Release
|
||||
dotnet build GhostEngine.slnx -c Debug
|
||||
```
|
||||
|
||||
### Clean Build
|
||||
```bash
|
||||
dotnet clean GhostEngine.slnx
|
||||
dotnet build GhostEngine.slnx
|
||||
```
|
||||
|
||||
## Test Commands
|
||||
|
||||
### Run All Tests (Custom Framework)
|
||||
Tests use a custom test framework (not xUnit/NUnit/MSTest). Each test project is an executable.
|
||||
|
||||
```bash
|
||||
# Run entity tests
|
||||
dotnet run --project Ghost.Entities.Test/Ghost.Entities.Test.csproj
|
||||
|
||||
# Run shader tests
|
||||
dotnet run --project Ghost.Shader.Test/Ghost.Shader.Test.csproj
|
||||
```
|
||||
|
||||
### Run Single Test
|
||||
Tests implement `ITest` interface. To run a specific test, modify the test project's `Program.cs`:
|
||||
|
||||
```csharp
|
||||
// In Ghost.Entities.Test/Program.cs
|
||||
TestRunner.Run<EntityQueryTest>(); // Run specific test
|
||||
TestRunner.Run<EntityQueryTest>(10); // Run with 10 iterations
|
||||
```
|
||||
|
||||
### Visual Tests (Graphics)
|
||||
Graphics tests use WinUI 3 and require running as packaged apps:
|
||||
|
||||
```bash
|
||||
dotnet run --project Ghost.Graphics.Test/Ghost.Graphics.Test.csproj
|
||||
```
|
||||
|
||||
## Code Style Guidelines
|
||||
|
||||
### Formatting (from .editorconfig)
|
||||
|
||||
- **Braces**: Allman style - all opening braces on new lines
|
||||
- **Line Length**: Max 400 characters (very permissive)
|
||||
- **Single-line statements**: Preserved (allowed)
|
||||
- **Single-line blocks**: Preserved (allowed)
|
||||
|
||||
```csharp
|
||||
// Correct brace style
|
||||
public void Method()
|
||||
{
|
||||
if (condition)
|
||||
{
|
||||
DoSomething();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Imports
|
||||
|
||||
- **System directives**: NOT sorted first (dotnet_sort_system_directives_first = false)
|
||||
- **No grouping**: Import directives not separated by blank lines
|
||||
- **Order**: Organize by project convention, not alphabetically
|
||||
|
||||
```csharp
|
||||
using Ghost.Core;
|
||||
using Ghost.Entities;
|
||||
using Misaki.HighPerformance.Collections;
|
||||
using System.Diagnostics;
|
||||
using TerraFX.Interop.DirectX;
|
||||
```
|
||||
|
||||
### Types and Nullability
|
||||
|
||||
- **Nullable**: Enabled for all projects
|
||||
- **Implicit usings**: Enabled
|
||||
- **Unsafe code**: Allowed in most projects (AllowUnsafeBlocks = True)
|
||||
- **Primary constructors**: NOT preferred (csharp_style_prefer_primary_constructors = false)
|
||||
|
||||
### Naming Conventions
|
||||
|
||||
- **Classes/Interfaces**: PascalCase (`EntityManager`, `ICommandBuffer`)
|
||||
- **Methods**: PascalCase (`CreateEntity`, `GetComponent`)
|
||||
- **Properties**: PascalCase (`IsSuccess`, `Value`)
|
||||
- **Fields (private)**: Camel case with underscore prefix (`_entityLocations`, `_world`)
|
||||
- **Fields (public/internal)**: Camel case, no prefix for struct fields (`archetypeID`, `chunkIndex`)
|
||||
- **Type parameters**: Single letter or PascalCase (`T`, `TComponent`)
|
||||
- **Constants**: PascalCase (no SCREAMING_SNAKE_CASE)
|
||||
|
||||
```csharp
|
||||
public class EntityManager
|
||||
{
|
||||
private readonly World _world; // Private field
|
||||
private UnsafeSlotMap<EntityLocation> _entityLocations;
|
||||
|
||||
public World World => _world; // Property
|
||||
|
||||
public Entity CreateEntity() { } // Method
|
||||
}
|
||||
|
||||
internal struct EntityLocation // Struct
|
||||
{
|
||||
public int archetypeID; // Public struct field
|
||||
public int chunkIndex;
|
||||
}
|
||||
```
|
||||
|
||||
### Error Handling
|
||||
|
||||
**Use Result Types** - Railway-oriented programming pattern:
|
||||
|
||||
```csharp
|
||||
// Custom result types defined in Ghost.Core
|
||||
public ErrorStatus DoOperation()
|
||||
{
|
||||
return ErrorStatus.None; // or ErrorStatus.NotFound, etc.
|
||||
}
|
||||
|
||||
public Result<T> GetValue()
|
||||
{
|
||||
if (success)
|
||||
return Result<T>.Success(value);
|
||||
else
|
||||
return Result<T>.Failure("Error message");
|
||||
}
|
||||
|
||||
public Result<T, ErrorStatus> GetValueWithStatus()
|
||||
{
|
||||
if (success)
|
||||
return value; // Implicit conversion
|
||||
else
|
||||
return ErrorStatus.NotFound; // Implicit conversion
|
||||
}
|
||||
|
||||
// Extension methods for checking results
|
||||
result.ThrowIfFailed();
|
||||
var value = result.GetValueOrThrow();
|
||||
var value = result.GetValueOrDefault(defaultValue);
|
||||
if (result.TryGetValue(out var value)) { }
|
||||
```
|
||||
|
||||
**Error Status Values**: None, NotFound, InvalidArgument, InvalidState, InternalError, PermissionDenied, NotSupported, OutOfMemory, Timeout, Cancelled, UnknownError
|
||||
|
||||
### Memory and Performance
|
||||
|
||||
- **Use unsafe code** when needed for performance-critical paths
|
||||
- **Span<T> and stackalloc**: Prefer for temporary allocations
|
||||
- **ref returns**: Use for zero-copy access to internal data
|
||||
- **Allocator patterns**: Use `Allocator.Persistent` for long-lived allocations
|
||||
- **AllocationManager**: Create stack scopes for temporary allocations
|
||||
|
||||
```csharp
|
||||
// Stack allocation pattern
|
||||
var entities = (Span<Entity>)stackalloc Entity[1];
|
||||
|
||||
// Using allocation scope
|
||||
using var scope = AllocationManager.CreateStackScope();
|
||||
var batchDestroy = new UnsafeList<EntityLocation>(entities.Length, scope.AllocationHandle);
|
||||
|
||||
// Ref returns for zero-copy access
|
||||
public ref T GetSingleton<T>() where T : unmanaged, IComponent
|
||||
{
|
||||
var ptr = GetSingleton(ComponentTypeID<T>.Value);
|
||||
return ref *(T*)ptr;
|
||||
}
|
||||
```
|
||||
|
||||
### Type Safety Patterns
|
||||
|
||||
**Strongly-typed identifiers**:
|
||||
```csharp
|
||||
Identifier<IComponent> componentID;
|
||||
Identifier<Archetype> archetypeID;
|
||||
Handle<T> resourceHandle;
|
||||
```
|
||||
|
||||
**Generic constraints**:
|
||||
```csharp
|
||||
public void Method<T>() where T : unmanaged, IComponent
|
||||
public void Method<T, E>() where E : struct, Enum
|
||||
```
|
||||
|
||||
### Documentation
|
||||
|
||||
- **XML comments**: Required for public APIs
|
||||
- **Summary tags**: Describe what, not how
|
||||
- **Remarks**: Add for complex behavior, thread-safety warnings, structural changes
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// Create an entity with specified components.
|
||||
/// </summary>
|
||||
/// <param name="set">A set of component space IDs to add to the entities.</param>
|
||||
/// <returns>The created entity.</returns>
|
||||
/// <remarks>
|
||||
/// This method causes structural changes and is not thread-safe.
|
||||
/// Use <see cref="EntityCommandBuffer"/> to defer changes.
|
||||
/// </remarks>
|
||||
public Entity CreateEntity(ComponentSet set) { }
|
||||
```
|
||||
|
||||
### Common Patterns
|
||||
|
||||
**ECS Component Registration**:
|
||||
```csharp
|
||||
// Type-safe component ID
|
||||
ComponentTypeID<Transform>.Value
|
||||
|
||||
// Component sets for archetypes
|
||||
var set = new ComponentSet(ComponentTypeID<Transform>.Value, ComponentTypeID<Velocity>.Value);
|
||||
```
|
||||
|
||||
**Disposal Pattern**:
|
||||
```csharp
|
||||
private bool _disposed;
|
||||
|
||||
~MyClass()
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
|
||||
// Cleanup code
|
||||
_disposed = true;
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
```
|
||||
|
||||
**Debug-only validation**:
|
||||
```csharp
|
||||
#if DEBUG || GHOST_EDITOR
|
||||
if (!_isSuccess)
|
||||
{
|
||||
throw new InvalidOperationException($"Error: {_message}");
|
||||
}
|
||||
#endif
|
||||
```
|
||||
|
||||
## Architecture Notes
|
||||
|
||||
### Entity Component System (ECS)
|
||||
- Archetype-based storage (similar to Unity DOTS)
|
||||
- Component data stored in chunks
|
||||
- Queries use bitset signatures for fast matching
|
||||
- Structural changes move entities between archetypes
|
||||
|
||||
### Graphics (D3D12)
|
||||
- Hardware abstraction via `ICommandBuffer`
|
||||
- Resource lifetime managed via handles
|
||||
- Pipeline state objects (PSO) cached in library
|
||||
- Native interop via TerraFX.Interop
|
||||
|
||||
### Custom Dependencies
|
||||
- `Misaki.HighPerformance.*`: High-performance collections and utilities
|
||||
- `TerraFX.Interop.*`: Native Windows/DirectX interop
|
||||
- Custom source generators in `Ghost.Generator`
|
||||
|
||||
## Important Rules
|
||||
|
||||
1. **Never disable nullable warnings** - fix the root cause
|
||||
2. **Use Result types** instead of throwing exceptions for expected failures
|
||||
3. **Document thread-safety** in XML comments for public APIs
|
||||
4. **AllowUnsafeBlocks** is enabled - use unsafe code when it improves performance
|
||||
5. **Avoid collection expressions/initializers** (disabled in .editorconfig)
|
||||
6. **Prefer explicit over implicit** - clarity over brevity
|
||||
7. **Test changes** by running the appropriate test project executable
|
||||
@@ -1,67 +0,0 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ghost.Core;
|
||||
|
||||
public readonly struct TypeHandle
|
||||
{
|
||||
public readonly IntPtr Value
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
private TypeHandle(IntPtr value)
|
||||
{
|
||||
Value = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the space handle for the specified space.
|
||||
/// </summary>
|
||||
/// <param name="type">The space to get the handle for.</param>
|
||||
/// <returns>The space handle as a nint.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static TypeHandle Get(Type type) => new TypeHandle(type.TypeHandle.Value);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the space handle for the specified space.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The space to get the handle for.</typeparam>
|
||||
/// <returns>The space handle as a nint.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static TypeHandle Get<T>() => Get(typeof(T));
|
||||
|
||||
/// <summary>
|
||||
/// Converts a TypeHandle to a Type.
|
||||
/// </summary>
|
||||
/// <param name="handle">The TypeHandle to convert.</param>
|
||||
/// <returns>The corresponding Type.</returns>
|
||||
public Type? ToType()
|
||||
{
|
||||
return Type.GetTypeFromHandle(RuntimeTypeHandle.FromIntPtr(Value));
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return Value.GetHashCode();
|
||||
}
|
||||
|
||||
public static implicit operator TypeHandle(IntPtr value)
|
||||
{
|
||||
return new TypeHandle(value);
|
||||
}
|
||||
|
||||
public static implicit operator IntPtr(TypeHandle handle)
|
||||
{
|
||||
return handle.Value;
|
||||
}
|
||||
|
||||
public static implicit operator TypeHandle(Type type)
|
||||
{
|
||||
return Get(type);
|
||||
}
|
||||
|
||||
public static implicit operator Type?(TypeHandle handle)
|
||||
{
|
||||
return handle.ToType();
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Ghost.Core.Utilities;
|
||||
|
||||
internal class EnumUtility
|
||||
{
|
||||
}
|
||||
@@ -1,115 +0,0 @@
|
||||
using Misaki.HighPerformance.LowLevel;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Versioning;
|
||||
using TerraFX.Interop.Windows;
|
||||
|
||||
namespace Ghost.Core.Utilities;
|
||||
|
||||
[SupportedOSPlatform("windows10.0.19041.0")]
|
||||
internal static unsafe partial class Win32Utility
|
||||
{
|
||||
[EditorBrowsable(EditorBrowsableState.Never)]
|
||||
public readonly ref struct IID_PPV
|
||||
{
|
||||
public readonly Guid* iid;
|
||||
public readonly void** ppv;
|
||||
|
||||
public IID_PPV(Guid* iid, void** ppv)
|
||||
{
|
||||
this.iid = iid;
|
||||
this.ppv = ppv;
|
||||
}
|
||||
|
||||
public void Deconstruct(out Guid* iid, out void** ppv)
|
||||
{
|
||||
iid = this.iid;
|
||||
ppv = this.ppv;
|
||||
}
|
||||
}
|
||||
|
||||
public static Guid* IID_NULL
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => (Guid*)Unsafe.AsPointer(ref Unsafe.AsRef(in IID.IID_NULL));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static IID_PPV IID_PPV_ARGS<T>(ComPtr<T>* comPtr)
|
||||
where T : unmanaged, IUnknown.Interface
|
||||
{
|
||||
return new IID_PPV(Windows.__uuidof<T>(), (void**)comPtr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void Attach<T>(ref this UniquePtr<T> uPtr, T* other)
|
||||
where T : unmanaged, IUnknown.Interface
|
||||
{
|
||||
var ptr = uPtr.Get();
|
||||
if (ptr != null)
|
||||
{
|
||||
var refCount = ptr->Release();
|
||||
Debug.Assert((refCount != 0) || (ptr != other));
|
||||
}
|
||||
|
||||
uPtr = new UniquePtr<T>(other);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void Dispose<T>(ref this UniquePtr<T> uPtr)
|
||||
where T : unmanaged, IUnknown.Interface
|
||||
{
|
||||
var ptr = uPtr.Detach();
|
||||
if (ptr != null)
|
||||
{
|
||||
ptr->Release();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Result ToResult(this HRESULT hr, [CallerArgumentExpression(nameof(hr))] string? op = null)
|
||||
{
|
||||
if (hr.SUCCEEDED)
|
||||
{
|
||||
return Result.Success();
|
||||
}
|
||||
|
||||
return Result.Failure($"{op} failed with code {hr}");
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void** ReleaseAndGetVoidAddressOf<T>(ref this ComPtr<T> comPtr)
|
||||
where T : unmanaged, IUnknown.Interface
|
||||
{
|
||||
return (void**)comPtr.ReleaseAndGetAddressOf();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static ComPtr<T> Move<T>(ref this ComPtr<T> comPtr)
|
||||
where T : unmanaged, IUnknown.Interface
|
||||
{
|
||||
var copy = default(ComPtr<T>);
|
||||
comPtr.Swap(ref copy);
|
||||
return copy;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool HasFlag<T>(this uint flags, T flag)
|
||||
where T : Enum
|
||||
{
|
||||
return (flags & Unsafe.As<T, uint>(ref flag)) != 0;
|
||||
}
|
||||
|
||||
extension(MemoryLeakException)
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void ThrowIfRefCountNonZero(uint count)
|
||||
{
|
||||
if (count != 0)
|
||||
{
|
||||
throw new MemoryLeakException($"Reference count is not zero: {count}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
namespace Ghost.Data.Repository;
|
||||
|
||||
internal class AssetsRepository
|
||||
{
|
||||
|
||||
}
|
||||
@@ -1,97 +0,0 @@
|
||||
using Ghost.Core;
|
||||
|
||||
namespace Ghost.Editor.Core.AppState;
|
||||
|
||||
internal partial class AppStateMachine : IDisposable, IAsyncDisposable
|
||||
{
|
||||
private Dictionary<StateKey, Lazy<IAppState>> _states = new();
|
||||
private IAppState? _current;
|
||||
|
||||
private bool _disposed;
|
||||
|
||||
public void RegisterState(StateKey key, Func<IAppState> stateFactory)
|
||||
{
|
||||
_states[key] = new(stateFactory);
|
||||
}
|
||||
|
||||
public async Task<Result> TransitionToAsync(StateKey stateKey, object? parameter = null)
|
||||
{
|
||||
var previous = _current;
|
||||
if (!_states.TryGetValue(stateKey, out var next))
|
||||
{
|
||||
return Result.Failure($"State '{stateKey}' not found.");
|
||||
}
|
||||
|
||||
Result result;
|
||||
if (previous != null)
|
||||
{
|
||||
result = await previous.OnExitingAsync();
|
||||
if (result.IsFailure)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
result = await next.Value.OnEnteringAsync(parameter);
|
||||
if (result.IsFailure)
|
||||
{
|
||||
if (previous != null)
|
||||
{
|
||||
await previous.OnEnteredAsync(parameter);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
if (previous != null)
|
||||
{
|
||||
result = await previous.OnExitedAsync();
|
||||
if (result.IsFailure)
|
||||
{
|
||||
await next.Value.OnExitedAsync();
|
||||
await previous.OnEnteredAsync(parameter);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
result = await next.Value.OnEnteredAsync(parameter);
|
||||
if (result.IsFailure)
|
||||
{
|
||||
await next.Value.OnExitedAsync();
|
||||
|
||||
if (previous != null)
|
||||
{
|
||||
await previous.OnEnteredAsync(parameter);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
_current = next.Value;
|
||||
|
||||
return Result.Success();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
DisposeAsync().AsTask().Wait();
|
||||
}
|
||||
|
||||
public async ValueTask DisposeAsync()
|
||||
{
|
||||
if (_disposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_states.Clear();
|
||||
if (_current != null)
|
||||
{
|
||||
await _current.OnExitingAsync();
|
||||
await _current.OnExitedAsync();
|
||||
}
|
||||
|
||||
_current = null;
|
||||
_disposed = true;
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
using Ghost.Core;
|
||||
|
||||
namespace Ghost.Editor.Core.AppState;
|
||||
|
||||
internal interface IAppState
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when exiting the state.
|
||||
/// </summary>
|
||||
public Task<Result> OnExitingAsync();
|
||||
|
||||
/// <summary>
|
||||
/// Called when entering the state, right after OnEnteringAsync.
|
||||
/// <paramref name="parameter">can be used to pass data into the state, such as a project to load.</summary>
|
||||
/// </summary>
|
||||
public Task<Result> OnEnteringAsync(object? parameter);
|
||||
|
||||
/// <summary>
|
||||
/// Called when exiting the state, specifically for pose transitions.
|
||||
/// </summary>
|
||||
public Task<Result> OnExitedAsync();
|
||||
|
||||
/// <summary>
|
||||
/// Called when entered the state, specifically after the state has been fully initialized and is ready for interaction.
|
||||
/// </summary>
|
||||
/// <param name="parameter">can be used to pass data into the state, such as a project to load.</param>
|
||||
public Task<Result> OnEnteredAsync(object? parameter);
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
namespace Ghost.Editor.Core.AppState;
|
||||
|
||||
internal enum StateKey
|
||||
{
|
||||
None,
|
||||
Landing,
|
||||
EngineEditor,
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
namespace Ghost.Editor.Core.AssetHandle;
|
||||
|
||||
/// <summary>
|
||||
/// The base class for all asset types in the Ghost Editor.
|
||||
/// </summary>
|
||||
public abstract class Asset
|
||||
{
|
||||
public abstract string Name
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public Guid ID
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
protected Asset(Guid id)
|
||||
{
|
||||
ID = id;
|
||||
}
|
||||
}
|
||||
@@ -1,170 +0,0 @@
|
||||
using Ghost.Core;
|
||||
using Ghost.Editor.Core.Utilities;
|
||||
using System.Reflection;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace Ghost.Editor.Core.AssetHandle;
|
||||
|
||||
public static partial class AssetDatabase
|
||||
{
|
||||
private static readonly Dictionary<string, Type> s_importerTypeLookup = new();
|
||||
private static readonly Dictionary<Guid, string> s_assetPathLookup = new();
|
||||
private static readonly Dictionary<string, Guid> s_pathAssetLookup = new();
|
||||
|
||||
private static void InitializeMetaData()
|
||||
{
|
||||
if (s_watcher == null)
|
||||
{
|
||||
throw new InvalidOperationException("AssetDatabase is not initialized. Ensure that Initialize() is called before registering asset importers.");
|
||||
}
|
||||
|
||||
var importerTypes = TypeCache.GetTypes().Where(t => t.GetCustomAttribute<AssetImporterAttribute>() != null);
|
||||
foreach (var type in importerTypes)
|
||||
{
|
||||
var attribute = type.GetCustomAttribute<AssetImporterAttribute>()!;
|
||||
foreach (var extension in attribute.SupportedExtensions)
|
||||
{
|
||||
s_importerTypeLookup[extension] = type;
|
||||
}
|
||||
}
|
||||
|
||||
s_watcher.Created += OnAssetCreated;
|
||||
s_watcher.Deleted += OnAssetDeleted;
|
||||
s_watcher.Renamed += OnAssetRenamed;
|
||||
}
|
||||
|
||||
private static Result<string, Error> GetMetaFilePath(string assetPath)
|
||||
{
|
||||
if (Directory.Exists(assetPath))
|
||||
{
|
||||
return Error.NotFound;
|
||||
}
|
||||
|
||||
if (Path.GetExtension(assetPath).Equals(FileExtensions.META_FILE_EXTENSION, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return Error.InvalidState;
|
||||
}
|
||||
|
||||
return assetPath + FileExtensions.META_FILE_EXTENSION;
|
||||
}
|
||||
|
||||
private static ImporterSettings? GetDefaultSettingsForAsset(string assetPath)
|
||||
{
|
||||
var extension = Path.GetExtension(assetPath);
|
||||
|
||||
if (s_importerTypeLookup.TryGetValue(extension, out var importerType))
|
||||
{
|
||||
var settingsType = importerType.BaseType?.GetGenericArguments()[0];
|
||||
if (settingsType == null || !typeof(ImporterSettings).IsAssignableFrom(settingsType))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return (ImporterSettings?)Activator.CreateInstance(settingsType);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static async Task<Result> WriteMetaFileAsync(string metaFilePath, AssetMeta metaData)
|
||||
{
|
||||
using var fileStream = File.Create(metaFilePath);
|
||||
|
||||
try
|
||||
{
|
||||
await JsonSerializer.SerializeAsync(fileStream, metaData);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
return Result.Failure(ex.Message);
|
||||
}
|
||||
|
||||
return Result.Success();
|
||||
}
|
||||
|
||||
internal static async Task<Result> GenerateMetaFileAsync(string assetPath)
|
||||
{
|
||||
Result r;
|
||||
|
||||
var metaFileResult = GetMetaFilePath(assetPath);
|
||||
if (metaFileResult.IsFailure)
|
||||
{
|
||||
return Result.Failure(metaFileResult.Error);
|
||||
}
|
||||
|
||||
if (File.Exists(metaFileResult.Value))
|
||||
{
|
||||
using var fileStream = File.OpenRead(metaFileResult.Value);
|
||||
var existingMeta = await JsonSerializer.DeserializeAsync<AssetMeta>(fileStream);
|
||||
if (existingMeta != null && s_assetPathLookup.TryGetValue(existingMeta.Guid, out var path))
|
||||
{
|
||||
if (assetPath != path)
|
||||
{
|
||||
existingMeta.Guid = Guid.NewGuid();
|
||||
r = await WriteMetaFileAsync(metaFileResult.Value, existingMeta);
|
||||
if (r.IsFailure)
|
||||
{
|
||||
return r;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Result.Success();
|
||||
}
|
||||
|
||||
var defaultSettings = GetDefaultSettingsForAsset(assetPath);
|
||||
var metaData = new AssetMeta
|
||||
{
|
||||
Guid = Guid.NewGuid(),
|
||||
Settings = defaultSettings
|
||||
};
|
||||
|
||||
r = await WriteMetaFileAsync(metaFileResult.Value, metaData);
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
private static async void OnAssetCreated(object sender, FileSystemEventArgs e)
|
||||
{
|
||||
await GenerateMetaFileAsync(e.FullPath);
|
||||
}
|
||||
|
||||
private static void OnAssetDeleted(object sender, FileSystemEventArgs e)
|
||||
{
|
||||
var metaFileResult = GetMetaFilePath(e.FullPath);
|
||||
if (metaFileResult.IsSuccess && File.Exists(metaFileResult.Value))
|
||||
{
|
||||
try
|
||||
{
|
||||
var meta = JsonSerializer.Deserialize<AssetMeta>(File.ReadAllText(metaFileResult.Value));
|
||||
if (meta != null
|
||||
&& s_assetPathLookup.TryGetValue(meta.Guid, out var path)
|
||||
&& path == e.FullPath)
|
||||
{
|
||||
s_assetPathLookup.Remove(meta.Guid);
|
||||
}
|
||||
|
||||
File.Delete(metaFileResult.Value);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogError(ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static async void OnAssetRenamed(object sender, RenamedEventArgs e)
|
||||
{
|
||||
var oldMetaPath = e.OldFullPath + FileExtensions.META_FILE_EXTENSION;
|
||||
var newMetaPath = e.FullPath + FileExtensions.META_FILE_EXTENSION;
|
||||
|
||||
if (File.Exists(oldMetaPath))
|
||||
{
|
||||
File.Move(oldMetaPath, newMetaPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
await GenerateMetaFileAsync(e.FullPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
using Ghost.Core;
|
||||
using Ghost.Editor.Core.Utilities;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Ghost.Editor.Core.AssetHandle;
|
||||
|
||||
public static partial class AssetDatabase
|
||||
{
|
||||
private static readonly Dictionary<string, Action<string>> _assetOpenHandlers = new(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
private static void InitializeAssetHandle()
|
||||
{
|
||||
var methods = TypeCache.GetTypes()
|
||||
.SelectMany(t => t.GetMethods(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic))
|
||||
.Where(m => m.GetCustomAttribute<AssetOpenHandlerAttribute>() != null &&
|
||||
m.GetParameters().Length == 1 &&
|
||||
m.GetParameters()[0].ParameterType == typeof(string));
|
||||
|
||||
foreach (var method in methods)
|
||||
{
|
||||
var attr = method.GetCustomAttribute<AssetOpenHandlerAttribute>()!;
|
||||
var del = (Action<string>)Delegate.CreateDelegate(typeof(Action<string>), method);
|
||||
foreach (var ext in attr.Extensions)
|
||||
{
|
||||
if (_assetOpenHandlers.ContainsKey(ext))
|
||||
{
|
||||
Logger.LogError($"Duplicate asset open handler for extension '{ext}' found in method '{method.Name}'. Existing handler will be overwritten.");
|
||||
}
|
||||
|
||||
_assetOpenHandlers[ext] = del;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void OpenAsset(string path)
|
||||
{
|
||||
var extension = Path.GetExtension(path);
|
||||
if (_assetOpenHandlers.TryGetValue(extension, out var handler))
|
||||
{
|
||||
handler(path);
|
||||
}
|
||||
else
|
||||
{
|
||||
Process.Start(new ProcessStartInfo(path)
|
||||
{
|
||||
UseShellExecute = true
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
using Ghost.Data.Services;
|
||||
|
||||
namespace Ghost.Editor.Core.AssetHandle;
|
||||
|
||||
public static partial class AssetDatabase
|
||||
{
|
||||
private static FileSystemWatcher? s_watcher;
|
||||
|
||||
public static DirectoryInfo? AssetsDirectory
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
internal static void Initialize()
|
||||
{
|
||||
if (ProjectService.CurrentProject.Metadata == null)
|
||||
{
|
||||
throw new InvalidOperationException("Project metadata is not initialized. Ensure that the project is loaded before accessing the AssetDatabase.");
|
||||
}
|
||||
|
||||
AssetsDirectory = new DirectoryInfo(Path.Combine(Path.GetDirectoryName(ProjectService.CurrentProject.Path)!, ProjectService.ASSETS_FOLDER));
|
||||
s_watcher = new FileSystemWatcher
|
||||
{
|
||||
Path = AssetsDirectory.FullName,
|
||||
IncludeSubdirectories = true,
|
||||
EnableRaisingEvents = true
|
||||
};
|
||||
|
||||
InitializeAssetHandle();
|
||||
InitializeMetaData();
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
namespace Ghost.Editor.Core.AssetHandle;
|
||||
|
||||
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
|
||||
public class AssetImporterAttribute : Attribute
|
||||
{
|
||||
public string[] SupportedExtensions
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public AssetImporterAttribute(params string[] supportedExtensions)
|
||||
{
|
||||
SupportedExtensions = supportedExtensions;
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
namespace Ghost.Editor.Core.AssetHandle;
|
||||
|
||||
internal class AssetMeta
|
||||
{
|
||||
public Guid Guid
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public ImporterSettings? Settings
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
namespace Ghost.Editor.Core.AssetHandle;
|
||||
|
||||
[AttributeUsage(AttributeTargets.Method)]
|
||||
public class AssetOpenHandlerAttribute : Attribute
|
||||
{
|
||||
public string[] Extensions
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public AssetOpenHandlerAttribute(params string[] extensions)
|
||||
{
|
||||
Extensions = extensions.Select(e => e.StartsWith('.') ? e.ToLowerInvariant() : '.' + e.ToLowerInvariant()).ToArray();
|
||||
}
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
namespace Ghost.Editor.Core.AssetHandle;
|
||||
|
||||
public abstract class ImporterSettings
|
||||
{
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
namespace Ghost.Editor.Core.Contracts;
|
||||
|
||||
public interface INavigationAware
|
||||
{
|
||||
public void OnNavigatedTo(object? parameter);
|
||||
public void OnNavigatedFrom();
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<ResourceDictionary
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="using:Ghost.Editor.Controls.Internal" />
|
||||
@@ -1,10 +0,0 @@
|
||||
namespace Ghost.Editor.Core.Inspector;
|
||||
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
public class CustomEditorAttribute(Type targetType) : Attribute
|
||||
{
|
||||
internal Type TargetType
|
||||
{
|
||||
get;
|
||||
} = targetType;
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
using Microsoft.UI.Xaml;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
|
||||
namespace Ghost.Editor.Core.Inspector;
|
||||
|
||||
public interface IInspectable
|
||||
{
|
||||
public IconSource? Icon
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public UIElement? HeaderContent
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public UIElement? InspectorContent
|
||||
{
|
||||
get;
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
namespace Ghost.Editor.Core.Inspector;
|
||||
|
||||
internal interface IInspectorService
|
||||
{
|
||||
public IInspectable? SelectedInspectable
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public event Action? OnSelectionChanged;
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
namespace Ghost.Editor.Core.Inspector;
|
||||
|
||||
public class InspectorService : IInspectorService
|
||||
{
|
||||
public IInspectable? SelectedInspectable
|
||||
{
|
||||
get => field;
|
||||
set
|
||||
{
|
||||
if (field != value)
|
||||
{
|
||||
field = value;
|
||||
OnSelectionChanged?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public event Action? OnSelectionChanged;
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
using CommunityToolkit.WinUI.Behaviors;
|
||||
|
||||
namespace Ghost.Editor.Core.Notifications;
|
||||
|
||||
public interface INotificationService
|
||||
{
|
||||
public void ShowNotification(string? message, MessageType type, int duration = 5, string? title = null);
|
||||
public void ShowNotification(Notification notification);
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
namespace Ghost.Editor.Core.Progress;
|
||||
|
||||
public interface IProgressService
|
||||
{
|
||||
public void ShowProgress(string message, double progress = 0.0);
|
||||
public void ShowIndeterminateProgress(string message);
|
||||
public void SetProgress(double progress);
|
||||
public void HideProgress();
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
using Ghost.Entities;
|
||||
|
||||
namespace Ghost.Editor.Core.SceneGraph;
|
||||
|
||||
public sealed partial class EntityNode : SceneGraphNode
|
||||
{
|
||||
private readonly Entity _entity;
|
||||
|
||||
public Entity Entity => _entity;
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
namespace Ghost.Editor.Core.SceneGraph;
|
||||
|
||||
public abstract partial class SceneGraphNode : ObservableObject
|
||||
{
|
||||
[ObservableProperty]
|
||||
public partial string Name
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public ObservableCollection<SceneGraphNode> Children
|
||||
{
|
||||
get;
|
||||
} = new();
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
namespace Ghost.Editor.Core.SceneGraph;
|
||||
|
||||
public sealed partial class SceneNode : SceneGraphNode
|
||||
{
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
using Microsoft.UI.Xaml;
|
||||
|
||||
namespace Ghost.Editor.Core.Utilities;
|
||||
|
||||
public static class EditorApplication
|
||||
{
|
||||
private static IServiceProvider? _serviceProvider;
|
||||
|
||||
public static Application Current => Application.Current;
|
||||
|
||||
internal static void Initialize(IServiceProvider serviceProvider)
|
||||
{
|
||||
_serviceProvider = serviceProvider;
|
||||
}
|
||||
|
||||
public static T GetService<T>()
|
||||
where T : class
|
||||
{
|
||||
if (_serviceProvider?.GetService(typeof(T)) is not T service)
|
||||
{
|
||||
throw new ArgumentException($"{typeof(T)} needs to be registered in ConfigureServices within App.xaml.cs.");
|
||||
}
|
||||
|
||||
return service;
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
using Ghost.Core.Attributes;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Ghost.Editor.Core.Utilities;
|
||||
|
||||
public static class TypeCache
|
||||
{
|
||||
private static readonly TypeInfo[] s_types;
|
||||
|
||||
static TypeCache()
|
||||
{
|
||||
var loadableTypes = new List<Type>();
|
||||
var assembliesToScan = AppDomain.CurrentDomain.GetAssemblies()
|
||||
.Where(a => a.GetCustomAttribute<EngineAssemblyAttribute>() != null);
|
||||
|
||||
foreach (var assembly in assembliesToScan)
|
||||
{
|
||||
try
|
||||
{
|
||||
loadableTypes.AddRange(assembly.GetTypes());
|
||||
}
|
||||
catch (ReflectionTypeLoadException ex)
|
||||
{
|
||||
var types = ex.Types.Where(t => t != null);
|
||||
loadableTypes.AddRange(types!);
|
||||
}
|
||||
}
|
||||
|
||||
s_types = loadableTypes.Select(t => t.GetTypeInfo()).ToArray();
|
||||
}
|
||||
|
||||
public static Type[] GetTypes()
|
||||
{
|
||||
return s_types;
|
||||
}
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
using Ghost.Data.Resources;
|
||||
using Ghost.Data.Services;
|
||||
using Ghost.Editor.Core.Utilities;
|
||||
using Microsoft.UI.Xaml;
|
||||
|
||||
namespace Ghost.Editor;
|
||||
|
||||
internal static class ActivationHandler
|
||||
{
|
||||
private static void FolderInitialization()
|
||||
{
|
||||
if (!Directory.Exists(DataPath.s_applicationDataFolder))
|
||||
{
|
||||
Directory.CreateDirectory(DataPath.s_applicationDataFolder);
|
||||
}
|
||||
|
||||
if (!Directory.Exists(DataPath.s_projectTemplateFolder))
|
||||
{
|
||||
Directory.CreateDirectory(DataPath.s_projectTemplateFolder);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Handle(LaunchActivatedEventArgs args)
|
||||
{
|
||||
FolderInitialization();
|
||||
ProjectService.EnsureDefaultTemplate();
|
||||
|
||||
EditorApplication.Initialize(((App)(Application.Current)).Host.Services);
|
||||
}
|
||||
}
|
||||
@@ -1,113 +0,0 @@
|
||||
using Ghost.Core;
|
||||
using Ghost.Editor.Core.AppState;
|
||||
using Ghost.Editor.Core.Inspector;
|
||||
using Ghost.Editor.Core.Notifications;
|
||||
using Ghost.Editor.Core.Progress;
|
||||
using Ghost.Editor.Utilities;
|
||||
using Ghost.Engine.Services;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Microsoft.Extensions.Hosting;
|
||||
using Microsoft.UI.Xaml;
|
||||
|
||||
// To learn more about WinUI, the WinUI project structure,
|
||||
// and more about our project templates, see: http://aka.ms/winui-project-info.
|
||||
|
||||
namespace Ghost.Editor;
|
||||
|
||||
/// <summary>
|
||||
/// Provides application-specific behavior to supplement the default Application class.
|
||||
/// </summary>
|
||||
public partial class App : Application
|
||||
{
|
||||
private Window? _window;
|
||||
|
||||
internal static Window? Window
|
||||
{
|
||||
get => (Current as App)!._window;
|
||||
set
|
||||
{
|
||||
if (Current is App app)
|
||||
{
|
||||
// HACK: As far as I can tell, there is no proper application shutdown event in WinUI 3.
|
||||
app._window?.Closed -= app.OnClosed;
|
||||
app._window = value;
|
||||
app._window?.Closed += app.OnClosed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal IHost Host
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the singleton application object. This is the first line of authored code
|
||||
/// executed, and as such is the logical equivalent of main() or WinMain().
|
||||
/// </summary>
|
||||
internal App()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
Host = Microsoft.Extensions.Hosting.Host.
|
||||
CreateDefaultBuilder().
|
||||
UseContentRoot(AppContext.BaseDirectory).
|
||||
ConfigureServices((context, services) =>
|
||||
{
|
||||
HostHelper.AddLandingScope(context, services);
|
||||
HostHelper.AddEngineScope(context, services);
|
||||
|
||||
services.AddSingleton<AppStateMachine>();
|
||||
services.AddSingleton<INotificationService, NotificationService>();
|
||||
services.AddSingleton<IProgressService, ProgressService>();
|
||||
services.AddSingleton<IInspectorService, InspectorService>();
|
||||
})
|
||||
.Build();
|
||||
|
||||
UnhandledException += App_UnhandledException;
|
||||
}
|
||||
|
||||
internal static IServiceScope CreateScope()
|
||||
{
|
||||
return (Current as App)!.Host.Services.CreateScope();
|
||||
}
|
||||
|
||||
public static T GetService<T>() where T : class
|
||||
{
|
||||
if ((Current as App)!.Host.Services.GetService(typeof(T)) is not T service)
|
||||
{
|
||||
throw new ArgumentException($"{typeof(T)} needs to be registered in ConfigureServices within App.xaml.cs.");
|
||||
}
|
||||
|
||||
return service;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the application is launched.
|
||||
/// </summary>
|
||||
/// <param name="args">Details about the launch request and process.</param>
|
||||
protected override async void OnLaunched(LaunchActivatedEventArgs args)
|
||||
{
|
||||
base.OnLaunched(args);
|
||||
|
||||
await Host.StartAsync();
|
||||
ActivationHandler.Handle(args);
|
||||
|
||||
var stateMachine = GetService<AppStateMachine>();
|
||||
stateMachine.RegisterState(StateKey.Landing, () => new LandingState());
|
||||
stateMachine.RegisterState(StateKey.EngineEditor, () => new EditorState());
|
||||
|
||||
await stateMachine.TransitionToAsync(StateKey.Landing);
|
||||
}
|
||||
|
||||
private void OnClosed(object? sender, WindowEventArgs args)
|
||||
{
|
||||
Host.StopAsync().GetAwaiter().GetResult();
|
||||
Host.Dispose();
|
||||
}
|
||||
|
||||
private void App_UnhandledException(object sender, Microsoft.UI.Xaml.UnhandledExceptionEventArgs e)
|
||||
{
|
||||
Logger.LogError(e.Exception);
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 599 B |
|
Before Width: | Height: | Size: 831 B |
|
Before Width: | Height: | Size: 5.9 KiB |
|
Before Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 1.6 KiB |
|
Before Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.6 KiB |
|
Before Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 4.4 KiB |
|
Before Width: | Height: | Size: 433 B |
|
Before Width: | Height: | Size: 599 B |
|
Before Width: | Height: | Size: 583 B |
|
Before Width: | Height: | Size: 831 B |
|
Before Width: | Height: | Size: 6.8 KiB |
|
Before Width: | Height: | Size: 5.9 KiB |
|
Before Width: | Height: | Size: 852 B |
|
Before Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 1.6 KiB |
|
Before Width: | Height: | Size: 163 KiB |
|
Before Width: | Height: | Size: 5.1 KiB |
@@ -1,38 +0,0 @@
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using Ghost.Editor.Core.Contracts;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
using Microsoft.UI.Xaml.Navigation;
|
||||
|
||||
namespace Ghost.Editor.Controls;
|
||||
|
||||
public abstract partial class ViewModelPage<VM> : Page
|
||||
where VM : ObservableObject
|
||||
{
|
||||
public VM ViewModel
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
protected ViewModelPage(VM viewModel)
|
||||
{
|
||||
ViewModel = viewModel;
|
||||
}
|
||||
|
||||
protected override void OnNavigatedTo(NavigationEventArgs e)
|
||||
{
|
||||
base.OnNavigatedTo(e);
|
||||
if (ViewModel is INavigationAware navigationAware)
|
||||
{
|
||||
navigationAware.OnNavigatedTo(e.Parameter);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnNavigatedFrom(NavigationEventArgs e)
|
||||
{
|
||||
base.OnNavigatedFrom(e);
|
||||
if (ViewModel is INavigationAware navigationAware)
|
||||
{
|
||||
navigationAware.OnNavigatedFrom();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,75 +0,0 @@
|
||||
using Ghost.Data.Models;
|
||||
using Ghost.Data.Services;
|
||||
using Ghost.Editor.Core.AssetHandle;
|
||||
using Ghost.Editor.View.Windows;
|
||||
using Ghost.Engine;
|
||||
using Ghost.Engine.Services;
|
||||
using Microsoft.UI.Xaml.Media;
|
||||
|
||||
namespace Ghost.Editor.Core.AppState;
|
||||
|
||||
internal class EditorState : IAppState
|
||||
{
|
||||
private EngineEditorWindow? _window;
|
||||
private EngineCore? _engineCore;
|
||||
|
||||
public Task OnExitingAsync()
|
||||
{
|
||||
if (App.Window == _window)
|
||||
{
|
||||
App.Window = null;
|
||||
}
|
||||
|
||||
_engineCore?.ShutDown();
|
||||
CompositionTarget.Rendering -= OnRendering;
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public Task OnEnteringAsync(object? parameter)
|
||||
{
|
||||
if (parameter is not ProjectMetadataInfo metadataInfo)
|
||||
{
|
||||
throw new ArgumentException("Parameter must be of type ProjectMetadata.", nameof(parameter));
|
||||
}
|
||||
|
||||
ProjectService.CurrentProject = metadataInfo;
|
||||
|
||||
_engineCore = App.GetService<EngineCore>();
|
||||
_engineCore.Init(new Engine.Models.LaunchArgument());
|
||||
CompositionTarget.Rendering += OnRendering;
|
||||
|
||||
_window = App.GetService<EngineEditorWindow>();
|
||||
_window.Activate();
|
||||
|
||||
App.Window = _window;
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public Task OnExitedAsync()
|
||||
{
|
||||
_window?.Close();
|
||||
_window = null;
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public Task OnEnteredAsync(object? parameter)
|
||||
{
|
||||
AssetDatabase.Initialize();
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private void OnRendering(object? sender, object e)
|
||||
{
|
||||
if (GraphicsPipeline.WaitForGPUReady(0))
|
||||
{
|
||||
_window?.DispatcherQueue.TryEnqueue(Microsoft.UI.Dispatching.DispatcherQueuePriority.High, () =>
|
||||
{
|
||||
PlayerLoopService.Update();
|
||||
GraphicsPipeline.SignalCPUReady();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
using Ghost.Editor.View.Windows;
|
||||
|
||||
namespace Ghost.Editor.Core.AppState;
|
||||
|
||||
internal class LandingState : IAppState
|
||||
{
|
||||
private LandingWindow? _window;
|
||||
|
||||
public Task OnExitingAsync()
|
||||
{
|
||||
if (App.Window == _window)
|
||||
{
|
||||
App.Window = null;
|
||||
}
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public Task OnEnteringAsync(object? parameter)
|
||||
{
|
||||
_window = App.GetService<LandingWindow>();
|
||||
_window.Activate();
|
||||
|
||||
App.Window = _window;
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public Task OnExitedAsync()
|
||||
{
|
||||
_window?.Close();
|
||||
_window = null;
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public Task OnEnteredAsync(object? parameter)
|
||||
{
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
@@ -1,122 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net10.0-windows10.0.22621.0</TargetFramework>
|
||||
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
|
||||
<Platforms>x86;x64;ARM64</Platforms>
|
||||
<RuntimeIdentifiers>win-x86;win-x64;win-arm64</RuntimeIdentifiers>
|
||||
<PublishProfile>win-$(Platform).pubxml</PublishProfile>
|
||||
<UseWinUI>true</UseWinUI>
|
||||
<EnableMsixTooling>true</EnableMsixTooling>
|
||||
<!-- in .net 10, field keyword is not preview anymore, but we are still waiting roslyn team to update their code analyzer packages -->
|
||||
<langversion>preview</langversion>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="Assets\SplashScreen.scale-200.png" />
|
||||
<Content Include="Assets\LockScreenLogo.scale-200.png" />
|
||||
<Content Include="Assets\Square150x150Logo.scale-200.png" />
|
||||
<Content Include="Assets\StoreLogo.png" />
|
||||
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Manifest Include="$(ApplicationManifest)" />
|
||||
</ItemGroup>
|
||||
|
||||
<!--
|
||||
Defining the "Msix" ProjectCapability here allows the Single-project MSIX Packaging
|
||||
Tools extension to be activated for this project even if the Windows App SDK Nuget
|
||||
package has not yet been restored.
|
||||
-->
|
||||
<ItemGroup Condition="'$(DisableMsixProjectCapabilityAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
|
||||
<ProjectCapability Include="Msix" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CommunityToolkit.WinUI.Controls.Primitives" Version="8.2.250402" />
|
||||
<PackageReference Include="CommunityToolkit.WinUI.Controls.TabbedCommandBar" Version="8.2.250402" />
|
||||
<PackageReference Include="Microsoft.Extensions.Hosting" Version="10.0.1" />
|
||||
<PackageReference Include="Microsoft.Windows.CsWinRT" Version="2.2.0" />
|
||||
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.7175" />
|
||||
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.8.251106002" />
|
||||
<PackageReference Include="WinUIEx" Version="2.9.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ghost.Editor.Core\Ghost.Editor.Core.csproj" />
|
||||
<ProjectReference Include="..\Ghost.Entities\Ghost.Entities.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="View\Pages\Landing\CreateProjectPage.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="View\Window\Landing.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="View\Pages\Landing\OpenProjectPage.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="View\Pages\EngineEditor\InspectorPage.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="View\Pages\EngineEditor\HierarchyPage.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="View\Pages\EngineEditor\ProjectPage.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="View\Pages\EngineEditor\ConsolePage.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Themes\Override.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="View\Windows\EngineEditorWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="View\Pages\EngineEditor\ScenePage.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals" />
|
||||
|
||||
<!--
|
||||
Defining the "HasPackageAndPublishMenuAddedByProject" property here allows the Solution
|
||||
Explorer "Package and Publish" context menu entry to be enabled for this project even if
|
||||
the Windows App SDK Nuget package has not yet been restored.
|
||||
-->
|
||||
<PropertyGroup Condition="'$(DisableHasPackageAndPublishMenuAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
|
||||
<HasPackageAndPublishMenu>true</HasPackageAndPublishMenu>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- Publish Properties -->
|
||||
<PropertyGroup>
|
||||
<PublishReadyToRun Condition="'$(Configuration)' == 'Debug'">False</PublishReadyToRun>
|
||||
<PublishReadyToRun Condition="'$(Configuration)' != 'Debug'">True</PublishReadyToRun>
|
||||
<PublishTrimmed Condition="'$(Configuration)' != 'Debug'">True</PublishTrimmed>
|
||||
<Nullable>enable</Nullable>
|
||||
<SupportedOSPlatformVersion>10.0.20348.0</SupportedOSPlatformVersion>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<PublishAot>False</PublishAot>
|
||||
<PublishTrimmed>False</PublishTrimmed>
|
||||
<RootNamespace>Ghost.Editor</RootNamespace>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -1,20 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<ResourceDictionary
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:controls="using:Microsoft.UI.Xaml.Controls"
|
||||
xmlns:internal="using:Ghost.Editor.Controls.Internal">
|
||||
<ResourceDictionary.ThemeDictionaries>
|
||||
<ResourceDictionary x:Key="Dark">
|
||||
<StaticResource x:Key="TabViewItemHeaderBackgroundSelected" ResourceKey="ControlFillColorSecondaryBrush" />
|
||||
</ResourceDictionary>
|
||||
<ResourceDictionary x:Key="Light">
|
||||
<StaticResource x:Key="TabViewItemHeaderBackgroundSelected" ResourceKey="ControlFillColorSecondaryBrush" />
|
||||
</ResourceDictionary>
|
||||
</ResourceDictionary.ThemeDictionaries>
|
||||
|
||||
<Style TargetType="internal:NavigationTabView">
|
||||
<Setter Property="TabWidthMode" Value="Compact" />
|
||||
</Style>
|
||||
<Style TargetType="NumberBox" />
|
||||
</ResourceDictionary>
|
||||
@@ -1,27 +0,0 @@
|
||||
using Ghost.Engine.Utilities;
|
||||
using Microsoft.UI.Xaml.Data;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ghost.Editor.Utilities.Converters;
|
||||
|
||||
public partial class Vector3ToQuaternionConverter : IValueConverter
|
||||
{
|
||||
public object Convert(object value, Type targetType, object parameter, string language)
|
||||
{
|
||||
if (value is Vector3 vector)
|
||||
{
|
||||
return Quaternion.CreateFromYawPitchRoll(vector.Y, vector.X, vector.Z);
|
||||
}
|
||||
|
||||
throw new ArgumentException("Value must be of type System.Numerics.Vector3.", nameof(value));
|
||||
}
|
||||
|
||||
public object ConvertBack(object value, Type targetType, object parameter, string language)
|
||||
{
|
||||
if (value is Quaternion quaternion)
|
||||
{
|
||||
return VectorUtility.CreateFromQuaternion(quaternion);
|
||||
}
|
||||
throw new ArgumentException("Value must be of type System.Numerics.Quaternion.", nameof(value));
|
||||
}
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
using Ghost.Data.Services;
|
||||
using Ghost.Editor.View.Pages.EngineEditor;
|
||||
using Ghost.Editor.View.Pages.Landing;
|
||||
using Ghost.Editor.View.Windows;
|
||||
using Ghost.Editor.ViewModels.Pages.EngineEditor;
|
||||
using Ghost.Editor.ViewModels.Pages.Landing;
|
||||
using Ghost.Editor.ViewModels.Windows;
|
||||
using Ghost.Engine;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Microsoft.Extensions.Hosting;
|
||||
|
||||
namespace Ghost.Editor.Utilities;
|
||||
|
||||
internal static partial class HostHelper
|
||||
{
|
||||
public static void AddLandingScope(HostBuilderContext context, IServiceCollection services)
|
||||
{
|
||||
services.AddSingleton<LandingWindow>();
|
||||
|
||||
services.AddTransient<CreateProjectPage>();
|
||||
services.AddTransient<CreateProjectViewModel>();
|
||||
|
||||
services.AddTransient<OpenProjectPage>();
|
||||
services.AddTransient<OpenProjectViewModel>();
|
||||
|
||||
services.AddTransient<ProjectService>();
|
||||
}
|
||||
|
||||
public static void AddEngineScope(HostBuilderContext context, IServiceCollection services)
|
||||
{
|
||||
services.AddSingleton<EngineCore>();
|
||||
|
||||
services.AddSingleton<EngineEditorWindow>();
|
||||
services.AddSingleton<EngineEditorViewModel>();
|
||||
|
||||
services.AddTransient<ScenePage>();
|
||||
|
||||
services.AddTransient<HierarchyPage>();
|
||||
services.AddTransient<HierarchyViewModel>();
|
||||
|
||||
services.AddTransient<ProjectPage>();
|
||||
services.AddTransient<ProjectViewModel>();
|
||||
|
||||
services.AddTransient<ConsolePage>();
|
||||
services.AddTransient<ConsoleViewModel>();
|
||||
|
||||
services.AddTransient<InspectorPage>();
|
||||
services.AddTransient<InspectorViewModel>();
|
||||
}
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
using Ghost.Editor.Controls.Internal;
|
||||
using Ghost.Graphics.Contracts;
|
||||
using Microsoft.UI.Xaml;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
using WinRT;
|
||||
|
||||
namespace Ghost.Editor.View.Pages.EngineEditor;
|
||||
|
||||
internal sealed partial class ScenePage : NavigationTabPage
|
||||
{
|
||||
private Renderer? _renderView;
|
||||
private ISwapChainPanelNative _swapChainPanelNative;
|
||||
|
||||
public ScenePage()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
SwapChainPanel.Loaded += SwapChainPanel_Loaded;
|
||||
SwapChainPanel.Unloaded += SwapChainPanel_Unloaded;
|
||||
SwapChainPanel.SizeChanged += SwapChainPanel_SizeChanged;
|
||||
}
|
||||
|
||||
private void SwapChainPanel_Loaded(object sender, RoutedEventArgs e)
|
||||
{
|
||||
var guid = typeof(ISwapChainPanelNative.Interface).GUID;
|
||||
((IWinRTObject)SwapChainPanel).NativeObject.TryAs(guid, out var swapChainPanelNativeHandle);
|
||||
_swapChainPanelNative = new ISwapChainPanelNative(swapChainPanelNativeHandle);
|
||||
|
||||
_renderView = GraphicsPipeline.GraphicsDevice.CreateRenderer(new(_swapChainPanelNative, (uint)SwapChainPanel.ActualWidth, (uint)SwapChainPanel.ActualHeight));
|
||||
}
|
||||
|
||||
private void SwapChainPanel_Unloaded(object sender, RoutedEventArgs e)
|
||||
{
|
||||
_swapChainPanelNative.Dispose();
|
||||
_renderView?.Dispose();
|
||||
}
|
||||
|
||||
private void SwapChainPanel_SizeChanged(object sender, SizeChangedEventArgs e)
|
||||
{
|
||||
if (e.NewSize.Width > 8.0 && e.NewSize.Height > 8.0)
|
||||
{
|
||||
_renderView?.RequestResize((uint)e.NewSize.Width, (uint)e.NewSize.Height);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,142 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Page
|
||||
x:Class="Ghost.Editor.View.Pages.Landing.CreateProjectPage"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:data="using:Ghost.Data.Models"
|
||||
xmlns:editor="using:Ghost.Editor.Core.Controls"
|
||||
xmlns:local="using:Ghost.Editor.View.Pages.Landing"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
NavigationCacheMode="Enabled"
|
||||
mc:Ignorable="d">
|
||||
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
<ColumnDefinition Width="*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
|
||||
<!-- Template Info -->
|
||||
<Grid Grid.Column="0" Width="300">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="*" />
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<TextBlock
|
||||
Grid.Row="0"
|
||||
Margin="0,0,0,24"
|
||||
Style="{StaticResource SubtitleTextBlockStyle}"
|
||||
Text="Template" />
|
||||
|
||||
<ListView
|
||||
Grid.Row="1"
|
||||
ItemsSource="{x:Bind ViewModel.templates}"
|
||||
SelectedItem="{x:Bind ViewModel.SelectedTemplate, Mode=TwoWay}">
|
||||
<ListView.ItemTemplate>
|
||||
<DataTemplate x:DataType="data:TemplateData">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
<ColumnDefinition Width="*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
|
||||
<ImageIcon
|
||||
Grid.Column="0"
|
||||
Width="24"
|
||||
Height="24">
|
||||
<ImageIcon.Source>
|
||||
<BitmapImage UriSource="{x:Bind GetIconURI()}" />
|
||||
</ImageIcon.Source>
|
||||
</ImageIcon>
|
||||
<TextBlock
|
||||
Grid.Column="1"
|
||||
Margin="8,0"
|
||||
VerticalAlignment="Center"
|
||||
Text="{x:Bind Info.Name}" />
|
||||
</Grid>
|
||||
</DataTemplate>
|
||||
</ListView.ItemTemplate>
|
||||
</ListView>
|
||||
</Grid>
|
||||
|
||||
<!-- Project Info -->
|
||||
<Grid
|
||||
Grid.Column="1"
|
||||
Margin="16,0,0,0"
|
||||
Padding="16"
|
||||
Background="{ThemeResource CardBackgroundFillColorDefaultBrush}"
|
||||
CornerRadius="{StaticResource OverlayCornerRadius}">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="300" />
|
||||
<RowDefinition Height="*" />
|
||||
<RowDefinition Height="Auto" />
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<Grid Grid.Row="0" CornerRadius="4">
|
||||
<Image VerticalAlignment="Center" Stretch="UniformToFill">
|
||||
<Image.Source>
|
||||
<BitmapImage UriSource="{x:Bind ViewModel.SelectedTemplate.Value.GetPreviewURI(), Mode=OneWay}" />
|
||||
</Image.Source>
|
||||
</Image>
|
||||
<Grid
|
||||
MaxHeight="100"
|
||||
VerticalAlignment="Bottom"
|
||||
Background="{ThemeResource ControlOnImageFillColorDefaultBrush}">
|
||||
<TextBlock
|
||||
Margin="16"
|
||||
VerticalAlignment="Bottom"
|
||||
Foreground="{ThemeResource TextFillColorTertiaryBrush}"
|
||||
Text="{x:Bind ViewModel.SelectedTemplate.Value.Info.Description, Mode=OneWay}" />
|
||||
</Grid>
|
||||
</Grid>
|
||||
|
||||
<StackPanel Grid.Row="1" Margin="8,0">
|
||||
<TextBlock
|
||||
Margin="0,16,0,8"
|
||||
Style="{StaticResource TitleTextBlockStyle}"
|
||||
Text="{x:Bind ViewModel.SelectedTemplate.Value.Info.Name, Mode=OneWay}" />
|
||||
<TextBlock
|
||||
Margin="0,8,0,16"
|
||||
Foreground="{ThemeResource TextFillColorSecondaryBrush}"
|
||||
Style="{StaticResource SubtitleTextBlockStyle}"
|
||||
Text="Project Settings" />
|
||||
|
||||
<editor:PropertyField Label="Name">
|
||||
<TextBox Text="{x:Bind ViewModel.ProjectName, Mode=TwoWay}" />
|
||||
</editor:PropertyField>
|
||||
<editor:PropertyField Label="Location">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
|
||||
<TextBox
|
||||
Grid.Column="0"
|
||||
IsReadOnly="True"
|
||||
Text="{x:Bind ViewModel.ProjectLocation, Mode=TwoWay}" />
|
||||
<Button
|
||||
Grid.Column="1"
|
||||
Margin="4,0,0,0"
|
||||
VerticalAlignment="Stretch"
|
||||
Command="{x:Bind ViewModel.SelectionProjectLocationCommand}">
|
||||
<FontIcon FontSize="16" Glyph="" />
|
||||
</Button>
|
||||
</Grid>
|
||||
</editor:PropertyField>
|
||||
</StackPanel>
|
||||
|
||||
<Grid Grid.Row="2">
|
||||
<Button
|
||||
Width="150"
|
||||
HorizontalAlignment="Right"
|
||||
Command="{x:Bind ViewModel.CreateProjectCommand}"
|
||||
Content="Create"
|
||||
Style="{ThemeResource AccentButtonStyle}" />
|
||||
</Grid>
|
||||
</Grid>
|
||||
|
||||
</Grid>
|
||||
</Page>
|
||||
@@ -1,32 +0,0 @@
|
||||
using Ghost.Editor.ViewModels.Pages.Landing;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
using Microsoft.UI.Xaml.Navigation;
|
||||
|
||||
namespace Ghost.Editor.View.Pages.Landing;
|
||||
|
||||
internal sealed partial class CreateProjectPage : Page
|
||||
{
|
||||
public CreateProjectViewModel ViewModel
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public CreateProjectPage()
|
||||
{
|
||||
ViewModel = App.GetService<CreateProjectViewModel>();
|
||||
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
protected override void OnNavigatedTo(NavigationEventArgs e)
|
||||
{
|
||||
base.OnNavigatedTo(e);
|
||||
ViewModel.OnNavigatedTo(e.Parameter);
|
||||
}
|
||||
|
||||
protected override void OnNavigatedFrom(NavigationEventArgs e)
|
||||
{
|
||||
base.OnNavigatedFrom(e);
|
||||
ViewModel.OnNavigatedFrom();
|
||||
}
|
||||
}
|
||||
@@ -1,165 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Page
|
||||
x:Class="Ghost.Editor.View.Pages.Landing.OpenProjectPage"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:converters="using:Ghost.Editor.Utilities.Converters"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:data="using:Ghost.Data.Models"
|
||||
xmlns:interactivity="using:Microsoft.Xaml.Interactivity"
|
||||
xmlns:local="using:Ghost.Editor.View.Pages.Landing"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
NavigationCacheMode="Enabled"
|
||||
mc:Ignorable="d">
|
||||
|
||||
<Page.Resources>
|
||||
<converters:GetDirectoryNameConverter x:Key="DirNameConverter" />
|
||||
</Page.Resources>
|
||||
|
||||
<Grid x:Name="MainContainer">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="*" />
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<Grid Grid.Row="0" Margin="16,4">
|
||||
<TextBlock
|
||||
VerticalAlignment="Center"
|
||||
Style="{StaticResource SubtitleTextBlockStyle}"
|
||||
Text="Projects" />
|
||||
<AutoSuggestBox
|
||||
Width="300"
|
||||
HorizontalAlignment="Right"
|
||||
PlaceholderText="Search project by name"
|
||||
QueryIcon="Find" />
|
||||
</Grid>
|
||||
|
||||
<!-- Header for the ListView -->
|
||||
<Grid Grid.Row="1" Margin="28,16,45,8">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="200" />
|
||||
<ColumnDefinition Width="165" />
|
||||
</Grid.ColumnDefinitions>
|
||||
|
||||
<TextBlock
|
||||
Grid.Column="0"
|
||||
Style="{StaticResource CaptionTextBlockStyle}"
|
||||
Text="NAME" />
|
||||
<TextBlock
|
||||
Grid.Column="1"
|
||||
HorizontalAlignment="Right"
|
||||
Style="{StaticResource CaptionTextBlockStyle}"
|
||||
Text="LAST OPEN" />
|
||||
<TextBlock
|
||||
Grid.Column="2"
|
||||
HorizontalAlignment="Right"
|
||||
Style="{StaticResource CaptionTextBlockStyle}"
|
||||
Text="ENGINE VERSION" />
|
||||
</Grid>
|
||||
|
||||
<!-- Project ListView -->
|
||||
<Grid
|
||||
Grid.Row="2"
|
||||
Padding="8"
|
||||
AllowDrop="True"
|
||||
DragEnter="ProjectContainer_DragEnter"
|
||||
DragLeave="ProjectContainer_DragLeave"
|
||||
DragOver="ProjectContainer_DragOver"
|
||||
Drop="ProjectContainer_Drop">
|
||||
<ListView
|
||||
Padding="4,8"
|
||||
Background="{ThemeResource CardBackgroundFillColorDefaultBrush}"
|
||||
CornerRadius="{StaticResource OverlayCornerRadius}"
|
||||
IsItemClickEnabled="True"
|
||||
ItemClick="ListView_ItemClick"
|
||||
ItemsSource="{x:Bind ViewModel.projects}"
|
||||
SelectionMode="None">
|
||||
<ListView.ItemTemplate>
|
||||
<DataTemplate x:DataType="data:ProjectMetadataInfo">
|
||||
<Grid Height="64" Padding="4,8">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="200" />
|
||||
<ColumnDefinition Width="100" />
|
||||
<ColumnDefinition Width="65" />
|
||||
</Grid.ColumnDefinitions>
|
||||
|
||||
<Grid Grid.Column="0" VerticalAlignment="Center">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="Auto" />
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<TextBlock
|
||||
Grid.Row="0"
|
||||
VerticalAlignment="Center"
|
||||
FontSize="16"
|
||||
Style="{StaticResource SubtitleTextBlockStyle}"
|
||||
Text="{x:Bind Metadata.Name}" />
|
||||
<TextBlock
|
||||
Grid.Row="1"
|
||||
Margin="0,4,0,0"
|
||||
VerticalAlignment="Center"
|
||||
Foreground="{ThemeResource TextFillColorSecondaryBrush}"
|
||||
Style="{StaticResource CaptionTextBlockStyle}"
|
||||
Text="{x:Bind Path, Converter={StaticResource DirNameConverter}}" />
|
||||
</Grid>
|
||||
|
||||
<TextBlock
|
||||
Grid.Column="1"
|
||||
Margin="16,4"
|
||||
HorizontalAlignment="Right"
|
||||
VerticalAlignment="Center"
|
||||
Text="{x:Bind Metadata.LastOpened}" />
|
||||
<TextBlock
|
||||
Grid.Column="2"
|
||||
Margin="16,4"
|
||||
HorizontalAlignment="Right"
|
||||
VerticalAlignment="Center"
|
||||
Text="{x:Bind Metadata.EngineVersion}" />
|
||||
<Button
|
||||
Grid.Column="3"
|
||||
HorizontalAlignment="Right"
|
||||
Background="Transparent"
|
||||
BorderThickness="0">
|
||||
<FontIcon Glyph="" />
|
||||
</Button>
|
||||
</Grid>
|
||||
</DataTemplate>
|
||||
</ListView.ItemTemplate>
|
||||
</ListView>
|
||||
|
||||
<!-- Drag Visual -->
|
||||
<Grid
|
||||
x:Name="DragVisual"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
Background="{ThemeResource CardStrokeColorDefaultBrush}"
|
||||
BorderBrush="{ThemeResource ControlStrongStrokeColorDefaultBrush}"
|
||||
BorderThickness="2"
|
||||
CornerRadius="{StaticResource OverlayCornerRadius}"
|
||||
Visibility="{x:Bind ViewModel.DragVisibility, Mode=OneWay}">
|
||||
<TextBlock
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Foreground="{ThemeResource TextFillColorSecondaryBrush}"
|
||||
Style="{StaticResource TitleTextBlockStyle}"
|
||||
Text="Drage Project Folder Here" />
|
||||
</Grid>
|
||||
</Grid>
|
||||
|
||||
<!-- Empty Place Holder -->
|
||||
<Grid
|
||||
x:Name="EmptyPlaceHolder"
|
||||
Grid.Row="2"
|
||||
Visibility="{x:Bind ViewModel.EmptyVisibility, Mode=OneWay}">
|
||||
<TextBlock
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Style="{StaticResource TitleTextBlockStyle}"
|
||||
Text="No projects found" />
|
||||
</Grid>
|
||||
</Grid>
|
||||
</Page>
|
||||
@@ -1,72 +0,0 @@
|
||||
using Ghost.Data.Models;
|
||||
using Ghost.Editor.ViewModels.Pages.Landing;
|
||||
using Microsoft.UI.Xaml;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
using Microsoft.UI.Xaml.Navigation;
|
||||
using Windows.ApplicationModel.DataTransfer;
|
||||
|
||||
namespace Ghost.Editor.View.Pages.Landing;
|
||||
|
||||
internal sealed partial class OpenProjectPage : Page
|
||||
{
|
||||
public OpenProjectViewModel ViewModel
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public OpenProjectPage()
|
||||
{
|
||||
ViewModel = App.GetService<OpenProjectViewModel>();
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
protected override void OnNavigatedTo(NavigationEventArgs e)
|
||||
{
|
||||
base.OnNavigatedTo(e);
|
||||
ViewModel.OnNavigatedTo(e.Parameter);
|
||||
}
|
||||
|
||||
protected override void OnNavigatedFrom(NavigationEventArgs e)
|
||||
{
|
||||
base.OnNavigatedFrom(e);
|
||||
ViewModel.OnNavigatedFrom();
|
||||
}
|
||||
|
||||
private void ProjectContainer_DragEnter(object sender, DragEventArgs e)
|
||||
{
|
||||
ViewModel.DragVisibility = Visibility.Visible;
|
||||
ViewModel.EmptyVisibility = Visibility.Collapsed;
|
||||
}
|
||||
|
||||
private void ProjectContainer_DragLeave(object sender, DragEventArgs e)
|
||||
{
|
||||
ViewModel.DragVisibility = Visibility.Collapsed;
|
||||
ViewModel.UpdateEmptyPlaceHolderVisibility();
|
||||
}
|
||||
|
||||
private void ProjectContainer_DragOver(object sender, DragEventArgs e)
|
||||
{
|
||||
if (e.DataView.Contains(StandardDataFormats.StorageItems))
|
||||
{
|
||||
e.AcceptedOperation = DataPackageOperation.Link;
|
||||
}
|
||||
else
|
||||
{
|
||||
e.AcceptedOperation = DataPackageOperation.None;
|
||||
}
|
||||
}
|
||||
|
||||
private async void ProjectContainer_Drop(object sender, DragEventArgs e)
|
||||
{
|
||||
await ViewModel.ContentDrop(e.DataView);
|
||||
}
|
||||
|
||||
private async void ListView_ItemClick(object sender, ItemClickEventArgs e)
|
||||
{
|
||||
if (e.ClickedItem is ProjectMetadataInfo project)
|
||||
{
|
||||
await Task.Yield();
|
||||
await ViewModel.OpenProjectAsync(project);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,54 +0,0 @@
|
||||
using Ghost.Data.Resources;
|
||||
using Ghost.Editor.Core.Notifications;
|
||||
using Ghost.Editor.Core.Progress;
|
||||
using Ghost.Editor.ViewModels.Windows;
|
||||
using Ghost.Engine.Resources;
|
||||
using WinUIEx;
|
||||
|
||||
// To learn more about WinUI, the WinUI project structure,
|
||||
// and more about our project templates, see: http://aka.ms/winui-project-info.
|
||||
|
||||
namespace Ghost.Editor.View.Windows;
|
||||
/// <summary>
|
||||
/// An empty window that can be used on its own or navigated to within a Frame.
|
||||
/// </summary>
|
||||
internal sealed partial class EngineEditorWindow : WindowEx
|
||||
{
|
||||
private readonly NotificationService _notificationService;
|
||||
private readonly ProgressService _progressService;
|
||||
|
||||
public EngineEditorViewModel ViewModel
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public EngineEditorWindow()
|
||||
{
|
||||
ViewModel = App.GetService<EngineEditorViewModel>();
|
||||
|
||||
_notificationService = (NotificationService)App.GetService<INotificationService>();
|
||||
_progressService = (ProgressService)App.GetService<IProgressService>();
|
||||
|
||||
AppWindow.SetIcon(AssetsPath.s_appIconPath);
|
||||
Title = EngineData.ENGINE_NAME;
|
||||
ExtendsContentIntoTitleBar = true;
|
||||
|
||||
InitializeComponent();
|
||||
|
||||
this.CenterOnScreen();
|
||||
}
|
||||
|
||||
private void WindowEx_Activated(object sender, Microsoft.UI.Xaml.WindowActivatedEventArgs args)
|
||||
{
|
||||
Bindings.Update();
|
||||
|
||||
_notificationService.SetReference(InfoBar, NotificationQueue);
|
||||
_progressService.SetReference(ProgressBarContainer);
|
||||
}
|
||||
|
||||
private void WindowEx_Closed(object sender, Microsoft.UI.Xaml.WindowEventArgs args)
|
||||
{
|
||||
_notificationService.ClearReference();
|
||||
_progressService.ClearReference();
|
||||
}
|
||||
}
|
||||
@@ -1,76 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<winex:WindowEx
|
||||
x:Class="Ghost.Editor.View.Windows.LandingWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:behaviors="using:CommunityToolkit.WinUI.Behaviors"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:interactivity="using:Microsoft.Xaml.Interactivity"
|
||||
xmlns:local="using:Ghost.Editor.View.Windows"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:winex="using:WinUIEx"
|
||||
Activated="WindowEx_Activated"
|
||||
Closed="WindowEx_Closed"
|
||||
IsResizable="False"
|
||||
mc:Ignorable="d">
|
||||
|
||||
<Window.SystemBackdrop>
|
||||
<MicaBackdrop />
|
||||
</Window.SystemBackdrop>
|
||||
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="32" />
|
||||
<RowDefinition Height="*" />
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<Grid Grid.Row="0">
|
||||
<TextBlock
|
||||
Margin="24,0,0,0"
|
||||
VerticalAlignment="Bottom"
|
||||
Style="{StaticResource BodyTextBlockStyle}"
|
||||
Text="Ghost Engine" />
|
||||
</Grid>
|
||||
|
||||
<Grid Grid.Row="1" Padding="24,0,24,18">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="*" />
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<SelectorBar
|
||||
Grid.Row="0"
|
||||
HorizontalAlignment="Right"
|
||||
SelectionChanged="SelectorBar_SelectionChanged">
|
||||
<SelectorBarItem IsSelected="True" Text="Open">
|
||||
<SelectorBarItem.Icon>
|
||||
<FontIcon Glyph="" />
|
||||
</SelectorBarItem.Icon>
|
||||
</SelectorBarItem>
|
||||
<SelectorBarItem Text="Create">
|
||||
<SelectorBarItem.Icon>
|
||||
<FontIcon Glyph="" />
|
||||
</SelectorBarItem.Icon>
|
||||
</SelectorBarItem>
|
||||
</SelectorBar>
|
||||
|
||||
<Frame
|
||||
x:Name="ContentFrame"
|
||||
Grid.Row="1"
|
||||
Padding="8"
|
||||
CacheMode="BitmapCache"
|
||||
CacheSize="10" />
|
||||
</Grid>
|
||||
|
||||
<Grid Grid.Row="1" Padding="16">
|
||||
<InfoBar
|
||||
x:Name="InfoBar"
|
||||
HorizontalAlignment="Right"
|
||||
VerticalAlignment="Bottom">
|
||||
<interactivity:Interaction.Behaviors>
|
||||
<behaviors:StackedNotificationsBehavior x:Name="NotificationQueue" />
|
||||
</interactivity:Interaction.Behaviors>
|
||||
</InfoBar>
|
||||
</Grid>
|
||||
</Grid>
|
||||
</winex:WindowEx>
|
||||
@@ -1,59 +0,0 @@
|
||||
using Ghost.Data.Resources;
|
||||
using Ghost.Editor.Core.Notifications;
|
||||
using Ghost.Editor.View.Pages.Landing;
|
||||
using Ghost.Engine.Resources;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
using Microsoft.UI.Xaml.Media.Animation;
|
||||
using WinUIEx;
|
||||
|
||||
namespace Ghost.Editor.View.Windows;
|
||||
|
||||
internal sealed partial class LandingWindow : WindowEx
|
||||
{
|
||||
private readonly NotificationService _notificationService;
|
||||
|
||||
private int _previousSelectedIndex;
|
||||
|
||||
public LandingWindow()
|
||||
{
|
||||
_notificationService = (NotificationService)App.GetService<INotificationService>();
|
||||
|
||||
AppWindow.SetIcon(AssetsPath.s_appIconPath);
|
||||
Title = EngineData.ENGINE_NAME;
|
||||
|
||||
InitializeComponent();
|
||||
|
||||
this.SetWindowSize(1000, 750);
|
||||
this.CenterOnScreen();
|
||||
|
||||
ExtendsContentIntoTitleBar = true;
|
||||
}
|
||||
|
||||
private void WindowEx_Activated(object sender, Microsoft.UI.Xaml.WindowActivatedEventArgs args)
|
||||
{
|
||||
_notificationService.SetReference(InfoBar, NotificationQueue);
|
||||
}
|
||||
|
||||
private void WindowEx_Closed(object sender, Microsoft.UI.Xaml.WindowEventArgs args)
|
||||
{
|
||||
_notificationService.ClearReference();
|
||||
}
|
||||
|
||||
private void SelectorBar_SelectionChanged(SelectorBar sender, SelectorBarSelectionChangedEventArgs e)
|
||||
{
|
||||
var selectedItem = sender.SelectedItem;
|
||||
var currentSelectedIndex = sender.Items.IndexOf(selectedItem);
|
||||
var pageType = currentSelectedIndex switch
|
||||
{
|
||||
1 => typeof(CreateProjectPage),
|
||||
_ => typeof(OpenProjectPage),
|
||||
};
|
||||
|
||||
var slideNavigationTransitionEffect = currentSelectedIndex - _previousSelectedIndex > 0 ?
|
||||
SlideNavigationTransitionEffect.FromRight : SlideNavigationTransitionEffect.FromLeft;
|
||||
|
||||
ContentFrame.Navigate(pageType, null, new SlideNavigationTransitionInfo() { Effect = slideNavigationTransitionEffect });
|
||||
|
||||
_previousSelectedIndex = currentSelectedIndex;
|
||||
}
|
||||
}
|
||||
@@ -1,92 +0,0 @@
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using CommunityToolkit.Mvvm.Input;
|
||||
using Ghost.Engine.Models;
|
||||
using Ghost.Engine.Services;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
namespace Ghost.Editor.ViewModels.Pages.EngineEditor;
|
||||
|
||||
internal partial class ConsoleViewModel : ObservableObject
|
||||
{
|
||||
[ObservableProperty]
|
||||
public partial ObservableCollection<LogMessage> Logs
|
||||
{
|
||||
get; set;
|
||||
} = new();
|
||||
|
||||
[ObservableProperty]
|
||||
public partial bool ShowInfo
|
||||
{
|
||||
get; set;
|
||||
} = true;
|
||||
|
||||
[ObservableProperty]
|
||||
public partial bool ShowWarning
|
||||
{
|
||||
get; set;
|
||||
} = true;
|
||||
|
||||
[ObservableProperty]
|
||||
public partial bool ShowError
|
||||
{
|
||||
get; set;
|
||||
} = true;
|
||||
|
||||
[ObservableProperty]
|
||||
public partial bool ShowStackTrace
|
||||
{
|
||||
get; set;
|
||||
} = false;
|
||||
|
||||
[ObservableProperty]
|
||||
public partial LogMessage? SelectedLog
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public ConsoleViewModel()
|
||||
{
|
||||
foreach (var log in Logger.Logs)
|
||||
{
|
||||
Logs.Add(log);
|
||||
}
|
||||
|
||||
Logger.OnLogsUpdate += UpdateLogs;
|
||||
}
|
||||
|
||||
~ConsoleViewModel()
|
||||
{
|
||||
Logger.OnLogsUpdate -= UpdateLogs;
|
||||
}
|
||||
|
||||
private void UpdateLogs(LogChangeContext ctx)
|
||||
{
|
||||
switch (ctx.changeType)
|
||||
{
|
||||
case LogChangeType.LogAdded:
|
||||
Logs.Add(Logger.Logs[ctx.index]);
|
||||
break;
|
||||
case LogChangeType.LogRemoved:
|
||||
if (Logs.Count > 0)
|
||||
{
|
||||
Logs.RemoveAt(ctx.index);
|
||||
}
|
||||
break;
|
||||
case LogChangeType.LogsCleared:
|
||||
Logs.Clear();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
partial void OnShowStackTraceChanged(bool value)
|
||||
{
|
||||
Logger.HasStackTrace = value;
|
||||
Logger.LogInfo($"Stack trace visibility set to {value}.");
|
||||
}
|
||||
|
||||
[RelayCommand]
|
||||
private void ClearLogs()
|
||||
{
|
||||
Logger.Clear();
|
||||
}
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using Ghost.Editor.Core.Contracts;
|
||||
using Ghost.Editor.Core.SceneGraph;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
namespace Ghost.Editor.ViewModels.Pages.EngineEditor;
|
||||
|
||||
internal partial class HierarchyViewModel : ObservableObject, INavigationAware
|
||||
{
|
||||
[ObservableProperty]
|
||||
public partial ObservableCollection<SceneNode> SceneList
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
} = new(EditorSceneManager.LoadedWorlds);
|
||||
|
||||
private void OnWorldLoaded(SceneNode node)
|
||||
{
|
||||
SceneList.Add(node);
|
||||
}
|
||||
|
||||
private void OnWorldUnloaded(SceneNode node)
|
||||
{
|
||||
SceneList.Remove(node);
|
||||
}
|
||||
|
||||
public void OnNavigatedTo(object? parameter)
|
||||
{
|
||||
EditorSceneManager.OnWorldLoaded += OnWorldLoaded;
|
||||
EditorSceneManager.OnWorldUnloaded += OnWorldUnloaded;
|
||||
}
|
||||
|
||||
public void OnNavigatedFrom()
|
||||
{
|
||||
EditorSceneManager.OnWorldLoaded -= OnWorldLoaded;
|
||||
EditorSceneManager.OnWorldUnloaded -= OnWorldUnloaded;
|
||||
}
|
||||
}
|
||||
@@ -1,91 +0,0 @@
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using CommunityToolkit.Mvvm.Input;
|
||||
using Ghost.Data.Models;
|
||||
using Ghost.Data.Services;
|
||||
using Ghost.Editor.Core.AppState;
|
||||
using Ghost.Editor.Core.Contracts;
|
||||
using Ghost.Editor.Core.Notifications;
|
||||
using Ghost.Editor.Utilities;
|
||||
using Ghost.Engine.Resources;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
namespace Ghost.Editor.ViewModels.Pages.Landing;
|
||||
|
||||
internal partial class CreateProjectViewModel(INotificationService notificationService, ProjectService projectService, AppStateMachine stateService) : ObservableObject, INavigationAware
|
||||
{
|
||||
public ObservableCollection<TemplateData> templates = new();
|
||||
|
||||
[ObservableProperty]
|
||||
public partial TemplateData? SelectedTemplate
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[ObservableProperty]
|
||||
public partial string? ProjectName
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[ObservableProperty]
|
||||
public partial string? ProjectLocation
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public async void OnNavigatedTo(object? parameter)
|
||||
{
|
||||
templates.Clear();
|
||||
await foreach (var (path, info) in ProjectService.GetProjectTemplatesAsync())
|
||||
{
|
||||
templates.Add(new(path, info));
|
||||
}
|
||||
|
||||
SelectedTemplate = templates.FirstOrDefault();
|
||||
}
|
||||
|
||||
public void OnNavigatedFrom()
|
||||
{
|
||||
}
|
||||
|
||||
[RelayCommand]
|
||||
private async Task SelectionProjectLocation()
|
||||
{
|
||||
var folder = await SystemUtilities.OpenFolderPickerAsync();
|
||||
if (folder != null)
|
||||
{
|
||||
ProjectLocation = folder.Path;
|
||||
}
|
||||
}
|
||||
|
||||
[RelayCommand]
|
||||
private async Task CreateProject()
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(ProjectName)
|
||||
|| !Directory.Exists(ProjectLocation)
|
||||
|| !SelectedTemplate.HasValue)
|
||||
{
|
||||
notificationService.ShowNotification("Incorrect project info", MessageType.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
var result = await projectService.CreateProjectAsync(ProjectName, ProjectLocation, EngineData.EngineVersion, SelectedTemplate.Value.directory);
|
||||
if (result.IsFailure)
|
||||
{
|
||||
notificationService.ShowNotification(result.Message, MessageType.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
await stateService.TransitionToAsync(StateKey.EngineEditor, result.Value);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
notificationService.ShowNotification($"Failed to load project: {e.Message}", MessageType.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,106 +0,0 @@
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using Ghost.Data.Models;
|
||||
using Ghost.Data.Services;
|
||||
using Ghost.Editor.Core.AppState;
|
||||
using Ghost.Editor.Core.Contracts;
|
||||
using Ghost.Editor.Core.Notifications;
|
||||
using Microsoft.UI.Xaml;
|
||||
using System.Collections.ObjectModel;
|
||||
using Windows.ApplicationModel.DataTransfer;
|
||||
using Windows.Storage;
|
||||
|
||||
namespace Ghost.Editor.ViewModels.Pages.Landing;
|
||||
|
||||
internal partial class OpenProjectViewModel(ProjectService projectService, INotificationService _notificationService, AppStateMachine _stateService) : ObservableObject, INavigationAware
|
||||
{
|
||||
public readonly ObservableCollection<ProjectMetadataInfo> projects = new();
|
||||
|
||||
[ObservableProperty]
|
||||
public partial Visibility EmptyVisibility
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[ObservableProperty]
|
||||
public partial Visibility DragVisibility
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public void UpdateEmptyPlaceHolderVisibility()
|
||||
{
|
||||
EmptyVisibility = projects.Count == 0 ? Visibility.Visible : Visibility.Collapsed;
|
||||
}
|
||||
|
||||
public async void OnNavigatedTo(object? parameter)
|
||||
{
|
||||
await foreach (var projectInfo in projectService.GetAllProjectAsync())
|
||||
{
|
||||
var metadata = await ProjectService.LoadMetadataAsync(projectInfo.MetadataPath);
|
||||
if (metadata == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
projects.Add(new(projectInfo.MetadataPath, metadata));
|
||||
}
|
||||
|
||||
UpdateEmptyPlaceHolderVisibility();
|
||||
DragVisibility = Visibility.Collapsed;
|
||||
}
|
||||
|
||||
public void OnNavigatedFrom()
|
||||
{
|
||||
projects.Clear();
|
||||
}
|
||||
|
||||
public async Task ContentDrop(DataPackageView dataView)
|
||||
{
|
||||
var errorMessage = string.Empty;
|
||||
if (dataView.Contains(StandardDataFormats.StorageItems))
|
||||
{
|
||||
var items = await dataView.GetStorageItemsAsync();
|
||||
var rootFolder = items.OfType<StorageFolder>().FirstOrDefault();
|
||||
if (rootFolder != null)
|
||||
{
|
||||
var result = await projectService.AddProjectFromDirectoryAsync(rootFolder.Path);
|
||||
if (result.IsSuccess)
|
||||
{
|
||||
projects.Add(result.Value);
|
||||
goto CloseDropPanel;
|
||||
}
|
||||
else
|
||||
{
|
||||
errorMessage = result.Message;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
errorMessage = "Unsupported data format. Please drop a folder containing a project.";
|
||||
}
|
||||
|
||||
_notificationService.ShowNotification(errorMessage, MessageType.Error);
|
||||
|
||||
CloseDropPanel:
|
||||
DragVisibility = Visibility.Collapsed;
|
||||
UpdateEmptyPlaceHolderVisibility();
|
||||
}
|
||||
|
||||
public async Task OpenProjectAsync(ProjectMetadataInfo project)
|
||||
{
|
||||
try
|
||||
{
|
||||
project.Metadata.LastOpened = DateTime.Now;
|
||||
await ProjectService.CreateMetadataFileAsync(project.Path, project.Metadata);
|
||||
|
||||
await _stateService.TransitionToAsync(StateKey.EngineEditor, project);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_notificationService.ShowNotification($"Failed to load project: {e.Message}", MessageType.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using Ghost.Data.Models;
|
||||
using Ghost.Data.Services;
|
||||
using Ghost.Engine.Resources;
|
||||
|
||||
namespace Ghost.Editor.ViewModels.Windows;
|
||||
|
||||
internal partial class EngineEditorViewModel : ObservableRecipient
|
||||
{
|
||||
public string engineVersionDescriptor = $"{EngineData.ENGINE_NAME} - {EngineData.EngineVersion}";
|
||||
|
||||
public ProjectMetadataInfo CurrentProject => ProjectService.CurrentProject;
|
||||
}
|
||||
@@ -1,54 +0,0 @@
|
||||
namespace Ghost.Engine.Models;
|
||||
|
||||
public enum LogLevel
|
||||
{
|
||||
Info,
|
||||
Warning,
|
||||
Error
|
||||
}
|
||||
|
||||
internal class LogMessage
|
||||
{
|
||||
public LogLevel Level
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public string? Message
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public string? StackTrace
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public DateTime Timestamp
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public LogMessage(LogLevel level, string? message, string? stackTrace = null)
|
||||
{
|
||||
Level = level;
|
||||
Message = message;
|
||||
StackTrace = stackTrace;
|
||||
Timestamp = DateTime.Now;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{Timestamp:HH:mm:ss} [{Level}] {Message}";
|
||||
}
|
||||
|
||||
public string ToStringWithStackTrace()
|
||||
{
|
||||
if (StackTrace == null)
|
||||
{
|
||||
return ToString();
|
||||
}
|
||||
|
||||
return $"{ToString()}\n{StackTrace}";
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
using Ghost.Entities.Test;
|
||||
using Ghost.Test.Core;
|
||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||
|
||||
AllocationManager.EnableDebugLayer();
|
||||
TestRunner.Run<SerializationTest>();
|
||||
AllocationManager.Dispose();
|
||||
@@ -1,176 +0,0 @@
|
||||
#if false
|
||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||
using Misaki.HighPerformance.LowLevel.Collections;
|
||||
using Misaki.HighPerformance.LowLevel.Utilities;
|
||||
|
||||
namespace Ghost.Entities;
|
||||
|
||||
public interface ISharedComponent
|
||||
{
|
||||
}
|
||||
|
||||
internal unsafe sealed class SharedComponentStore : IDisposable
|
||||
{
|
||||
private struct EntryInfo
|
||||
{
|
||||
public int RefCount;
|
||||
public int HashCode;
|
||||
public int Version;
|
||||
public int NextFree; // free-list linkage (index)
|
||||
}
|
||||
|
||||
private struct TypeStore : IDisposable
|
||||
{
|
||||
public int TypeSize;
|
||||
public UnsafeList<byte> Data; // raw bytes, stride = TypeSize
|
||||
public UnsafeList<EntryInfo> Infos; // parallel to Data entries (Entry 0 reserved)
|
||||
public UnsafeHashMap<long, int> HashLookup; // (hashKey) -> entryIndex
|
||||
public int FreeListHead; // head index, 0 means none (we'll use Infos[0].NextFree too if you prefer)
|
||||
public int VersionCounter;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Data.Dispose();
|
||||
Infos.Dispose();
|
||||
HashLookup.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly UnsafeHashMap<int, TypeStore> _perType; // componentTypeId -> TypeStore
|
||||
|
||||
public SharedComponentStore(int initialCapacity = 16)
|
||||
{
|
||||
_perType = new UnsafeHashMap<int, TypeStore>(initialCapacity, Allocator.Persistent);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
foreach (var kvp in _perType)
|
||||
{
|
||||
kvp.Value.Dispose();
|
||||
}
|
||||
|
||||
_perType.Dispose();
|
||||
}
|
||||
|
||||
public int InsertOrGet(int componentTypeId, int typeSize, void* data, int hashCode)
|
||||
{
|
||||
// Reserve index 0 for "default"
|
||||
if (data == null)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
ref var store = ref GetOrCreateTypeStore(componentTypeId, typeSize);
|
||||
|
||||
// Combine (typeId, hash) into a single key; collisions handled by memcmp below.
|
||||
var key = ((long)componentTypeId << 32) ^ (uint)hashCode;
|
||||
|
||||
if (store.HashLookup.TryGetValue(key, out var existingIndex))
|
||||
{
|
||||
var existingPtr = (byte*)store.Data.GetUnsafePtr() + (existingIndex * store.TypeSize);
|
||||
if (new Span<byte>(existingPtr, store.TypeSize).SequenceEqual(new Span<byte>(data, store.TypeSize)))
|
||||
{
|
||||
((EntryInfo*)store.Infos.GetUnsafePtr())[existingIndex].RefCount++;
|
||||
return existingIndex;
|
||||
}
|
||||
// If collision: fall through to insert (you may want a secondary structure).
|
||||
}
|
||||
|
||||
int index = AllocateEntry(ref store);
|
||||
|
||||
var dst = (byte*)store.Data.GetUnsafePtr() + (index * store.TypeSize);
|
||||
MemoryUtility.MemCpy(dst, data, (nuint)store.TypeSize);
|
||||
|
||||
store.Infos[index] = new EntryInfo
|
||||
{
|
||||
RefCount = 1,
|
||||
HashCode = hashCode,
|
||||
Version = ++store.VersionCounter,
|
||||
NextFree = -1
|
||||
};
|
||||
|
||||
store.HashLookup[key] = index;
|
||||
return index;
|
||||
}
|
||||
|
||||
public void AddRef(int componentTypeId, int index)
|
||||
{
|
||||
if (index == 0) return;
|
||||
ref var store = ref _perType[componentTypeId];
|
||||
store.Infos[index].RefCount++;
|
||||
}
|
||||
|
||||
public void Release(int componentTypeId, int index)
|
||||
{
|
||||
if (index == 0) return;
|
||||
ref var store = ref _perType.GetValueByKey(componentTypeId);
|
||||
|
||||
ref var info = ref store.Infos.Ptr[index];
|
||||
info.RefCount--;
|
||||
if (info.RefCount > 0) return;
|
||||
|
||||
// Remove from hash lookup (best-effort; collisions require more robust handling)
|
||||
long key = ((long)componentTypeId << 32) ^ (uint)info.HashCode;
|
||||
store.HashLookup.Remove(key);
|
||||
|
||||
// Push to free-list
|
||||
info.NextFree = store.FreeListHead;
|
||||
store.FreeListHead = index;
|
||||
}
|
||||
|
||||
public void* GetDataPtr(int componentTypeId, int index)
|
||||
{
|
||||
if (index == 0) return null;
|
||||
ref var store = ref _perType.GetValueByKey(componentTypeId);
|
||||
return (byte*)store.Data.Ptr + (index * store.TypeSize);
|
||||
}
|
||||
|
||||
private ref TypeStore GetOrCreateTypeStore(int componentTypeId, int typeSize)
|
||||
{
|
||||
if (_perType.TryGetValue(componentTypeId, out var existing))
|
||||
{
|
||||
// UnsafeHashMap returns by value in some implementations; you may need a different pattern here.
|
||||
// Adjust to your container API (e.g., TryGetValueRef).
|
||||
}
|
||||
|
||||
var store = new TypeStore
|
||||
{
|
||||
TypeSize = typeSize,
|
||||
Data = new UnsafeList<byte>(typeSize * 16, Allocator.Persistent),
|
||||
Infos = new UnsafeList<EntryInfo>(16, Allocator.Persistent),
|
||||
HashLookup = new UnsafeHashMap<long, int>(16, Allocator.Persistent),
|
||||
FreeListHead = 0,
|
||||
VersionCounter = 0
|
||||
};
|
||||
|
||||
// Create reserved default entry at index 0
|
||||
store.Data.Resize(typeSize); // one element worth of bytes
|
||||
store.Infos.Add(new EntryInfo { RefCount = int.MaxValue, HashCode = 0, Version = 0, NextFree = -1 });
|
||||
|
||||
_perType.Add(componentTypeId, store);
|
||||
// NOTE: returning a ref requires a "get ref" API; adjust to your UnsafeHashMap capabilities.
|
||||
return ref _perType.GetValueByKey(componentTypeId);
|
||||
}
|
||||
|
||||
private static int AllocateEntry(ref TypeStore store)
|
||||
{
|
||||
if (store.FreeListHead != 0)
|
||||
{
|
||||
int idx = store.FreeListHead;
|
||||
store.FreeListHead = store.Infos[idx].NextFree;
|
||||
store.Infos[idx].NextFree = -1;
|
||||
return idx;
|
||||
}
|
||||
|
||||
int newIndex = store.Infos.Count;
|
||||
store.Infos.Add(default);
|
||||
|
||||
int newByteCount = (newIndex + 1) * store.TypeSize;
|
||||
store.Data.Resize(newByteCount);
|
||||
|
||||
return newIndex;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,52 +0,0 @@
|
||||
namespace Ghost.Graphics.Test.Models;
|
||||
|
||||
public enum LogLevel
|
||||
{
|
||||
Info,
|
||||
Warning,
|
||||
Error,
|
||||
Debug
|
||||
}
|
||||
|
||||
internal struct LogItem
|
||||
{
|
||||
public LogLevel Level
|
||||
{
|
||||
get; init;
|
||||
}
|
||||
public string Message
|
||||
{
|
||||
get; init;
|
||||
}
|
||||
public DateTime Timestamp
|
||||
{
|
||||
get; init;
|
||||
}
|
||||
public string? StackTrace
|
||||
{
|
||||
get; init;
|
||||
}
|
||||
|
||||
public LogItem(LogLevel level, string message, string? stackTrace = null)
|
||||
{
|
||||
Level = level;
|
||||
Message = message;
|
||||
StackTrace = stackTrace;
|
||||
Timestamp = DateTime.Now;
|
||||
}
|
||||
|
||||
public override readonly string ToString()
|
||||
{
|
||||
return $"{Timestamp:HH:mm:ss.fff} [{Level}] {Message}";
|
||||
}
|
||||
|
||||
public readonly string ToStringWithStackTrace()
|
||||
{
|
||||
if (string.IsNullOrEmpty(StackTrace))
|
||||
{
|
||||
return ToString();
|
||||
}
|
||||
|
||||
return $"{ToString()}\n{StackTrace}";
|
||||
}
|
||||
}
|
||||
@@ -1,111 +0,0 @@
|
||||
using Ghost.Graphics.Test.Models;
|
||||
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ghost.Graphics.Test.Services;
|
||||
|
||||
internal class LoggingService
|
||||
{
|
||||
private const int MAX_LOGS = 4096;
|
||||
private static readonly Lazy<LoggingService> _instance = new(() => new LoggingService());
|
||||
|
||||
private readonly List<LogItem> _logs = [];
|
||||
private readonly object _lockObject = new();
|
||||
|
||||
public static LoggingService Instance => _instance.Value;
|
||||
|
||||
public IReadOnlyList<LogItem> Logs
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (_lockObject)
|
||||
{
|
||||
return _logs.AsReadOnly();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool CaptureStackTrace { get; set; } = false;
|
||||
|
||||
public event Action<LogItem>? LogAdded;
|
||||
public event Action? LogsCleared;
|
||||
|
||||
private LoggingService()
|
||||
{
|
||||
}
|
||||
|
||||
private void AddLog(LogItem logItem)
|
||||
{
|
||||
lock (_lockObject)
|
||||
{
|
||||
if (_logs.Count >= MAX_LOGS)
|
||||
{
|
||||
_logs.RemoveAt(0);
|
||||
}
|
||||
|
||||
_logs.Add(logItem);
|
||||
}
|
||||
|
||||
// Invoke event outside of lock to prevent deadlock
|
||||
LogAdded?.Invoke(logItem);
|
||||
}
|
||||
|
||||
private string? CaptureCurrentStackTrace()
|
||||
{
|
||||
if (!CaptureStackTrace)
|
||||
return null;
|
||||
|
||||
var stackTrace = new StackTrace(skipFrames: 2, fNeedFileInfo: true);
|
||||
return stackTrace.ToString();
|
||||
}
|
||||
|
||||
public void Log(LogLevel level, object? message)
|
||||
{
|
||||
var stackTrace = CaptureCurrentStackTrace();
|
||||
var logItem = new LogItem(level, message?.ToString() ?? string.Empty, stackTrace);
|
||||
AddLog(logItem);
|
||||
}
|
||||
|
||||
public void LogInfo(object? message)
|
||||
{
|
||||
Log(LogLevel.Info, message);
|
||||
}
|
||||
|
||||
public void LogWarning(object? message)
|
||||
{
|
||||
Log(LogLevel.Warning, message);
|
||||
}
|
||||
|
||||
public void LogError(object? message)
|
||||
{
|
||||
Log(LogLevel.Error, message);
|
||||
}
|
||||
|
||||
public void LogError(Exception exception)
|
||||
{
|
||||
var logItem = new LogItem(LogLevel.Error, exception.Message, exception.StackTrace);
|
||||
AddLog(logItem);
|
||||
}
|
||||
|
||||
public void LogDebug(object? message)
|
||||
{
|
||||
Log(LogLevel.Debug, message);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
lock (_lockObject)
|
||||
{
|
||||
_logs.Clear();
|
||||
}
|
||||
|
||||
LogsCleared?.Invoke();
|
||||
}
|
||||
|
||||
// Static methods for easier usage throughout the test project
|
||||
public static void Info(object? message) => Instance.LogInfo(message);
|
||||
public static void Warning(object? message) => Instance.LogWarning(message);
|
||||
public static void Error(object? message) => Instance.LogError(message);
|
||||
public static void Error(Exception exception) => Instance.LogError(exception);
|
||||
public static void Debug(object? message) => Instance.LogDebug(message);
|
||||
}
|
||||
@@ -1,115 +0,0 @@
|
||||
using Ghost.Graphics.Core;
|
||||
using Ghost.Graphics.RHI;
|
||||
using Microsoft.UI.Xaml;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
using Microsoft.UI.Xaml.Media;
|
||||
using Misaki.HighPerformance.Mathematics;
|
||||
using static Ghost.Graphics.D3D12.D3D12ResourceDatabase;
|
||||
|
||||
namespace Ghost.Graphics.Test.Windows;
|
||||
|
||||
public sealed partial class GraphicsTestWindow : Window
|
||||
{
|
||||
private IRenderSystem? _renderSystem;
|
||||
private IRenderer? _renderer;
|
||||
private ISwapChain? _swapChain;
|
||||
|
||||
private bool _isFirstActivationHandled;
|
||||
|
||||
public unsafe GraphicsTestWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
Activated += GraphicsTestWindow_Activated;
|
||||
Closed += GraphicsTestWindow_Closed;
|
||||
|
||||
Panel.SizeChanged += SwapChainPanel_SizeChanged;
|
||||
Panel.CompositionScaleChanged += SwapChainPanel_CompositionScaleChanged;
|
||||
}
|
||||
|
||||
private void GraphicsTestWindow_Activated(object sender, WindowActivatedEventArgs e)
|
||||
{
|
||||
if (_isFirstActivationHandled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
Misaki.HighPerformance.LowLevel.Buffer.AllocationManager.EnableDebugLayer();
|
||||
#endif
|
||||
|
||||
_renderSystem = new RenderSystem(new RenderingConfig()
|
||||
{
|
||||
FrameBufferCount = 2,
|
||||
GraphicsAPI = GraphicsAPI.Direct3D12
|
||||
});
|
||||
_renderer = _renderSystem.GraphicsEngine.CreateRenderer();
|
||||
_swapChain = _renderSystem.GraphicsEngine.CreateSwapChain(new SwapChainDesc
|
||||
{
|
||||
Width = (uint)AppWindow.Size.Width,
|
||||
Height = (uint)AppWindow.Size.Height,
|
||||
ScaleX = Panel.CompositionScaleX,
|
||||
ScaleY = Panel.CompositionScaleY,
|
||||
Format = TextureFormat.B8G8R8A8_UNorm,
|
||||
Target = SwapChainTarget.FromCompositionSurface(Panel)
|
||||
});
|
||||
|
||||
_renderer.RenderOutput = new SwapChainRenderOutput(_swapChain);
|
||||
|
||||
_renderSystem.Start();
|
||||
CompositionTarget.Rendering += OnRendering;
|
||||
|
||||
e.Handled = true;
|
||||
_isFirstActivationHandled = true;
|
||||
}
|
||||
|
||||
private void GraphicsTestWindow_Closed(object sender, WindowEventArgs e)
|
||||
{
|
||||
CompositionTarget.Rendering -= OnRendering;
|
||||
_renderSystem?.Stop();
|
||||
|
||||
_renderer?.Dispose();
|
||||
_swapChain?.Dispose();
|
||||
_renderSystem?.Dispose();
|
||||
|
||||
Misaki.HighPerformance.LowLevel.Buffer.AllocationManager.Dispose();
|
||||
}
|
||||
|
||||
private void SwapChainPanel_SizeChanged(object sender, SizeChangedEventArgs e)
|
||||
{
|
||||
if (_renderSystem == null || _swapChain == null || _renderer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var newWidth = (uint)(Panel.ActualWidth * Panel.CompositionScaleX);
|
||||
var newHeight = (uint)(Panel.ActualHeight * Panel.CompositionScaleY);
|
||||
|
||||
if (newWidth < 8 || newHeight < 8)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_renderSystem.RequestSwapChainResize(_swapChain, new uint2(newWidth, newHeight));
|
||||
_renderer.RenderOutput!.Viewport = new ViewportDesc { Width = newWidth, Height = newHeight, MinDepth = 0.0f, MaxDepth = 1.0f };
|
||||
_renderer.RenderOutput!.Scissor = new RectDesc { Right = newWidth, Bottom = newHeight };
|
||||
}
|
||||
|
||||
private void SwapChainPanel_CompositionScaleChanged(SwapChainPanel sender, object args)
|
||||
{
|
||||
_swapChain?.SetScale(sender.CompositionScaleX, sender.CompositionScaleY);
|
||||
}
|
||||
|
||||
private void OnRendering(object? sender, object e)
|
||||
{
|
||||
if (_renderSystem == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_renderSystem.CPUFenceValue < _renderSystem.GPUFenceValue + _renderSystem.MaxFrameLatency)
|
||||
{
|
||||
_renderSystem.SignalCPUReady();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
using Ghost.Core;
|
||||
using Ghost.Graphics.Core;
|
||||
using Ghost.Graphics.RenderGraphModule;
|
||||
using Ghost.Graphics.RHI;
|
||||
|
||||
namespace Ghost.Graphics.Contracts;
|
||||
|
||||
public interface IRenderPass
|
||||
{
|
||||
void Initialize(ref readonly RenderingContext ctx);
|
||||
void Build(RenderGraph graph, Identifier<RGTexture> backbuffer);
|
||||
void Cleanup(IResourceDatabase resourceDatabase);
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
namespace Ghost.Graphics.Core;
|
||||
|
||||
public class Camera
|
||||
{
|
||||
}
|
||||
@@ -1,145 +0,0 @@
|
||||
using Misaki.HighPerformance.LowLevel.Collections;
|
||||
using Misaki.HighPerformance.Mathematics;
|
||||
using System.Drawing;
|
||||
using System.Runtime.InteropServices;
|
||||
using TerraFX.Interop.DirectX;
|
||||
|
||||
namespace Ghost.Graphics.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a color with 4 bytes components.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Size = 4)]
|
||||
public struct Color32 : IEquatable<Color32>
|
||||
{
|
||||
public byte r;
|
||||
public byte g;
|
||||
public byte b;
|
||||
public byte a;
|
||||
|
||||
public Color32(byte r, byte g, byte b, byte a)
|
||||
{
|
||||
this.r = r;
|
||||
this.g = g;
|
||||
this.b = b;
|
||||
this.a = a;
|
||||
}
|
||||
|
||||
public Color32(Color color)
|
||||
: this(color.R, color.G, color.B, color.A)
|
||||
{
|
||||
}
|
||||
|
||||
public Color32(Color128 color128)
|
||||
: this((byte)(color128.r * 255.0f), (byte)(color128.g * 255.0f), (byte)(color128.b * 255.0f), (byte)(color128.a * 255.0f))
|
||||
{
|
||||
}
|
||||
|
||||
public readonly bool Equals(Color32 other)
|
||||
{
|
||||
return r == other.r && g == other.g && b == other.b && a == other.a;
|
||||
}
|
||||
|
||||
public override readonly bool Equals(object? obj)
|
||||
{
|
||||
return obj is Color32 color && Equals(color);
|
||||
}
|
||||
|
||||
public override readonly int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(r, g, b, a);
|
||||
}
|
||||
|
||||
public static bool operator ==(Color32 left, Color32 right)
|
||||
{
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
public static bool operator !=(Color32 left, Color32 right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents a color with 16 bytes components.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Size = 16)]
|
||||
public struct Color128 : IEquatable<Color128>
|
||||
{
|
||||
public float r;
|
||||
public float g;
|
||||
public float b;
|
||||
public float a;
|
||||
|
||||
public Color128(float r, float g, float b, float a)
|
||||
{
|
||||
this.r = r;
|
||||
this.g = g;
|
||||
this.b = b;
|
||||
this.a = a;
|
||||
}
|
||||
|
||||
public Color128(Color color)
|
||||
: this(color.R / 255.0f, color.G / 255.0f, color.B / 255.0f, color.A / 255.0f)
|
||||
{
|
||||
}
|
||||
|
||||
public Color128(Color32 color32)
|
||||
: this(color32.r / 255.0f, color32.g / 255.0f, color32.b / 255.0f, color32.a / 255.0f)
|
||||
{
|
||||
}
|
||||
|
||||
public Color128(float4 v)
|
||||
: this(v.x, v.y, v.z, v.w)
|
||||
{
|
||||
}
|
||||
|
||||
public readonly bool Equals(Color128 other)
|
||||
{
|
||||
return r.Equals(other.r) && g.Equals(other.g) && b.Equals(other.b) && a.Equals(other.a);
|
||||
}
|
||||
|
||||
public override readonly bool Equals(object? obj)
|
||||
{
|
||||
return obj is Color128 color && Equals(color);
|
||||
}
|
||||
|
||||
public readonly override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(r, g, b, a);
|
||||
}
|
||||
|
||||
public static bool operator ==(Color128 left, Color128 right)
|
||||
{
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
public static bool operator !=(Color128 left, Color128 right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct Vertex
|
||||
{
|
||||
public static class Semantic
|
||||
{
|
||||
public const DXGI_FORMAT ALIGNED_FORMAT = DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_FLOAT;
|
||||
public const int COUNT = 5;
|
||||
|
||||
public static readonly FixedText32 Position = new("POSITION");
|
||||
public static readonly FixedText32 Normal = new("NORMAL");
|
||||
public static readonly FixedText32 Tangent = new("TANGENT");
|
||||
public static readonly FixedText32 Uv = new("TEXCOORD");
|
||||
public static readonly FixedText32 Color = new("COLOR");
|
||||
}
|
||||
|
||||
public float4 position;
|
||||
public float4 normal;
|
||||
public float4 tangent;
|
||||
public float4 uv;
|
||||
public Color128 color;
|
||||
}
|
||||
@@ -1,171 +0,0 @@
|
||||
using Ghost.Core;
|
||||
using Ghost.Graphics.RHI;
|
||||
using Ghost.Graphics.Utilities;
|
||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||
using Misaki.HighPerformance.LowLevel.Collections;
|
||||
using Misaki.HighPerformance.LowLevel.Utilities;
|
||||
using Misaki.HighPerformance.Mathematics;
|
||||
using Misaki.HighPerformance.Mathematics.Geometry;
|
||||
|
||||
namespace Ghost.Graphics.Core;
|
||||
|
||||
public struct Mesh : IResourceReleasable
|
||||
{
|
||||
private UnsafeList<Vertex> _vertices;
|
||||
private UnsafeList<uint> _indices;
|
||||
|
||||
internal bool IsMeshDataDirty
|
||||
{
|
||||
get; private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the collection of vertices that define the geometry.
|
||||
/// </summary>
|
||||
public UnsafeList<Vertex> Vertices
|
||||
{
|
||||
readonly get => _vertices;
|
||||
set
|
||||
{
|
||||
_vertices = value;
|
||||
VertexCount = value.Count;
|
||||
IsMeshDataDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the collection of indices that define the order of vertices.
|
||||
/// </summary>
|
||||
public UnsafeList<uint> Indices
|
||||
{
|
||||
readonly get => _indices;
|
||||
set
|
||||
{
|
||||
_indices = value;
|
||||
IndexCount = value.Count;
|
||||
IsMeshDataDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the number of vertices in the mesh.
|
||||
/// </summary>
|
||||
public int VertexCount
|
||||
{
|
||||
get; private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the number of indices in the mesh.
|
||||
/// </summary>
|
||||
public int IndexCount
|
||||
{
|
||||
get; private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the axis-aligned bounding box (AABB) of the mesh.
|
||||
/// </summary>
|
||||
public AABB BoundingBox
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the handle to the vertex buffer on the GPU.
|
||||
/// </summary>
|
||||
public Handle<GraphicsBuffer> VertexBuffer
|
||||
{
|
||||
get; internal set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the handle to the index buffer on the GPU.
|
||||
/// </summary>
|
||||
public Handle<GraphicsBuffer> IndexBuffer
|
||||
{
|
||||
get; internal set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the handle to the mesh data buffer on the GPU.
|
||||
/// </summary>
|
||||
public Handle<GraphicsBuffer> ObjectDataBuffer
|
||||
{
|
||||
get; internal set;
|
||||
}
|
||||
|
||||
internal Mesh(ReadOnlySpan<Vertex> vertices, ReadOnlySpan<uint> indices, Handle<GraphicsBuffer> vertexBuffer, Handle<GraphicsBuffer> indexBuffer)
|
||||
{
|
||||
Vertices = new UnsafeList<Vertex>(vertices.Length, Allocator.Persistent);
|
||||
Indices = new UnsafeList<uint>(indices.Length, Allocator.Persistent);
|
||||
Vertices.CopyFrom(vertices);
|
||||
Indices.CopyFrom(indices);
|
||||
VertexBuffer = vertexBuffer;
|
||||
IndexBuffer = indexBuffer;
|
||||
|
||||
this.ComputeBounds();
|
||||
}
|
||||
|
||||
public readonly void ReleaseCpuResources()
|
||||
{
|
||||
_vertices.Dispose();
|
||||
_indices.Dispose();
|
||||
}
|
||||
|
||||
readonly void IResourceReleasable.ReleaseResource(IResourceDatabase database)
|
||||
{
|
||||
ReleaseCpuResources();
|
||||
|
||||
database.ReleaseResource(VertexBuffer.AsResource());
|
||||
database.ReleaseResource(IndexBuffer.AsResource());
|
||||
database.ReleaseResource(ObjectDataBuffer.AsResource());
|
||||
}
|
||||
}
|
||||
|
||||
public static class MeshExtension
|
||||
{
|
||||
/// <summary>
|
||||
/// Computes the bounding box of the mesh based on its vertices.
|
||||
/// </summary>
|
||||
public static void ComputeBounds(ref this Mesh mesh)
|
||||
{
|
||||
if (mesh.Vertices.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var min = new float3(float.MaxValue);
|
||||
var max = new float3(float.MinValue);
|
||||
foreach (var vertex in mesh.Vertices)
|
||||
{
|
||||
var pos = vertex.position.xyz;
|
||||
min = math.min(min, pos);
|
||||
max = math.max(max, pos);
|
||||
}
|
||||
|
||||
mesh.BoundingBox = new AABB(min, max);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Auto-compute smooth per-vertex normals.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Call this method before vertices and indices are valid.
|
||||
/// </remarks>
|
||||
public static void ComputeNormal(ref this Mesh mesh)
|
||||
{
|
||||
MeshBuilder.ComputeNormal(mesh.Vertices, mesh.Indices);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Auto-compute per-vertex tangents.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Call this method before vertices, normals, and UVs are valid.
|
||||
/// </remarks>
|
||||
public static void ComputeTangents(ref this Mesh mesh)
|
||||
{
|
||||
MeshBuilder.ComputeTangents(mesh.Vertices, mesh.Indices);
|
||||
}
|
||||
}
|
||||
@@ -1,75 +0,0 @@
|
||||
using Misaki.HighPerformance.Mathematics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ghost.Graphics.Core;
|
||||
|
||||
/// <summary>
|
||||
/// The layout of the root signature is:
|
||||
/// <list space="bullet">
|
||||
/// <item>
|
||||
/// Global buffer (b0)
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// Per-view buffer (b1)
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// Per-object buffer (b2)
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// Per-material buffer (b3)
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// Descriptor table for bindless textures (t0)
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// Descriptor table for bindless samplers (s0)
|
||||
/// </item>
|
||||
/// </list>
|
||||
/// </summary>
|
||||
public static class RootSignatureLayout
|
||||
{
|
||||
// public const int GLOBAL_BUFFER_SLOT = 0;
|
||||
// public const int PER_VIEW_BUFFER_SLOT = 1;
|
||||
// public const int PER_OBJECT_BUFFER_SLOT = 2;
|
||||
// public const int PER_MATERIAL_BUFFER_SLOT = 3;
|
||||
|
||||
// public const int TEXTURE_HEAP_SLOT = 0;
|
||||
// public const int SAMPLER_HEAP_SLOT = 0;
|
||||
|
||||
public const int PUSH_CONSTANT_SLOT = 0;
|
||||
|
||||
public const int ROOT_PARAMETER_COUNT = 1;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = 16)]
|
||||
public struct PushConstantsData
|
||||
{
|
||||
public uint globalIndex;
|
||||
public uint viewIndex;
|
||||
public uint objectIndex;
|
||||
public uint materialIndex;
|
||||
}
|
||||
|
||||
// The size should be 176 bytes (16-byte aligned)
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct PerViewData
|
||||
{
|
||||
public float4x4 viewMatrix;
|
||||
public float4x4 projectionMatrix;
|
||||
public float3 cameraPosition;
|
||||
public float nearClip;
|
||||
public float3 cameraDirection;
|
||||
public float farClip;
|
||||
public float4 screenSize; // xy: size, zw: 1/size
|
||||
};
|
||||
|
||||
// The size should be 96 bytes (16-byte aligned)
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct PerObjectData
|
||||
{
|
||||
public float4x4 localToWorld;
|
||||
public float3 worldBoundsMin;
|
||||
public uint vertexBuffer;
|
||||
public float3 worldBoundsMax;
|
||||
public uint indexBuffer;
|
||||
};
|
||||
@@ -1,34 +0,0 @@
|
||||
using Ghost.Core.Utilities;
|
||||
using Ghost.Graphics.D3D12.Utilities;
|
||||
using Ghost.Graphics.RHI;
|
||||
using Misaki.HighPerformance.LowLevel;
|
||||
using TerraFX.Interop.DirectX;
|
||||
|
||||
namespace Ghost.Graphics.D3D12;
|
||||
|
||||
internal unsafe class D3D12CommandAllocator : ICommandAllocator
|
||||
{
|
||||
private UniquePtr<ID3D12CommandAllocator> _allocator;
|
||||
|
||||
public SharedPtr<ID3D12CommandAllocator> NativeAllocator => _allocator.Share();
|
||||
|
||||
public D3D12CommandAllocator(D3D12RenderDevice device, CommandBufferType type)
|
||||
{
|
||||
ID3D12CommandAllocator* pAllocator = default;
|
||||
var commandListType = D3D12Utility.ToCommandListType(type);
|
||||
|
||||
device.NativeDevice.Get()->CreateCommandAllocator(commandListType, __uuidof(pAllocator), (void**)&pAllocator);
|
||||
|
||||
_allocator.Attach(pAllocator);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_allocator.Get()->Reset();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_allocator.Dispose();
|
||||
}
|
||||
}
|
||||
@@ -1,139 +0,0 @@
|
||||
using Ghost.Core;
|
||||
using Ghost.Graphics.RHI;
|
||||
using Ghost.Graphics.Core;
|
||||
using Ghost.Graphics.RenderPasses;
|
||||
using Ghost.Graphics.Contracts;
|
||||
using Ghost.Graphics.RenderGraphModule;
|
||||
|
||||
namespace Ghost.Graphics.D3D12;
|
||||
|
||||
/// <summary>
|
||||
/// D3D12 implementation of the renderer interface using RHI abstractions
|
||||
/// </summary>
|
||||
internal class D3D12Renderer : IRenderer
|
||||
{
|
||||
private readonly D3D12GraphicsEngine _graphicsEngine;
|
||||
private readonly D3D12ResourceDatabase _resourceDatabase;
|
||||
|
||||
private readonly ICommandBuffer _commandBuffer;
|
||||
private readonly RenderGraph _renderGraph;
|
||||
|
||||
private uint _frameIndex;
|
||||
private bool _disposed;
|
||||
|
||||
// NOTE: Testing only.
|
||||
private readonly MeshRenderPass _pass;
|
||||
|
||||
public IRenderOutput? RenderOutput
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
// TODO: Add render graph support
|
||||
|
||||
public D3D12Renderer(D3D12GraphicsEngine graphicsEngine, D3D12ResourceDatabase resourceDatabase)
|
||||
{
|
||||
_graphicsEngine = graphicsEngine;
|
||||
_resourceDatabase = resourceDatabase;
|
||||
|
||||
_commandBuffer = _graphicsEngine.CreateCommandBuffer(CommandBufferType.Graphics);
|
||||
_renderGraph = new RenderGraph(_graphicsEngine);
|
||||
|
||||
// NOTE: Testing only.
|
||||
_pass = new();
|
||||
}
|
||||
|
||||
~D3D12Renderer()
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public Result Render(ICommandAllocator commandAllocator)
|
||||
{
|
||||
if (RenderOutput is null)
|
||||
{
|
||||
return Result.Failure("Render target strategy is not set.");
|
||||
}
|
||||
|
||||
var target = RenderOutput.GetRenderTarget();
|
||||
if (target.IsInvalid)
|
||||
{
|
||||
return Result.Failure("Render target is invalid.");
|
||||
}
|
||||
|
||||
_commandBuffer.Begin(commandAllocator);
|
||||
RenderOutput.BeginRender(_commandBuffer);
|
||||
|
||||
// NOTE: Temporary solution: render directly to the swap chain back buffer if available.
|
||||
// HACK: This is hard coded for testing purposes only.
|
||||
|
||||
var error = RenderScene(target, RenderOutput.Viewport, RenderOutput.Scissor);
|
||||
if (error != Error.None)
|
||||
{
|
||||
_commandBuffer.End();
|
||||
return Result.Failure(error);
|
||||
}
|
||||
|
||||
RenderOutput.EndRender(_commandBuffer);
|
||||
var r = _commandBuffer.End();
|
||||
if (r.IsFailure)
|
||||
{
|
||||
return r;
|
||||
}
|
||||
|
||||
_graphicsEngine.Device.GraphicsQueue.Submit(_commandBuffer);
|
||||
RenderOutput.Present();
|
||||
|
||||
return Result.Success();
|
||||
}
|
||||
|
||||
// TODO: A proper render graph integration.
|
||||
private Error RenderScene(Handle<Texture> target, ViewportDesc viewport, RectDesc rect)
|
||||
{
|
||||
// NOTE: Testing only.
|
||||
var ctx = new RenderingContext(_graphicsEngine, _commandBuffer);
|
||||
if (_frameIndex == 0)
|
||||
{
|
||||
_pass.Initialize(ref ctx);
|
||||
}
|
||||
|
||||
//_commandBuffer.BeginRenderPass(rtDesc, depthDesc, false);
|
||||
_commandBuffer.SetViewport(viewport);
|
||||
_commandBuffer.SetScissorRect(rect);
|
||||
|
||||
_renderGraph.Reset();
|
||||
|
||||
var backBuffer = _renderGraph.ImportTexture(target, "Back Buffer");
|
||||
_pass.Build(_renderGraph, backBuffer);
|
||||
|
||||
// Create view state from viewport
|
||||
var viewState = new ViewState((uint)viewport.Width, (uint)viewport.Height);
|
||||
|
||||
// Compile with view state
|
||||
_renderGraph.Compile(in viewState);
|
||||
_renderGraph.Execute(_commandBuffer);
|
||||
|
||||
//_commandBuffer.EndRenderPass();
|
||||
_frameIndex++;
|
||||
|
||||
return Error.None;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// NOTE: Testing only.
|
||||
_pass.Cleanup(_resourceDatabase);
|
||||
_renderGraph.Dispose();
|
||||
|
||||
_commandBuffer.Dispose();
|
||||
|
||||
_disposed = true;
|
||||
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
using TerraFX.Interop.DirectX;
|
||||
using Ghost.Graphics.Core;
|
||||
|
||||
namespace Ghost.Graphics.D3D12.Utilities;
|
||||
|
||||
internal unsafe static class D3D12PipelineResource
|
||||
{
|
||||
private readonly static D3D12_INPUT_ELEMENT_DESC[] s_inputElementDescs = [
|
||||
new D3D12_INPUT_ELEMENT_DESC{ SemanticName = (sbyte*)Vertex.Semantic.Position.GetUnsafePointer(), SemanticIndex = 0u, Format = Vertex.Semantic.ALIGNED_FORMAT, InputSlot = 0u, AlignedByteOffset = 0u, InputSlotClass = D3D12_INPUT_CLASSIFICATION.D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, InstanceDataStepRate = 0 },
|
||||
new D3D12_INPUT_ELEMENT_DESC{ SemanticName = (sbyte*)Vertex.Semantic.Normal.GetUnsafePointer(), SemanticIndex = 0u, Format = Vertex.Semantic.ALIGNED_FORMAT, InputSlot = 0u, AlignedByteOffset = 16u, InputSlotClass = D3D12_INPUT_CLASSIFICATION.D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, InstanceDataStepRate = 0 },
|
||||
new D3D12_INPUT_ELEMENT_DESC{ SemanticName = (sbyte*)Vertex.Semantic.Tangent.GetUnsafePointer(), SemanticIndex = 0u, Format = Vertex.Semantic.ALIGNED_FORMAT, InputSlot = 0u, AlignedByteOffset = 32u, InputSlotClass = D3D12_INPUT_CLASSIFICATION.D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, InstanceDataStepRate = 0 },
|
||||
new D3D12_INPUT_ELEMENT_DESC{ SemanticName = (sbyte*)Vertex.Semantic.Uv.GetUnsafePointer(), SemanticIndex = 0u, Format = Vertex.Semantic.ALIGNED_FORMAT, InputSlot = 0u, AlignedByteOffset = 48u, InputSlotClass = D3D12_INPUT_CLASSIFICATION.D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, InstanceDataStepRate = 0 },
|
||||
new D3D12_INPUT_ELEMENT_DESC{ SemanticName = (sbyte*)Vertex.Semantic.Color.GetUnsafePointer(), SemanticIndex = 0u, Format = Vertex.Semantic.ALIGNED_FORMAT, InputSlot = 0u, AlignedByteOffset = 64u, InputSlotClass = D3D12_INPUT_CLASSIFICATION.D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, InstanceDataStepRate = 0 },
|
||||
];
|
||||
|
||||
public const DXGI_FORMAT SWAP_CHAIN_BACK_BUFFER_FORMAT = DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
|
||||
public static D3D12_INPUT_LAYOUT_DESC InputLayoutDescription => new()
|
||||
{
|
||||
pInputElementDescs = (D3D12_INPUT_ELEMENT_DESC*)Unsafe.AsPointer(ref s_inputElementDescs[0]),
|
||||
NumElements = (uint)s_inputElementDescs.Length
|
||||
};
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
using Ghost.Core;
|
||||
using Ghost.Graphics.Contracts;
|
||||
|
||||
namespace Ghost.Graphics.RHI;
|
||||
|
||||
/// <summary>
|
||||
/// High-level renderer interface that uses RHI abstractions
|
||||
/// </summary>
|
||||
public interface IRenderer : IDisposable
|
||||
{
|
||||
IRenderOutput? RenderOutput
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Renders a frame
|
||||
/// </summary>
|
||||
/// <param name="commandAllocator">Command allocator to use for rendering</param>
|
||||
/// <returns>Result of the rendering operation</returns>
|
||||
Result Render(ICommandAllocator commandAllocator);
|
||||
}
|
||||
@@ -1,177 +0,0 @@
|
||||
using Ghost.Core;
|
||||
using Ghost.Graphics.Core;
|
||||
using Ghost.Graphics.RHI;
|
||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||
using Misaki.HighPerformance.LowLevel.Collections;
|
||||
using System.IO.Hashing;
|
||||
|
||||
namespace Ghost.Graphics.RenderGraphModule;
|
||||
|
||||
/// <summary>
|
||||
/// Computes structural hashes of render graphs for compilation caching.
|
||||
/// Hashes are based on graph topology and resource configurations, not runtime values.
|
||||
/// </summary>
|
||||
internal static class RenderGraphHasher
|
||||
{
|
||||
/// <summary>
|
||||
/// Computes a hash of the entire render graph structure.
|
||||
/// Used for cache invalidation - same hash means same compilation result.
|
||||
/// </summary>
|
||||
public static unsafe ulong ComputeGraphHash(List<RenderGraphPassBase> passes, RenderGraphResourceRegistry resources)
|
||||
{
|
||||
using var scope = AllocationManager.CreateStackScope();
|
||||
var bufferPool = new UnsafeList<byte>(2048, scope.AllocationHandle);
|
||||
var pData = (byte*)bufferPool.GetUnsafePtr();
|
||||
var offset = 0;
|
||||
|
||||
// Hash pass count
|
||||
*(int*)(pData + offset) = passes.Count;
|
||||
offset += sizeof(int);
|
||||
|
||||
// Hash each pass structure (excluding names)
|
||||
for (var i = 0; i < passes.Count; i++)
|
||||
{
|
||||
var pass = passes[i];
|
||||
|
||||
*(RenderPassType*)(pData + offset) = pass.type;
|
||||
offset += sizeof(RenderPassType);
|
||||
|
||||
*(bool*)(pData + offset) = pass.allowCulling;
|
||||
offset += sizeof(bool);
|
||||
|
||||
*(bool*)(pData + offset) = pass.asyncCompute;
|
||||
offset += sizeof(bool);
|
||||
|
||||
// Hash depth attachment
|
||||
offset = ComputeTextureHash(pData, offset, pass.depthAccess.id, resources);
|
||||
|
||||
pData[offset] = (byte)pass.depthAccess.accessFlags;
|
||||
offset += sizeof(AccessFlags);
|
||||
|
||||
*(int*)(pData + offset) = pass.maxColorIndex;
|
||||
offset += sizeof(int);
|
||||
for (var j = 0; j <= pass.maxColorIndex; j++)
|
||||
{
|
||||
offset = ComputeTextureHash(pData, offset, pass.colorAccess[j].id, resources);
|
||||
|
||||
pData[offset] = (byte)pass.colorAccess[j].accessFlags;
|
||||
offset += sizeof(AccessFlags);
|
||||
}
|
||||
|
||||
for (var j = 0; j < (int)RenderGraphResourceType.Count; j++)
|
||||
{
|
||||
var readList = pass.resourceReads[j];
|
||||
var writeList = pass.resourceWrites[j];
|
||||
var createList = pass.resourceCreates[j];
|
||||
|
||||
*(int*)(pData + offset) = readList.Count;
|
||||
offset += sizeof(int);
|
||||
for (var k = 0; k < readList.Count; k++)
|
||||
{
|
||||
*(int*)(pData + offset) = readList[k].Value;
|
||||
offset += sizeof(int);
|
||||
}
|
||||
|
||||
*(int*)(pData + offset) = writeList.Count;
|
||||
offset += sizeof(int);
|
||||
for (var k = 0; k < writeList.Count; k++)
|
||||
{
|
||||
*(int*)(pData + offset) = writeList[k].Value;
|
||||
offset += sizeof(int);
|
||||
}
|
||||
|
||||
*(int*)(pData + offset) = createList.Count;
|
||||
offset += sizeof(int);
|
||||
for (var k = 0; k < createList.Count; k++)
|
||||
{
|
||||
*(int*)(pData + offset) = createList[k].Value;
|
||||
offset += sizeof(int);
|
||||
}
|
||||
|
||||
*(int*)(pData + offset) = pass.randomAccess.Count;
|
||||
offset += sizeof(int);
|
||||
for (var k = 0; k < pass.randomAccess.Count; k++)
|
||||
{
|
||||
*(int*)(pData + offset) = pass.randomAccess[k].Value;
|
||||
offset += sizeof(int);
|
||||
}
|
||||
}
|
||||
|
||||
*(int*)(pData + offset) = pass.GetRenderFuncHashCode();
|
||||
offset += sizeof(int);
|
||||
}
|
||||
|
||||
var span = new Span<byte>(pData, offset);
|
||||
return XxHash64.HashToUInt64(span);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes a hash of a texture resource's structural properties.
|
||||
/// For imported textures, hashes the backing handle.
|
||||
/// For transient textures, hashes the descriptor (respecting size mode).
|
||||
/// </summary>
|
||||
private static unsafe int ComputeTextureHash(byte* pData, int offset, Identifier<RGTexture> texture, RenderGraphResourceRegistry resources)
|
||||
{
|
||||
if (texture.IsInvalid)
|
||||
{
|
||||
return offset;
|
||||
}
|
||||
|
||||
var resource = resources.GetResource(texture.AsResource());
|
||||
|
||||
// Hash imported flag
|
||||
*(pData + offset) = resource.isImported ? (byte)1 : (byte)0;
|
||||
offset += sizeof(byte);
|
||||
|
||||
// For imported textures, hash the backing resource handle
|
||||
if (resource.isImported)
|
||||
{
|
||||
*(int*)(pData + offset) = resource.backingResource.GetHashCode();
|
||||
offset += sizeof(int);
|
||||
return offset;
|
||||
}
|
||||
|
||||
var desc = resource.rgTextureDesc;
|
||||
|
||||
// Hash format (structural)
|
||||
*(TextureFormat*)(pData + offset) = desc.format;
|
||||
offset += sizeof(TextureFormat);
|
||||
|
||||
// Hash size mode (structural)
|
||||
*(RGTextureSizeMode*)(pData + offset) = desc.sizeMode;
|
||||
offset += sizeof(RGTextureSizeMode);
|
||||
|
||||
// Hash size specification based on mode
|
||||
if (desc.sizeMode == RGTextureSizeMode.Absolute)
|
||||
{
|
||||
// Absolute mode: hash actual dimensions
|
||||
*(uint*)(pData + offset) = desc.width;
|
||||
offset += sizeof(uint);
|
||||
*(uint*)(pData + offset) = desc.height;
|
||||
offset += sizeof(uint);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Relative mode: hash scale factors (NOT resolved dimensions)
|
||||
*(float*)(pData + offset) = desc.scaleX;
|
||||
offset += sizeof(float);
|
||||
*(float*)(pData + offset) = desc.scaleY;
|
||||
offset += sizeof(float);
|
||||
}
|
||||
|
||||
// Hash other structural properties
|
||||
*(TextureDimension*)(pData + offset) = desc.dimension;
|
||||
offset += sizeof(TextureDimension);
|
||||
*(uint*)(pData + offset) = desc.mipLevels;
|
||||
offset += sizeof(uint);
|
||||
*(TextureUsage*)(pData + offset) = desc.usage;
|
||||
offset += sizeof(TextureUsage);
|
||||
|
||||
*(bool*)(pData + offset) = desc.clearAtFirstUse;
|
||||
offset += sizeof(bool);
|
||||
*(bool*)(pData + offset) = desc.discardAtLastUse;
|
||||
offset += sizeof(bool);
|
||||
|
||||
return offset;
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
#include "F:/csharp/GhostEngine/Ghost.Graphics/Shaders/Includes/Properties.hlsl"
|
||||
#include "F:/csharp/GhostEngine/Ghost.Graphics/Shaders/Includes/Common.hlsl"
|
||||
|
||||
struct PixelInput
|
||||
{
|
||||
float4 position : SV_POSITION;
|
||||
float4 color : COLOR;
|
||||
float4 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
[numthreads(3, 1, 1)] // 3 threads per triangle
|
||||
[OUTPUT_TRIANGLE_TOPOLOGY]
|
||||
void MSMain(
|
||||
uint3 groupThreadID : SV_GroupThreadID,
|
||||
uint groupID : SV_GroupID,
|
||||
out vertices PixelInput outVerts[3],
|
||||
out indices uint3 outTris[1])
|
||||
{
|
||||
uint vertexId = groupThreadID.x;
|
||||
|
||||
PerObjectData perObjectData = LoadData<PerObjectData>(g_PushConstantData.perObjectBuffer, 0);
|
||||
Vertex v = LoadVertexData(vertexId, groupID.x, perObjectData.vertexBuffer, perObjectData.indexBuffer);
|
||||
|
||||
SetMeshOutputCounts(3, 1);
|
||||
|
||||
// Write vertex output
|
||||
outVerts[vertexId].position = v.position;
|
||||
outVerts[vertexId].color = v.color;
|
||||
outVerts[vertexId].uv = v.uv;
|
||||
|
||||
// Thread 0 defines topology
|
||||
if (vertexId == 0)
|
||||
{
|
||||
outTris[0] = uint3(0, 1, 2);
|
||||
}
|
||||
}
|
||||
|
||||
float4 PSMain(PixelInput input) : SV_TARGET
|
||||
{
|
||||
PerMaterialData perMaterialData = LoadData<PerMaterialData>(g_PushConstantData.perMaterialBuffer, 0);
|
||||
|
||||
float4 color1 = SAMPLE_TEXTURE2D(perMaterialData.texture1, perMaterialData.tex_sampler, input.uv.xy);
|
||||
float4 color2 = SAMPLE_TEXTURE2D(perMaterialData.texture2, perMaterialData.tex_sampler, input.uv.xy);
|
||||
float4 color3 = SAMPLE_TEXTURE2D(perMaterialData.texture3, perMaterialData.tex_sampler, input.uv.xy);
|
||||
float4 color4 = SAMPLE_TEXTURE2D(perMaterialData.texture4, perMaterialData.tex_sampler, input.uv.xy);
|
||||
|
||||
float4 blendedColor = (color1 + color2 + color3 + color4) * 0.25f;
|
||||
return perMaterialData.color * blendedColor + input.color;
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
namespace Ghost.Graphics.RenderPasses;
|
||||
|
||||
internal class SimpleRenderPipeline
|
||||
{
|
||||
}
|
||||
@@ -1,324 +0,0 @@
|
||||
using Ghost.Core;
|
||||
using Ghost.Graphics.RHI;
|
||||
using Misaki.HighPerformance.Mathematics;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
namespace Ghost.Graphics;
|
||||
|
||||
public enum GraphicsAPI
|
||||
{
|
||||
Direct3D12
|
||||
}
|
||||
|
||||
public struct RenderingConfig
|
||||
{
|
||||
public GraphicsAPI GraphicsAPI
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public uint FrameBufferCount
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
}
|
||||
|
||||
public interface IFenceSynchronizer
|
||||
{
|
||||
uint CPUFenceValue
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
uint GPUFenceValue
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
uint FrameIndex
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
uint MaxFrameLatency
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
bool WaitForGPUReady(int timeOut = -1);
|
||||
void SignalCPUReady();
|
||||
void WaitIdle();
|
||||
}
|
||||
|
||||
public interface IRenderSystem : IFenceSynchronizer, IDisposable
|
||||
{
|
||||
IGraphicsEngine GraphicsEngine
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
bool IsRunning
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
void Start();
|
||||
void Stop();
|
||||
void RequestSwapChainResize(ISwapChain swapChain, uint2 newSize);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Application-level render system that orchestrates multiple renderers
|
||||
/// and handles frame synchronization
|
||||
/// </summary>
|
||||
internal class RenderSystem : IRenderSystem
|
||||
{
|
||||
// TODO: Thread local command buffers.
|
||||
private struct FrameResource : IDisposable
|
||||
{
|
||||
public required AutoResetEvent CpuReadyEvent
|
||||
{
|
||||
get; init;
|
||||
}
|
||||
|
||||
public required AutoResetEvent GpuReadyEvent
|
||||
{
|
||||
get; init;
|
||||
}
|
||||
|
||||
public required ICommandAllocator CommandAllocator
|
||||
{
|
||||
get; init;
|
||||
}
|
||||
|
||||
public ulong FenceValue
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public readonly void Dispose()
|
||||
{
|
||||
CpuReadyEvent.Dispose();
|
||||
GpuReadyEvent.Dispose();
|
||||
CommandAllocator.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly RenderingConfig _config;
|
||||
private readonly IGraphicsEngine _graphicsEngine;
|
||||
|
||||
private readonly FrameResource[] _frameResources;
|
||||
private readonly Thread _renderThread;
|
||||
private readonly AutoResetEvent _shutdownEvent;
|
||||
private readonly ConcurrentDictionary<ISwapChain, uint2> _resizeRequest;
|
||||
|
||||
private uint _frameIndex;
|
||||
private uint _cpuFenceValue;
|
||||
private uint _gpuFenceValue;
|
||||
|
||||
private bool _isRunning;
|
||||
private bool _disposed;
|
||||
|
||||
public IGraphicsEngine GraphicsEngine => _graphicsEngine;
|
||||
public bool IsRunning => _isRunning;
|
||||
|
||||
public uint CPUFenceValue => _cpuFenceValue;
|
||||
public uint GPUFenceValue => _gpuFenceValue;
|
||||
public uint FrameIndex => _frameIndex;
|
||||
public uint MaxFrameLatency => _config.FrameBufferCount;
|
||||
|
||||
public RenderSystem(RenderingConfig config)
|
||||
{
|
||||
_config = config;
|
||||
_graphicsEngine = config.GraphicsAPI switch
|
||||
{
|
||||
GraphicsAPI.Direct3D12 => new D3D12.D3D12GraphicsEngine(this),
|
||||
_ => throw new NotSupportedException($"Graphics API {config.GraphicsAPI} is not supported.")
|
||||
};
|
||||
|
||||
// Create frame resources for synchronization
|
||||
_frameResources = new FrameResource[config.FrameBufferCount];
|
||||
for (var i = 0; i < config.FrameBufferCount; i++)
|
||||
{
|
||||
_frameResources[i] = new FrameResource
|
||||
{
|
||||
CpuReadyEvent = new AutoResetEvent(false),
|
||||
GpuReadyEvent = new AutoResetEvent(true),
|
||||
CommandAllocator = _graphicsEngine.CreateCommandAllocator(CommandBufferType.Graphics)
|
||||
};
|
||||
}
|
||||
|
||||
_renderThread = new Thread(RenderLoop)
|
||||
{
|
||||
IsBackground = true,
|
||||
Name = "Graphics Render Thread",
|
||||
Priority = ThreadPriority.Normal
|
||||
};
|
||||
|
||||
_shutdownEvent = new AutoResetEvent(false);
|
||||
_resizeRequest = new ConcurrentDictionary<ISwapChain, uint2>();
|
||||
|
||||
_isRunning = false;
|
||||
_disposed = false;
|
||||
}
|
||||
|
||||
~RenderSystem()
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
||||
if (_isRunning)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_isRunning = true;
|
||||
_renderThread.Start();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
||||
if (!_isRunning)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_isRunning = false;
|
||||
_shutdownEvent.Set();
|
||||
_renderThread.Join();
|
||||
}
|
||||
|
||||
public void RequestSwapChainResize(ISwapChain swapChain, uint2 newSize)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
_resizeRequest.AddOrUpdate(swapChain, newSize, (_, _) => newSize);
|
||||
}
|
||||
|
||||
public bool WaitForGPUReady(int timeOut = -1)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
||||
var eventIndex = (int)(_cpuFenceValue % _config.FrameBufferCount);
|
||||
return _frameResources[eventIndex].GpuReadyEvent.WaitOne(timeOut);
|
||||
}
|
||||
|
||||
public void SignalCPUReady()
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
||||
var eventIndex = (int)(_cpuFenceValue % _config.FrameBufferCount);
|
||||
_frameResources[eventIndex].CpuReadyEvent.Set();
|
||||
_cpuFenceValue++;
|
||||
}
|
||||
|
||||
public void WaitIdle()
|
||||
{
|
||||
foreach (var frameResource in _frameResources)
|
||||
{
|
||||
if (frameResource.FenceValue > 0)
|
||||
{
|
||||
_graphicsEngine.Device.GraphicsQueue.WaitForValue(frameResource.FenceValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RenderLoop()
|
||||
{
|
||||
var waitHandles = new WaitHandle[] { null!, _shutdownEvent };
|
||||
|
||||
while (_isRunning)
|
||||
{
|
||||
_frameIndex = _gpuFenceValue % _config.FrameBufferCount;
|
||||
ref var frameResource = ref _frameResources[_frameIndex];
|
||||
|
||||
// Wait for either CPU ready signal or shutdown signal
|
||||
waitHandles[0] = frameResource.CpuReadyEvent;
|
||||
var waitResult = WaitHandle.WaitAny(waitHandles);
|
||||
|
||||
// If shutdown was signaled or timeout occurred, exit the loop
|
||||
if (!_isRunning || waitResult == 1 || waitResult == WaitHandle.WaitTimeout)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// Only proceed if CPU ready event was signaled
|
||||
if (waitResult == 0)
|
||||
{
|
||||
if (frameResource.FenceValue > 0)
|
||||
{
|
||||
_graphicsEngine.Device.GraphicsQueue.WaitForValue(frameResource.FenceValue);
|
||||
}
|
||||
|
||||
if (!_resizeRequest.IsEmpty)
|
||||
{
|
||||
//WaitIdle();
|
||||
_gpuFenceValue++;
|
||||
var flushFence = _graphicsEngine.Device.GraphicsQueue.Signal(_gpuFenceValue);
|
||||
_graphicsEngine.Device.GraphicsQueue.WaitForValue(flushFence);
|
||||
|
||||
// Sync the current frame resource to this new fence to keep state consistent
|
||||
frameResource.FenceValue = flushFence;
|
||||
|
||||
|
||||
foreach (var resource in _frameResources)
|
||||
{
|
||||
resource.CommandAllocator.Reset();
|
||||
}
|
||||
|
||||
foreach (var kvp in _resizeRequest)
|
||||
{
|
||||
var swapChain = kvp.Key;
|
||||
var newSize = kvp.Value;
|
||||
swapChain.Resize(newSize.x, newSize.y);
|
||||
}
|
||||
|
||||
_resizeRequest.Clear();
|
||||
}
|
||||
|
||||
frameResource.CommandAllocator.Reset();
|
||||
|
||||
var r = _graphicsEngine.RenderFrame(frameResource.CommandAllocator);
|
||||
if (r.IsFailure)
|
||||
{
|
||||
_isRunning = false;
|
||||
#if DEBUG
|
||||
System.Diagnostics.Debugger.Break();
|
||||
#endif
|
||||
Logger.LogError($"RenderFrame failed: {r.Message}");
|
||||
}
|
||||
|
||||
_gpuFenceValue++;
|
||||
|
||||
frameResource.GpuReadyEvent.Set();
|
||||
frameResource.FenceValue = _graphicsEngine.Device.GraphicsQueue.Signal(_gpuFenceValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Stop();
|
||||
|
||||
foreach (var frameResource in _frameResources)
|
||||
{
|
||||
frameResource.Dispose();
|
||||
}
|
||||
|
||||
_graphicsEngine.Dispose();
|
||||
_shutdownEvent.Dispose();
|
||||
|
||||
_disposed = true;
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
#ifndef BUILTIN_PROPERTIES_HLSL
|
||||
#define BUILTIN_PROPERTIES_HLSL
|
||||
|
||||
#include "F:/csharp/GhostEngine/Ghost.Graphics/Shaders/Includes/Common.hlsl"
|
||||
|
||||
struct PushConstantData
|
||||
{
|
||||
BYTE_ADDRESS_BUFFER globalBuffer;
|
||||
BYTE_ADDRESS_BUFFER perViewBuffer;
|
||||
BYTE_ADDRESS_BUFFER perObjectBuffer;
|
||||
BYTE_ADDRESS_BUFFER perMaterialBuffer;
|
||||
};
|
||||
|
||||
struct PerViewData
|
||||
{
|
||||
float4x4 viewMatrix;
|
||||
float4x4 projectionMatrix;
|
||||
float3 cameraPosition;
|
||||
float nearClip;
|
||||
float3 cameraDirection;
|
||||
float farClip;
|
||||
float4 screenSize; // xy: size, zw: 1/size
|
||||
};
|
||||
|
||||
struct PerObjectData
|
||||
{
|
||||
float4x4 localToWorld;
|
||||
float3 worldBoundsMin;
|
||||
BYTE_ADDRESS_BUFFER vertexBuffer;
|
||||
float3 worldBoundsMax;
|
||||
BYTE_ADDRESS_BUFFER indexBuffer;
|
||||
};
|
||||
|
||||
PushConstantData g_PushConstantData : register(b0);
|
||||
|
||||
#endif // BUILTIN_PROPERTIES_HLSL
|
||||