shader "MyShader/Standard" { properties { float4 color = { 1, 1, 1, 1 }; tex2d texture1 = { black }; tex2d texture2 = { white }; tex2d texture3 = { grey }; tex2d texture4 = { normal }; sampler tex_sampler; } pass "Forward" { pipeline { ztest = disabled; zwrite = off; cull = off; blend = opaque; color_mask = all; } mesh "F:/csharp/GhostEngine/Ghost.Graphics/RenderPasses/ShaderCode.hlsl" : "MSMain"; pixel "F:/csharp/GhostEngine/Ghost.Graphics/RenderPasses/ShaderCode.hlsl" : "PSMain"; } }