namespace Ghost.Engine.Services; public enum SceneLoadMode { Single, Additive } public static class SceneManager { //private readonly static HashSet _activeScenes = new(); //internal static IEnumerable QueryRootGameObjects() //{ // foreach (var scene in _activeScenes) // { // foreach (var gameObject in scene.RootObjects) // { // if (!gameObject.IsActive) // { // continue; // } // yield return gameObject; // } // } //} //public static void LoadScene(Scene scene, SceneLoadMode loadMode) //{ // if (loadMode == SceneLoadMode.Single) // { // foreach (var activeScene in _activeScenes) // { // activeScene.Unload(); // } // _activeScenes.Clear(); // } // _activeScenes.Add(scene); // scene.Load(); //} //public static Task LoadSceneAsync(Scene scene, SceneLoadMode loadMode) //{ // return Task.Run(() => LoadScene(scene, loadMode)); //} }