// // This file is generated by Ghost.NativeWrapperGen. Do not edit manually. // namespace Ghost.Ufbx; public unsafe partial struct ufbx_blend_deformer { /// /// From: /// [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)] public Misaki.HighPerformance.Mathematics.float3 GetBlendVertexOffset(nuint vertex) { return Api.ufbx_get_blend_vertex_offset( (ufbx_blend_deformer*)System.Runtime.CompilerServices.Unsafe.AsPointer(ref this), vertex); } /// /// From: /// [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)] public void AddBlendVertexOffsets(Misaki.HighPerformance.Mathematics.float3* vertices, nuint num_vertices, float weight) { Api.ufbx_add_blend_vertex_offsets( (ufbx_blend_deformer*)System.Runtime.CompilerServices.Unsafe.AsPointer(ref this), vertices, num_vertices, weight); } }