using System.Numerics; namespace Ghost.Graphics.Data; public struct Vertex(Vector4 position, Vector4 normal, Vector4 tangent, Color32 color, Vector4 uv) { public Vector4 Position { get; set; } = position; public Vector4 Normal { get; set; } = normal; public Vector4 Tangent { get; set; } = tangent; public Color32 Color { get; set; } = color; public Vector4 UV { get; set; } = uv; }