using System.Runtime.CompilerServices; namespace Ghost.Zeux.MeshOptimizer { public partial struct meshopt_Bounds { [NativeTypeName("float[3]")] public _center_e__FixedBuffer center; public float radius; [NativeTypeName("float[3]")] public _cone_apex_e__FixedBuffer cone_apex; [NativeTypeName("float[3]")] public _cone_axis_e__FixedBuffer cone_axis; public float cone_cutoff; [NativeTypeName("signed char[3]")] public _cone_axis_s8_e__FixedBuffer cone_axis_s8; [NativeTypeName("signed char")] public sbyte cone_cutoff_s8; [InlineArray(3)] public partial struct _center_e__FixedBuffer { public float e0; } [InlineArray(3)] public partial struct _cone_apex_e__FixedBuffer { public float e0; } [InlineArray(3)] public partial struct _cone_axis_e__FixedBuffer { public float e0; } [InlineArray(3)] public partial struct _cone_axis_s8_e__FixedBuffer { public sbyte e0; } } }