namespace Ghost.Editor.Core.Resources; internal static class FileExtensions { public const string PROJECT_FILE_EXTENSION = ".ghostproj"; public const string TEMPLATE_FILE_EXTENSION = ".ghosttemplate"; public const string SCENE_FILE_EXTENSION = ".ghostscene"; public const string ASSET_FILE_EXTENSION = ".ghostasset"; public const string SHADER_FILE_EXTENSION = ".ghostshader"; public const string MATERIAL_FILE_EXTENSION = ".ghostmaterial"; }