namespace Ghost.Core.Graphics; /// /// The layout of the root signature is: /// /// /// Global buffer (b0) /// /// /// Per-view buffer (b1) /// /// /// Per-object buffer (b2) /// /// /// Per-material buffer (b3) /// /// /// Descriptor table for bindless textures (t0) /// /// /// Descriptor table for bindless samplers (s0) /// /// /// public static class RootSignatureLayout { public const int GLOBAL_BUFFER_SLOT = 0; public const int PER_VIEW_BUFFER_SLOT = 1; public const int PER_OBJECT_BUFFER_SLOT = 2; public const int PER_MATERIAL_BUFFER_SLOT = 3; public const int TEXTURE_HEAP_SLOT = 0; public const int SAMPLER_HEAP_SLOT = 0; }