using Ghost.Core.Utilities;
using Ghost.Graphics.RHI;
using Misaki.HighPerformance.LowLevel;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
using static TerraFX.Aliases.D3D_Alias;
using static TerraFX.Aliases.D3D12_Alias;
using static TerraFX.Aliases.DXGI_Alias;
namespace Ghost.Graphics.D3D12;
///
/// D3D12 implementation of the render device interface
///
internal unsafe class D3D12RenderDevice : IRenderDevice
{
private UniquePtr _device;
private UniquePtr _dxgiFactory;
private UniquePtr _adapter;
private readonly D3D12CommandQueue _graphicsQueue;
private readonly D3D12CommandQueue _computeQueue;
private readonly D3D12CommandQueue _copyQueue;
private bool _disposed;
public ICommandQueue GraphicsQueue => _graphicsQueue;
public ICommandQueue ComputeQueue => _computeQueue;
public ICommandQueue CopyQueue => _copyQueue;
public SharedPtr DXGIFactory => _dxgiFactory.Share();
public SharedPtr NativeDevice => _device.Share();
public SharedPtr Adapter => _adapter.Share();
public SharedPtr NativeGraphicsQueue => _graphicsQueue.NativeQueue;
public SharedPtr NativeComputeQueue => _computeQueue.NativeQueue;
public SharedPtr NativeCopyQueue => _copyQueue.NativeQueue;
public D3D12RenderDevice()
{
IDXGIFactory7* pFactory = default;
#if DEBUG
ThrowIfFailed(CreateDXGIFactory2(TRUE, __uuidof(pFactory), (void**)&pFactory));
#else
ThrowIfFailed(CreateDXGIFactory2(FALSE, __uuidof(pFactory), (void**)&pFactory));
#endif
_dxgiFactory.Attach(pFactory);
InitializeDevice();
_graphicsQueue = new D3D12CommandQueue(_device.Get(), CommandQueueType.Graphics);
_computeQueue = new D3D12CommandQueue(_device.Get(), CommandQueueType.Compute);
_copyQueue = new D3D12CommandQueue(_device.Get(), CommandQueueType.Copy);
}
~D3D12RenderDevice()
{
Dispose();
}
private void InitializeDevice()
{
ID3D12Device14* pDevice = default;
IDXGIAdapter1* pAdapter = default;
for (uint adapterIndex = 0;
_dxgiFactory.Get()->EnumAdapterByGpuPreference(adapterIndex, DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE, __uuidof(pAdapter), (void**)&pAdapter).SUCCEEDED;
adapterIndex++)
{
DXGI_ADAPTER_DESC1 desc = default;
pAdapter->GetDesc1(&desc);
// Don't select the Basic Render Driver adapter.
if (desc.Flags.HasFlag(DXGI_ADAPTER_FLAG_SOFTWARE))
{
goto NEXT_ITERATION;
}
if (D3D12CreateDevice((IUnknown*)pAdapter, D3D_FEATURE_LEVEL_12_0, __uuidof(pDevice), (void**)&pDevice).SUCCEEDED)
{
_adapter.Attach(pAdapter);
break;
}
NEXT_ITERATION:
pAdapter->Release();
}
if (pDevice == null)
{
pAdapter->Release(); // Dispose the last adapter we tried.
throw new PlatformNotSupportedException("Cannot create ID3D12Device with feature level 12.0");
}
_device.Attach(pDevice);
}
public FeatureSupport GetFeatureSupport()
{
ObjectDisposedException.ThrowIf(_disposed, this);
FeatureSupport support = FeatureSupport.None;
D3D12_FEATURE_DATA_D3D12_OPTIONS options = default;
if (_device.Get()->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &options, (uint)sizeof(D3D12_FEATURE_DATA_D3D12_OPTIONS)).SUCCEEDED)
{
if (options.ResourceBindingTier == D3D12_RESOURCE_BINDING_TIER_3)
{
support |= FeatureSupport.BindlessResources;
}
}
D3D12_FEATURE_DATA_D3D12_OPTIONS5 options5 = default;
if (_device.Get()->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS5, &options5, (uint)sizeof(D3D12_FEATURE_DATA_D3D12_OPTIONS5)).SUCCEEDED)
{
if (options5.RaytracingTier != D3D12_RAYTRACING_TIER_NOT_SUPPORTED)
{
support |= FeatureSupport.RayTracing;
}
}
D3D12_FEATURE_DATA_D3D12_OPTIONS6 options6 = default;
if (_device.Get()->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS6, &options6, (uint)sizeof(D3D12_FEATURE_DATA_D3D12_OPTIONS6)).SUCCEEDED)
{
if (options6.VariableShadingRateTier != D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED)
{
support |= FeatureSupport.VariableRateShading;
}
}
D3D12_FEATURE_DATA_D3D12_OPTIONS7 options7 = default;
if (_device.Get()->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7, &options7, (uint)sizeof(D3D12_FEATURE_DATA_D3D12_OPTIONS7)).SUCCEEDED)
{
if (options7.MeshShaderTier != D3D12_MESH_SHADER_TIER_NOT_SUPPORTED)
{
support |= FeatureSupport.MeshShaders;
}
if (options7.SamplerFeedbackTier != D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED)
{
support |= FeatureSupport.SamplerFeedback;
}
}
return support;
}
public void Dispose()
{
if (_disposed)
{
return;
}
_graphicsQueue.Dispose();
_computeQueue.Dispose();
_copyQueue.Dispose();
_device.Dispose();
_dxgiFactory.Dispose();
_adapter.Dispose();
_disposed = true;
GC.SuppressFinalize(this);
}
}