shader "MyShader/Standard" { properties { float4 color = float4(1, 1, 1, 1); texture2d texture1 = texture2d(black); texture2d texture2 = texture2d(white); texture2d texture3 = texture2d(grey); texture2d texture4 = texture2d(normal); } pipeline { ztest = less_equal; zwrite = on; cull = back; blend = opaque; color_mask = 0; } pass "Forward" { ms("F:/csharp/GhostEngine/Ghost.Graphics/RenderPasses/ShaderCode.hlsl", "MSMain"); ps("F:/csharp/GhostEngine/Ghost.Graphics/RenderPasses/ShaderCode.hlsl", "PSMain"); includes { "F:/csharp/GhostEngine/Ghost.Shader/BuiltIn/Common.hlsl"; } } }