using Ghost.Editor.Infrastructures.SceneGraph;
using Ghost.Editor.ViewModels.Pages.EngineEditor;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace Ghost.Editor.View.Pages.EngineEditor;
///
/// An empty page that can be used on its own or navigated to within a Frame.
///
internal sealed partial class HierarchyPage : Page
{
public HierarchyViewModel ViewModel
{
get;
}
public HierarchyPage()
{
ViewModel = App.GetService();
InitializeComponent();
}
}
internal partial class HierarchyTemplateSector : DataTemplateSelector
{
public DataTemplate? SceneTemplate
{
get;
set;
}
public DataTemplate? EntityTemplate
{
get;
set;
}
protected override DataTemplate SelectTemplateCore(object item)
{
if (SceneTemplate == null || EntityTemplate == null)
{
return base.SelectTemplateCore(item);
}
var node = (SceneGraphNode)item;
return node.Type switch
{
SceneGraphNode.NodeType.Scene => SceneTemplate,
SceneGraphNode.NodeType.Entity => EntityTemplate,
_ => base.SelectTemplateCore(item)
};
}
}