using Ghost.Editor.Core.Inspector; using Microsoft.UI.Xaml; using Microsoft.UI.Xaml.Controls; namespace Ghost.Editor.Core.SceneGraph; public sealed partial class SceneNode : SceneGraphNode, IInspectable { public IconSource? Icon => throw new NotImplementedException(); public UIElement? HeaderContent => throw new NotImplementedException(); public UIElement? InspectorContent => throw new NotImplementedException(); }