forked from Misaki/GhostEngine
Changed the `AppStateMachine` to implement `IDisposable` and `IAsyncDisposable` for better resource management. Changed the `IAppState` interface to include asynchronous methods for state transitions. Changed the `App` class to start the host asynchronously and added an `OnClosed` method for proper shutdown. Changed the `EditorState` class to ensure the window closes correctly when exiting the state. Changed the `LandingState` class to improve window activation and deactivation management. Changed the `HostHelper` class to register `LandingWindow` and `EngineEditorWindow` as singletons for better performance. Changed the `ScenePage` class to utilize a new interface for swap chain management. Changed the `OpenProjectPage` and `CreateProjectPage` classes to enhance navigation handling. Changed the `ConsoleViewModel` to improve log update handling with a new context structure. Changed the `OpenProjectViewModel` to clear project lists when navigating away. Changed the `EngineCore` class to start the graphics pipeline asynchronously. Changed the `Logger` class to use a new context structure for log changes. Added the `ICommandBuffer`, `IGraphicsDevice`, and `IRenderView` interfaces to enhance the rendering pipeline. Changed the `DX12CommandBuffer`, `DX12GraphicsDevice`, and `DX12RenderView` classes for improved resource management and rendering efficiency. Refactored the `Mesh` class to use a new `Vertex` structure for simplified vertex management. Added the `TextureUtility` class for texture management utilities, including mip count calculation. Changed the `launchSettings.json` to include a new profile for the graphics project with native debugging enabled. Changed the `MeshBuilder` class to utilize the new `Vertex` structure for vertex creation.
72 lines
1.9 KiB
C#
72 lines
1.9 KiB
C#
using Ghost.Data.Models;
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using Ghost.Editor.ViewModels.Pages.Landing;
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Navigation;
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using Windows.ApplicationModel.DataTransfer;
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namespace Ghost.Editor.View.Pages.Landing;
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internal sealed partial class OpenProjectPage : Page
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{
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public OpenProjectViewModel ViewModel
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{
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get;
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}
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public OpenProjectPage()
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{
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ViewModel = App.GetService<OpenProjectViewModel>();
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InitializeComponent();
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}
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protected override void OnNavigatedTo(NavigationEventArgs e)
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{
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base.OnNavigatedTo(e);
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ViewModel.OnNavigatedTo(e.Parameter);
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}
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protected override void OnNavigatedFrom(NavigationEventArgs e)
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{
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base.OnNavigatedFrom(e);
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ViewModel.OnNavigatedFrom();
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}
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private void ProjectContainer_DragEnter(object sender, DragEventArgs e)
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{
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ViewModel.DragVisibility = Visibility.Visible;
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ViewModel.EmptyVisibility = Visibility.Collapsed;
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}
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private void ProjectContainer_DragLeave(object sender, DragEventArgs e)
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{
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ViewModel.DragVisibility = Visibility.Collapsed;
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ViewModel.UpdateEmptyPlaceHolderVisibility();
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}
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private void ProjectContainer_DragOver(object sender, DragEventArgs e)
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{
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if (e.DataView.Contains(StandardDataFormats.StorageItems))
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{
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e.AcceptedOperation = DataPackageOperation.Link;
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}
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else
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{
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e.AcceptedOperation = DataPackageOperation.None;
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}
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}
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private async void ProjectContainer_Drop(object sender, DragEventArgs e)
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{
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await ViewModel.ContentDrop(e.DataView);
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}
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private async void ListView_ItemClick(object sender, ItemClickEventArgs e)
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{
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if (e.ClickedItem is ProjectMetadataInfo project)
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{
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await Task.Yield();
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await ViewModel.OpenProjectAsync(project);
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}
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}
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} |