forked from Misaki/GhostEngine
146 lines
5.4 KiB
C#
146 lines
5.4 KiB
C#
using Ghost.Core;
|
|
using Ghost.Graphics.RHI;
|
|
using Misaki.HighPerformance.LowLevel.Buffer;
|
|
using Misaki.HighPerformance.LowLevel.Collections;
|
|
using Misaki.HighPerformance.LowLevel.Utilities;
|
|
using Win32;
|
|
|
|
namespace Ghost.Graphics.Data;
|
|
|
|
public unsafe readonly ref struct RenderingContext
|
|
{
|
|
private readonly IRenderDevice _device;
|
|
private readonly ICommandBuffer _cmd;
|
|
private readonly ICommandBuffer _copyCmd;
|
|
private readonly ICommandBuffer _computeCmd;
|
|
private readonly IResourceAllocator _resourceAllocator;
|
|
private readonly IResourceDatabase _resourceDatabase;
|
|
private readonly IPipelineLibrary _stateController;
|
|
|
|
internal RenderingContext(
|
|
IRenderDevice device,
|
|
ICommandBuffer cmd,
|
|
ICommandBuffer copyCmd,
|
|
ICommandBuffer computeCmd,
|
|
IResourceAllocator resourceAllocator,
|
|
IResourceDatabase resourceDatabase,
|
|
IPipelineLibrary stateController)
|
|
{
|
|
_device = device;
|
|
_cmd = cmd;
|
|
_copyCmd = copyCmd;
|
|
_computeCmd = computeCmd;
|
|
_resourceAllocator = resourceAllocator;
|
|
_resourceDatabase = resourceDatabase;
|
|
_stateController = stateController;
|
|
}
|
|
|
|
public Handle<Mesh> CreateMesh(UnsafeList<Vertex> vertices, UnsafeList<uint> indices)
|
|
{
|
|
var mesh = _resourceAllocator.CreateMesh(vertices, indices);
|
|
return mesh;
|
|
}
|
|
|
|
public Handle<Mesh> CreateMesh(ReadOnlySpan<Vertex> vertices, ReadOnlySpan<uint> indices)
|
|
{
|
|
var vertexList = new UnsafeList<Vertex>(vertices.Length, Allocator.Persistent);
|
|
var indexList = new UnsafeList<uint>(indices.Length, Allocator.Persistent);
|
|
|
|
vertexList.CopyFrom(vertices);
|
|
indexList.CopyFrom(indices);
|
|
|
|
return CreateMesh(vertexList, indexList);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Uploads the mesh data to the GPU.
|
|
/// </summary>
|
|
/// <param name="mesh">The handle point to the mesh buffer</param>
|
|
/// <param name="markMeshStatic">Whether to mark the mesh as static. If it's true, the cpu buffer of the mesh will not be avaliable any more</param>
|
|
public void UploadMesh(Handle<Mesh> mesh, bool markMeshStatic)
|
|
{
|
|
ref var meshData = ref _resourceDatabase.GetMeshReference(mesh);
|
|
var vertexState = _resourceDatabase.GetResourceState(meshData.vertexBuffer.AsResource());
|
|
var indexState = _resourceDatabase.GetResourceState(meshData.indexBuffer.AsResource());
|
|
var needVertexTransition = vertexState != ResourceState.CopyDest;
|
|
var needIndexTransition = indexState != ResourceState.CopyDest;
|
|
|
|
if (needVertexTransition)
|
|
{
|
|
_copyCmd.ResourceBarrier(meshData.vertexBuffer.AsResource(), vertexState, ResourceState.CopyDest);
|
|
_resourceDatabase.SetResourceState(meshData.vertexBuffer.AsResource(), ResourceState.CopyDest);
|
|
}
|
|
|
|
if (needIndexTransition)
|
|
{
|
|
_copyCmd.ResourceBarrier(meshData.indexBuffer.AsResource(), indexState, ResourceState.CopyDest);
|
|
_resourceDatabase.SetResourceState(meshData.indexBuffer.AsResource(), ResourceState.CopyDest);
|
|
}
|
|
|
|
_copyCmd.Upload(meshData.vertexBuffer, meshData.vertices.AsSpan());
|
|
_copyCmd.Upload(meshData.indexBuffer, meshData.indices.AsSpan());
|
|
|
|
if (needVertexTransition)
|
|
{
|
|
_copyCmd.ResourceBarrier(meshData.vertexBuffer.AsResource(), ResourceState.CopyDest, vertexState);
|
|
_resourceDatabase.SetResourceState(meshData.vertexBuffer.AsResource(), vertexState);
|
|
}
|
|
|
|
if (needIndexTransition)
|
|
{
|
|
_resourceDatabase.SetResourceState(meshData.indexBuffer.AsResource(), indexState);
|
|
_copyCmd.ResourceBarrier(meshData.indexBuffer.AsResource(), ResourceState.CopyDest, indexState);
|
|
}
|
|
|
|
if (markMeshStatic)
|
|
{
|
|
meshData.ReleaseCpuResources();
|
|
}
|
|
}
|
|
|
|
public Handle<Texture> CreateTexture(ref readonly TextureDesc desc, bool tempResource = false)
|
|
{
|
|
return _resourceAllocator.CreateTexture(in desc, tempResource);
|
|
}
|
|
|
|
public void UploadTexture(Handle<Texture> texture, ReadOnlySpan<byte> data)
|
|
{
|
|
var desc = _resourceDatabase.GetResourceDescription(texture.AsResource());
|
|
desc.textureDescription.Format.GetSurfaceInfo((int)desc.textureDescription.Width, (int)desc.textureDescription.Height, out var rowPitch, out var slicePitch, out _);
|
|
|
|
var subresourceData = new SubResourceData
|
|
{
|
|
pData = data.GetPointer(),
|
|
rowPitch = rowPitch,
|
|
slicePitch = slicePitch
|
|
};
|
|
|
|
var sateBefore = _resourceDatabase.GetResourceState(texture.AsResource());
|
|
var needTransition = sateBefore != ResourceState.CopyDest;
|
|
|
|
if (needTransition)
|
|
{
|
|
_copyCmd.ResourceBarrier(texture.AsResource(), sateBefore, ResourceState.CopyDest);
|
|
_resourceDatabase.SetResourceState(texture.AsResource(), ResourceState.CopyDest);
|
|
}
|
|
|
|
_copyCmd.Upload(texture, subresourceData);
|
|
|
|
if (needTransition)
|
|
{
|
|
_copyCmd.ResourceBarrier(texture.AsResource(), ResourceState.CopyDest, sateBefore);
|
|
_resourceDatabase.SetResourceState(texture.AsResource(), sateBefore);
|
|
}
|
|
}
|
|
|
|
public void RenderMesh(Handle<Mesh> mesh, Handle<Material> material)
|
|
{
|
|
_cmd.DrawMesh(mesh, material);
|
|
}
|
|
|
|
public void ExecuteCopyCommands()
|
|
{
|
|
_device.CopyQueue.Submit(_copyCmd);
|
|
_device.CopyQueue.WaitIdle();
|
|
}
|
|
} |