Files
GhostEngine/Ghost.Graphics/RHI/ICommandQueue.cs
2025-10-05 16:26:37 +09:00

62 lines
1.6 KiB
C#

namespace Ghost.Graphics.RHI;
/// <summary>
/// Command queue interface
/// </summary>
public interface ICommandQueue : IDisposable
{
/// <summary>
/// Type of commands this queue can execute
/// </summary>
public CommandQueueType Type
{
get;
}
/// <summary>
/// Submits a single command buffer for execution
/// </summary>
/// <param name="commandBuffer">Command buffer to submit</param>
public void Submit(ICommandBuffer commandBuffer);
/// <summary>
/// Submits multiple command buffers for execution
/// </summary>
/// <param name="commandBuffers">Command buffers to submit</param>
public void Submit(params ReadOnlySpan<ICommandBuffer> commandBuffers);
/// <summary>
/// Signals a fence with the specified value
/// </summary>
/// <param name="value">Value to signal</param>
/// <returns>The fence value that was signaled</returns>
public ulong Signal(ulong value);
/// <summary>
/// Waits for the fence to reach the specified value
/// </summary>
/// <param name="value">Value to wait for</param>
public void WaitForValue(ulong value);
/// <summary>
/// Gets the last completed fence value
/// </summary>
/// <returns>Last completed fence value</returns>
public ulong GetCompletedValue();
/// <summary>
/// Waits until all submitted commands have finished executing
/// </summary>
public void WaitIdle();
}
/// <summary>
/// Command queue types
/// </summary>
public enum CommandQueueType
{
Graphics,
Compute,
Copy
}