forked from Misaki/GhostEngine
64 lines
2.3 KiB
C#
64 lines
2.3 KiB
C#
namespace Ghost.Shader.ParserBlock;
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internal class PassBlock : IBlockParser<ShaderPassSyntax>
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{
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public static bool ShouldEnter(Token token)
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{
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return token.Match(TokenType.Keyword, TokenLexicon.KnownKeywords.PASS);
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}
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public static ShaderPassSyntax Parse(TokenStreamSlice stream)
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{
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var pass = new ShaderPassSyntax();
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stream.Expect(TokenType.Keyword);
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pass.name = stream.Expect(TokenType.StringLiteral);
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stream.Expect(TokenType.LBrace);
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var bodyStream = stream.Slice(stream.Remaining - 1);
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while (bodyStream.TryPeek(out var nextToken))
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{
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if (DefinesBlock.ShouldEnter(nextToken))
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{
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pass.defines = DefinesBlock.Parse(bodyStream.SliceNextBlock());
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}
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else if (IncludesBlock.ShouldEnter(nextToken))
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{
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pass.includes = IncludesBlock.Parse(bodyStream.SliceNextBlock());
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}
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else if (KeywordsBlock.ShouldEnter(nextToken))
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{
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pass.keywords = KeywordsBlock.Parse(bodyStream.SliceNextBlock());
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}
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else if (PipelineBlock.ShouldEnter(nextToken))
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{
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pass.overridePipeline = PipelineBlock.Parse(bodyStream.SliceNextBlock());
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}
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else if (nextToken.Match(TokenType.Identifier, "vs"))
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{
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bodyStream.Expect(TokenType.Identifier, "vs");
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var vsArgs = ParseUtility.ParseFunctionArguments(ref bodyStream, TokenType.StringLiteral);
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pass.vertexShader = vsArgs[0];
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pass.vertexEntry = vsArgs[1];
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bodyStream.Expect(TokenType.Semicolon);
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}
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else if (nextToken.Match(TokenType.Identifier, "ps"))
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{
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bodyStream.Expect(TokenType.Identifier, "ps");
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var psArgs = ParseUtility.ParseFunctionArguments(ref bodyStream, TokenType.StringLiteral);
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pass.pixelShader = psArgs[0];
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pass.pixelEntry = psArgs[1];
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bodyStream.Expect(TokenType.Semicolon);
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}
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else
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{
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throw new Exception($"Unexpected token '{nextToken.lexeme}' in pass body.");
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}
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}
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stream.Expect(TokenType.RBrace);
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return pass;
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}
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}
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