forked from Misaki/GhostEngine
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout. Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`. Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`. Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality. Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor. Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management. Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references. Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`. Updated unit tests to align with the new namespaces and project structure.
38 lines
890 B
C#
38 lines
890 B
C#
using CommunityToolkit.Mvvm.ComponentModel;
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using Ghost.Editor.Contracts;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Navigation;
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namespace Ghost.Editor.Controls;
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public abstract partial class ViewModelPage<VM> : Page
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where VM : ObservableObject
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{
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public VM ViewModel
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{
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get;
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}
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protected ViewModelPage(VM viewModel)
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{
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ViewModel = viewModel;
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}
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protected override void OnNavigatedTo(NavigationEventArgs e)
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{
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base.OnNavigatedTo(e);
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if (ViewModel is INavigationAware navigationAware)
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{
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navigationAware.OnNavigatedTo(e.Parameter);
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}
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}
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protected override void OnNavigatedFrom(NavigationEventArgs e)
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{
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base.OnNavigatedFrom(e);
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if (ViewModel is INavigationAware navigationAware)
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{
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navigationAware.OnNavigatedFrom();
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}
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}
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} |