Files
GhostEngine/Ghost.Editor/SceneGraph/EntityNode.cs
Misaki 40d333b004 Refactor project structure and enhance functionality
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files.
Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`.
Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path.
Changed the `ProjectService` class to utilize the new asynchronous project loading methods.
Changed the `SceneGraph` classes to improve node management and serialization.
Changed the `EntityManager` class to enhance entity management with new component handling methods.
Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems.
Added the `Ghost.App` project file to establish a modular project structure.
Added the `Ghost.Generator` project for automated component serialization code generation.
Updated UI components to reflect the new namespace for proper functionality.
2025-06-07 20:54:07 +09:00

21 lines
416 B
C#

using Ghost.Entities;
namespace Ghost.Editor.SceneGraph;
public partial class EntityNode : SceneGraphNode
{
private readonly Entity _entity;
public Entity Entity => _entity;
public override SceneGraphNodeType NodeType => SceneGraphNodeType.Entity;
public EntityNode(Entity entity, string name)
{
_entity = entity;
Name = name;
}
internal EntityNode()
{
}
}