forked from Misaki/GhostEngine
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files. Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`. Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path. Changed the `ProjectService` class to utilize the new asynchronous project loading methods. Changed the `SceneGraph` classes to improve node management and serialization. Changed the `EntityManager` class to enhance entity management with new component handling methods. Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems. Added the `Ghost.App` project file to establish a modular project structure. Added the `Ghost.Generator` project for automated component serialization code generation. Updated UI components to reflect the new namespace for proper functionality.
21 lines
416 B
C#
21 lines
416 B
C#
using Ghost.Entities;
|
|
|
|
namespace Ghost.Editor.SceneGraph;
|
|
|
|
public partial class EntityNode : SceneGraphNode
|
|
{
|
|
private readonly Entity _entity;
|
|
|
|
public Entity Entity => _entity;
|
|
public override SceneGraphNodeType NodeType => SceneGraphNodeType.Entity;
|
|
|
|
public EntityNode(Entity entity, string name)
|
|
{
|
|
_entity = entity;
|
|
Name = name;
|
|
}
|
|
|
|
internal EntityNode()
|
|
{
|
|
}
|
|
} |