forked from Misaki/GhostEngine
Added `InternalsVisibleTo` attribute for "Ghost.Graphics" and "Ghost.Editor" in `AssemblyInfo.cs`. Added a new `EngineAssemblyAttribute` in `EngineAssemblyAttribute.cs`. Added a reference to `Misaki.HighPerformance.Unsafe` in `Ghost.Core.csproj`. Added a new `Bounds` struct to represent axis-aligned bounding boxes in `Bounds.cs`. Added new `Color32` and `Color128` structs for color representation in `Color.cs`. Changed the namespace from `Ghost.Editor.Controls` to `Ghost.Editor.Core.Controls` in multiple files. Changed the implicit conversion operator in `ConstPtr<T>` to use a more descriptive parameter name in `ConstPtr.cs`. Changed the `Mesh` class to use `Color128` instead of `Color32` for color representation. Enhanced the `TypeCache` class to load types from assemblies marked with `EngineAssemblyAttribute`. Enhanced the `ProjectService` class to improve the `GetAllProjectAsync` method by filtering out bad projects. Enhanced the `GraphicsPipeline` class to support both DX12 and D3D12 graphics APIs. Enhanced the `Shader` class to include methods for compiling HLSL shaders and managing root signatures. Enhanced the `MeshRenderPass` class to utilize the new shader compilation methods. Refactored the `AppStateMachine` class to use private fields instead of static fields for state management. Refactored the `ComponentDataView` class to use the new namespace and improve organization. Refactored project references in `Ghost.Graphics.csproj` to include new dependencies and remove outdated ones. Made various adjustments to ensure consistency and improve code quality across multiple files.
41 lines
1.8 KiB
XML
41 lines
1.8 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<ResourceDictionary
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="using:Ghost.Editor.Core.Controls">
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<Style TargetType="local:Vector3Field">
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<Setter Property="Template">
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<Setter.Value>
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<ControlTemplate TargetType="local:Vector3Field">
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<Grid ColumnSpacing="4">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition Width="*" />
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</Grid.ColumnDefinitions>
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<TextBlock
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Grid.Column="0"
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VerticalAlignment="Center"
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Text="X" />
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<NumberBox x:Name="XComponent" Grid.Column="1" />
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<TextBlock
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Grid.Column="2"
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VerticalAlignment="Center"
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Text="Y" />
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<NumberBox x:Name="YComponent" Grid.Column="3" />
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<TextBlock
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Grid.Column="4"
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VerticalAlignment="Center"
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Text="Z" />
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<NumberBox x:Name="ZComponent" Grid.Column="5" />
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</Grid>
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</ControlTemplate>
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</Setter.Value>
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</Setter>
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</Style>
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</ResourceDictionary> |