forked from Misaki/GhostEngine
Changed the `AppStateMachine` to implement `IDisposable` and `IAsyncDisposable` for better resource management. Changed the `IAppState` interface to include asynchronous methods for state transitions. Changed the `App` class to start the host asynchronously and added an `OnClosed` method for proper shutdown. Changed the `EditorState` class to ensure the window closes correctly when exiting the state. Changed the `LandingState` class to improve window activation and deactivation management. Changed the `HostHelper` class to register `LandingWindow` and `EngineEditorWindow` as singletons for better performance. Changed the `ScenePage` class to utilize a new interface for swap chain management. Changed the `OpenProjectPage` and `CreateProjectPage` classes to enhance navigation handling. Changed the `ConsoleViewModel` to improve log update handling with a new context structure. Changed the `OpenProjectViewModel` to clear project lists when navigating away. Changed the `EngineCore` class to start the graphics pipeline asynchronously. Changed the `Logger` class to use a new context structure for log changes. Added the `ICommandBuffer`, `IGraphicsDevice`, and `IRenderView` interfaces to enhance the rendering pipeline. Changed the `DX12CommandBuffer`, `DX12GraphicsDevice`, and `DX12RenderView` classes for improved resource management and rendering efficiency. Refactored the `Mesh` class to use a new `Vertex` structure for simplified vertex management. Added the `TextureUtility` class for texture management utilities, including mip count calculation. Changed the `launchSettings.json` to include a new profile for the graphics project with native debugging enabled. Changed the `MeshBuilder` class to utilize the new `Vertex` structure for vertex creation.
106 lines
3.1 KiB
C#
106 lines
3.1 KiB
C#
using CommunityToolkit.Mvvm.ComponentModel;
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using Ghost.Data.Models;
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using Ghost.Data.Services;
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using Ghost.Editor.Core.AppState;
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using Ghost.Editor.Core.Contracts;
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using Ghost.Editor.Core.Notifications;
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using Microsoft.UI.Xaml;
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using System.Collections.ObjectModel;
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using Windows.ApplicationModel.DataTransfer;
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using Windows.Storage;
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namespace Ghost.Editor.ViewModels.Pages.Landing;
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internal partial class OpenProjectViewModel(ProjectService projectService, INotificationService _notificationService, AppStateMachine _stateService) : ObservableObject, INavigationAware
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{
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public readonly ObservableCollection<ProjectMetadataInfo> projects = new();
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[ObservableProperty]
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public partial Visibility EmptyVisibility
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{
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get;
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set;
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}
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[ObservableProperty]
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public partial Visibility DragVisibility
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{
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get;
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set;
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}
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public void UpdateEmptyPlaceHolderVisibility()
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{
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EmptyVisibility = projects.Count == 0 ? Visibility.Visible : Visibility.Collapsed;
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}
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public async void OnNavigatedTo(object? parameter)
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{
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await foreach (var projectInfo in projectService.GetAllProjectAsync())
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{
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var metadata = await ProjectService.LoadMetadataAsync(projectInfo.MetadataPath);
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if (metadata == null)
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{
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continue;
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}
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projects.Add(new(projectInfo.MetadataPath, metadata));
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}
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UpdateEmptyPlaceHolderVisibility();
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DragVisibility = Visibility.Collapsed;
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}
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public void OnNavigatedFrom()
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{
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projects.Clear();
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}
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public async Task ContentDrop(DataPackageView dataView)
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{
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var errorMessage = string.Empty;
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if (dataView.Contains(StandardDataFormats.StorageItems))
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{
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var items = await dataView.GetStorageItemsAsync();
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var rootFolder = items.OfType<StorageFolder>().FirstOrDefault();
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if (rootFolder != null)
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{
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var result = await projectService.AddProjectFromDirectoryAsync(rootFolder.Path);
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if (result.success)
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{
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projects.Add(result.value);
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goto CloseDropPanel;
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}
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else
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{
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errorMessage = result.message;
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}
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}
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}
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else
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{
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errorMessage = "Unsupported data format. Please drop a folder containing a project.";
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}
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_notificationService.ShowNotification(errorMessage, MessageType.Error);
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CloseDropPanel:
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DragVisibility = Visibility.Collapsed;
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UpdateEmptyPlaceHolderVisibility();
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}
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public async Task OpenProjectAsync(ProjectMetadataInfo project)
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{
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try
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{
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project.Metadata.LastOpened = DateTime.Now;
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await ProjectService.CreateMetadataFileAsync(project.Path, project.Metadata);
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await _stateService.TransitionToAsync(StateKey.EngineEditor, project);
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}
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catch (Exception e)
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{
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_notificationService.ShowNotification($"Failed to load project: {e.Message}", MessageType.Error);
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}
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}
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} |