Files
GhostEngine/Ghost.Graphics/RHI/IRenderer.cs
2025-10-05 16:26:37 +09:00

51 lines
1.2 KiB
C#

using Ghost.Core;
using Ghost.Graphics.Data;
using Misaki.HighPerformance.Mathematics;
namespace Ghost.Graphics.RHI;
/// <summary>
/// High-level renderer interface that uses RHI abstractions
/// </summary>
public interface IRenderer : IDisposable
{
public uint2 Size
{
get;
}
/// <summary>
/// Sets the render target for this renderer
/// </summary>
/// <param name="renderTarget">Render target to render into</param>
public void SetRenderTarget(Handle<Texture> renderTarget);
/// <summary>
/// Sets the swap chain for this renderer
/// </summary>
/// <param name="swapChain">Swap chain for presentation</param>
public void SetSwapChain(ISwapChain? swapChain);
/// <summary>
/// Executes any pending resize operations
/// </summary>
public void ExecutePendingResize();
/// <summary>
/// Renders a frame
/// </summary>
public void Render();
/// <summary>
/// Requests a resize operation
/// </summary>
/// <param name="width">New width</param>
/// <param name="height">New height</param>
public void RequestResize(uint width, uint height);
/// <summary>
/// Waits for the GPU to complete all work
/// </summary>
public void WaitIdle();
}