forked from Misaki/GhostEngine
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files. Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`. Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path. Changed the `ProjectService` class to utilize the new asynchronous project loading methods. Changed the `SceneGraph` classes to improve node management and serialization. Changed the `EntityManager` class to enhance entity management with new component handling methods. Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems. Added the `Ghost.App` project file to establish a modular project structure. Added the `Ghost.Generator` project for automated component serialization code generation. Updated UI components to reflect the new namespace for proper functionality.
82 lines
1.8 KiB
C#
82 lines
1.8 KiB
C#
using System.Runtime.CompilerServices;
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using System.Text.Json.Serialization;
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namespace Ghost.Entities;
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[SkipLocalsInit]
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public struct Entity : IEquatable<Entity>, IComparable<Entity>
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{
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public const EntityID INVALID_ID = -1;
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[JsonInclude]
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private EntityID _id;
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private GenerationID _generation;
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public readonly EntityID ID
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _id;
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}
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public readonly GenerationID Generation
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _generation;
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}
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public readonly bool IsValid
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => ID != INVALID_ID;
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}
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public static Entity Invalid
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => new(INVALID_ID, GenerationID.MaxValue);
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}
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internal Entity(EntityID id, GenerationID generation)
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{
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_id = id;
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_generation = generation;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal void IncrementGeneration() => _generation++;
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public readonly bool Equals(Entity other)
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{
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return _id == other._id;
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}
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public readonly int CompareTo(Entity other)
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{
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return _id.CompareTo(other._id);
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}
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public override readonly bool Equals(object? obj)
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{
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return obj is Entity other && Equals(other);
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}
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public override readonly int GetHashCode()
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{
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return _id.GetHashCode();
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}
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public static bool operator ==(Entity left, Entity right)
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{
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return left.Equals(right);
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}
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public static bool operator !=(Entity left, Entity right)
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{
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return !(left == right);
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}
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public override readonly string ToString()
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{
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return $"Entity {{ Index: {ID}, Generation: {Generation} }}";
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}
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} |