Files
GhostEngine/Ghost.Graphics/RHI/IGraphicsEngine.cs

45 lines
1.2 KiB
C#

namespace Ghost.Graphics.RHI;
public interface IGraphicsEngine : IDisposable
{
public IRenderDevice Device
{
get;
}
public IResourceDatabase ResourceDatabase
{
get;
}
public IResourceAllocator ResourceAllocator
{
get;
}
public IRenderer CreateRenderer();
/// <summary>
/// Creates a command buffer for recording rendering commands
/// </summary>
/// <param name="type">Type of command buffer to create</param>
/// <returns>A new command buffer instance</returns>
public ICommandBuffer CreateCommandBuffer(CommandBufferType type = CommandBufferType.Graphics);
/// <summary>
/// Creates a swap chain for presentation
/// </summary>
/// <param name="desc">Swap chain description</param>
/// <returns>A new swap chain instance</returns>
public ISwapChain CreateSwapChain(SwapChainDesc desc);
/// <summary>
/// Begins a new rendering frame, preparing the graphics context for drawing operations.
/// </summary>
public void BeginFrame();
/// <summary>
/// Completes the current rendering frame and performs any necessary finalization steps.
/// </summary>
public void EndFrame();
}