Files
GhostEngine/src/ThridParty/Ghost.Ufbx/Wrapper/AnimValue.nativegen.cs
2026-03-15 02:19:40 +09:00

49 lines
1.4 KiB
C#

namespace Ghost.Ufbx;
public unsafe struct AnimValue
{
private ufbx_anim_value* _ptr;
internal AnimValue(ufbx_anim_value* ptr)
{
_ptr = ptr;
}
public bool IsNull => _ptr == null;
public float EvaluateAnimValueReal(double time)
{
return Api.ufbx_evaluate_anim_value_real(_ptr, time);
}
public Misaki.HighPerformance.Mathematics.float3 EvaluateAnimValueVec3(double time)
{
return Api.ufbx_evaluate_anim_value_vec3(_ptr, time);
}
public float EvaluateAnimValueRealFlags(double time, uint flags)
{
return Api.ufbx_evaluate_anim_value_real_flags(_ptr, time, flags);
}
public Misaki.HighPerformance.Mathematics.float3 EvaluateAnimValueVec3Flags(double time, uint flags)
{
return Api.ufbx_evaluate_anim_value_vec3_flags(_ptr, time, flags);
}
public Misaki.HighPerformance.Mathematics.float3 DefaultValue => _ptr->default_value;
public Element Element => new((ufbx_element*)System.Runtime.CompilerServices.Unsafe.AsPointer(ref _ptr->element));
public ReadOnlySpan<byte> NameBytes => NativeWrapperHelpers.AsByteSpan(_ptr->name);
public string Name => NativeWrapperHelpers.GetString(_ptr->name);
public Props Props => new((ufbx_props*)System.Runtime.CompilerServices.Unsafe.AsPointer(ref _ptr->props));
public uint ElementId => _ptr->element_id;
public uint TypedId => _ptr->typed_id;
internal ufbx_anim_value* GetUnsafePtr() => _ptr;
}